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Josh_ua last won the day on July 10

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About Josh_ua

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  1. Josh_ua

    "AoW best gang"
  2. Josh_ua

  3. Josh_ua

    I need a goddamn medic!
  4. Josh_ua

    I can appreciate the frustration, but the 12-15 minutes of waiting is negligible in my opinion; it is a difficult aircraft to fly, but when flown well it really dominates troop transport operations. There is nothing more infuriating for other pilots then when a competent blackfish pilot hogs all transport operations with their faster, snazzier aircraft. I'm afraid a respawn timer reduction is not something I would endorse. As you know, I'm usually happy to oblige requests for additional aircraft during peak periods... just ask.
  5. Josh_ua

    Well, bust my buffers!
  6. Josh_ua

    Major Wasteland Update 6.0 Refreshed Missions, Token Upgrades and New Items This update provides a wide variety of new content for you to enjoy ranging challenging new mission to upgradeable spawn weapons and gear. Please find below a list of all changes made in our latest installment of SG Wasteland: Principal Additions and Changes: Added 'Paratroopers' Mission . Added 'Rescue HVT' Mission. Added new designs for Roadblock and Outpost Missions. Added new gun and gear token upgrade tiers. Added unarmed fixed wing 'Ababil' drone. Added 'Fast Roping' for helicopter occupants. Added tear gas to Gun Store and respective gas mask to General Store. Added bounty system at ATM. Added K/D ratio and current bounty to the scoreboard Added dynamic compass Added 'Multipurpose Detector' for finding landmines and spawn beacons. Added Intro Music upon connection. Added Starter Pistol to Gun Store. Added Leg bag, Messenger bag, Hard hat and Hi-Vis vests to General Store. Modified Central buildings to encourage more diverse close-quarters combat. Modifications and Tweaks: Added new mission categories: Military, and Hostage. Removed Dome at Camp Rogain. Changed Independent group size from 4 to 5. Removed Suppressors for weapons with a calibre above 7.62mm from Gun Store. Added Suppressors for weapons with a calibre above 7.62mm to Mission Crate contents. Added Teamspeak, Discord, and Forum details on load screen. Changed Drones maximum token price to 4. Changed Object lock radius from Stores to 100m. Modified M5 Sandstorm cost to $2,000,000 and 10 tokens Bug Fixes: Fixed 'Town Invasion' spawning AI in and under buildings. Fixed Territory sizes to appropriate areas. Fixed Item Descriptions in stores. Fixed Vehicle convoys spawning in wrong formation. Fixed Roadblock AI not manning turrets. Fixed mission aircraft not having any flares Please share your feedback with us, Wasteland Staff are contactable via Forums, Teamspeak, or StrayaGaming Discord in the Wasteland Channel. Thank-you to the Wasteland Development Team, @Bad_Apl in particular, for all the hard work put into creating this update. - Wasteland Team
  7. Josh_ua

    The soldier is the Army. No army is better than its soldiers.
  8. Josh_ua

    StrayaGaming is proud to announce the addition of a Warlords server to our current list of pop-up servers. Warlords is a free, competitive multiplayer mode where two competiting teams attempt to capture the base of the opposing side. Players commence the match by joining either the NATO (BLUFOR) or CSAT (OPFOR) faction. Both teams then need to begin conquering AI controlled AAF sectors across the map to form a chain of linked sectors from their base, to the opposing faction's base. Throughout the match, players can earn Command Points by demonstrating their prowess on the battlefield and holding as many sectors as possible. The more sectors held by the team, the greater number of points they will have available to use on superior gear, vehicles and AI reinforcements. Server Name: StrayaGaming.com | Warlords Connection information: Have questions? Send a message to myself or @Turbanator and we would be happy to answer them.
  9. Josh_ua

    Our Wasteland 5.3 update is just around the corner, bringing a variety of tweaks to the map and stores, new missions, and some much anticipated changes to the token system. Before it is released, we wanted to provide players with an opportunity to make suggestions directly to me and the development team for consideration in this update. Any constructive suggestions or feedback you can provide will greatly assist us in releasing an update that all players can enjoy. Show your support for suggestions by giving them a big ?
  10. Before I delve into my response to the points you've made, I would like to briefly acknowledge and thank you for taking the time to write up this thread in such a mature and constructive manner. As Altis Life is outside of my direct prerogative, I will only respond to your feedback pertaining to the community and events in general. The transparency and communication between the staff team and community has, I agree, been an area in which all departments could see some major improvement. While things are usually progressing well behind the scenes, I can see that updates on our progress aren't being made public and hence cultivating low morale among our players - this is something we will endeavour to work on. "The introduction of a dedicated social media/promotions team would be of great benefit, as it would be able to tap into the massive amounts of people on social media at any given time- and then spread the community name and servers to new and keen players looking to have a fun time." This is something that falls directly within the purview of the Community Team. Social media, as you have described, is a very powerful tool that when utilised correctly can greatly improve the efficacy of our marketing strategies. In recent times, our use has been limited for a number of reasons; As we have predominantly been an Arma 3 community, we have had little need to break outside our bubble. Players find us through the server browser and through word of mouth. Running giveaways on social media sites never really worked... folks usually don't like having to use their personal accounts to enter a giveaway. The majority of our regular players have discord and/or an account on the forums. Creating publications on these platforms is simply easier and provides us with greater control over the content. Maintaining 5+ social pages is a lot of work... These points aside, I am looking at revitalising our current social pages in the coming weeks to support our new prospective services such as Space Engineers and Rust. If you have any suggestions regarding what content is published, please hit me up in discord. We have a number of major changes coming to the forums and TeamSpeak soon as well; stay tuned. Podcast sounds awesome - I look forward to working on it with you as discussed in TeamSpeak. I am more than happy to discuss these points further or answer any questions you might have, just ask. I tend to float around in TeamSpeak most nights after 8/9PM AEST.
  11. Josh_ua

    With each passing year, the shadows take their toll. But you remain. And so does hope for Middle-Earth.
  12. Josh_ua

    Thanks @James32
  13. Josh_ua

    Wasteland Update 5.2 Jets and Base Building Overhaul This update aims to address two core components of the Wasteland experience; base building, and CAS superiority. It is our hope that the following changes will create a fairer playing field while still supporting all play-styles and abilities. Without further adieu, here is the 5.2 changelog for your reading pleasure: Principle Additions and Changes: Added token reward for 50 AI kills Added New Roadblock missions that spawn over roads. Added Small and Large IEDs able to be purchased from gun stores. Added a larger variety of weapons to vehicle inventories Added Heli Pad and Boat Spawn to Camp Comms Vehicle Store. Added portable Quad Bike in Player Menu. Added New Building Supplies, including concrete bunkers. Added Rogue Admin mission for Senior staff to initiate to their discretion. Complete overhaul of Jet prices and armaments to encourage a more balanced play style. Modifications and Tweaks: Added functionality to sell the vehicle contents at the same time as selling the vehicle. Added several new towns, spawn points and territory capture points. Modified spawn weapon upgrade cost to 20 tokens. Modified spawn gear upgrade cost to 15 tokens. Modified the standard spawn gear a Level 1 Armour Vest and a Sting 9mm. Modified the token upgrade spawn gear to a Level 3 Armour Vest, Level 2 Armoured Helmet, and a SPAR-16 5.56mm. Modified the Rhino Tank cost to no longer include tokens Modified Radio Bags price to $50 rather than $500. Modified the Sandstorm MLRS re-arm cost $100'000 instead of $200'000. Modified Super Heavy Money Shipment spawn rate to be less likely than other Money Shipment types. Tweaked the money shipment vehicle spawns to reduce the chance of exploding on spawn. Tweaked the body de-spawn time to 10 minutes instead of 5 minutes. Tweaked Gun Store object spawns for static emplacements to more appropriate areas. Tweaked restart warnings and times altered to reflect new restart times (0100 AEDT, 1300 AEDT). Tweaked the location of the Nisi Bay personal storage crate out of the gun store zone. Tweaked Building Objects de-spawn timer to 7 days rather than 3. Removed all Transport Heli missions. Removed duplicate 'Tanoa' variants of vehicles removed from vehicle store. Removed token variant of T-140 Tank. Bug Fixes: World Objects at Stratis Airfield Gun Store now unable to be moved. Central Vehicle store Helicopter spawn moved to prevent exploding on spawn. Heavy Money Shipments altered to prevent all vehicles in convoy being Anti Air. World Objects at Central now unable to be moved. Blufor and Opfor no longer have group capacity limits. Fixed some general stores spawning objects in the wrong area. Vehicle spawns at Cape Cod moved to prevent spawning in Runway. Removed vehicles spawning at Air Station Mike and exploding. Fixed USS freedom vehicle spawn to prevent vehicles exploding on retrieval. Heavy Lifting edited to scale lift-able vehicles relative to size of helicopter. Please share your feedback with us, Wasteland Staff are contactable via Forums, Teamspeak, or StrayaGaming Discord in the Wasteland Channel. Thank-you to the Development Team, @Bad_Apl in particular, for their hard work over the Holiday Period. - Wasteland Team
  14. Josh_ua

    Thanks everyone for entering; here are the winners! @InfusedSilence 1st Place @Mr_Cuddles45 2nd Place @Fraz 3rd Place I will contact each of you tomorrow to arrange your prizes. Congratulations!
  15. Wasteland Bonanza Weekend & Giveaway To celebrate the servers recent milestone into the top #150 Arma 3 servers globally, there will be a 50% discount across all stores on Wasteland this weekend. That's right, 50% off everything. The discounts will run from Friday 1PM to 5AM Monday, giving all players an opportunity to jump on and splurge. On top of our store discounts, the Wasteland Team is giving away a combined prize pool of $10,000,000 and 50 tokens to 3 lucky wastelanders. 1st: $5,000,000 + 25 tokens 2nd: $3,000,000 + 15 tokens 3rd: $2,000,000 + 10 tokens To enter, all your need to do is reply with to this post with: "Money doesn't really matter when you have zeus" The giveaway will be drawn this Sunday the 12th, at 10PM. Good luck!