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  1. Yesterday
  2. Tim

    If you only plan on doing bombing runs from about 500m up then the greyhawk and a FOB might make sense, but it’s going to get minced the second AA or something with an auto cannon spawns. Otherwise its almost faster to rearm the sentinel at main base even if the AO is halfway across the map due to how long it takes the greyhawk to gain altitude and fly anywhere. Also adding a UAV selector to the laptop would remove the game of roulette when re-rolling for the 3rd time trying to get the sentinel.
  3. Goose_

    I think having a choice between the greyhawk and sentinel would be a nice feature It's sort of like cas jets, You wouldn't like being forced to use a Wipeout against several gryphons at once, Just having an option between attack and fighter makes it an all around more enjoyable experience. Greyhawks are friendlier for creating little bush runways just outside the ao with their low speed meaning they can land anywhere. Then you just have an ammo truck and act as a FoB for everyone. And i've gone into a littlebit more detail on the discord on why greyhawks are useful.
  4. Last week
  5. Rogmantosh

    That should be possible. Currently I believe, although could be wrong, that it conducts a check as to whether you have the jets dlc and if you do should give you the sentinel. I know that sometimes it doesn't and I sometimes have to re-role once the greyhawk spawns. I believe this happenes due to a large quantity of network traffic at times and misses the cue. Personally I don't believe there is any benefit to the greyhawk over the sentinel. Maybe it has a smaller loiter area but the sentinel has the speed benefit that really outweighs any benefit I can see. I like to fly my drones up at 3km set to loiter at 1600m from centre AO.
  6. Felopher

    So UAV Op normally gets a random chance to get a UAV Greyhawk or a UCAV Sentinel. What if we had a choice between the two? Think how the CAS jet pilots get a choice between CAS or Fighter loadouts with the laptop but for the UAV / UCAV. Throw a laptop in the ACT with the base air defence laptop. (Although saying this, you may need another asset from the laptop so people don’t get confused.)
  7. Mittons

    Very thorough and straight to the point!
  8. FedoraTheExplora

    Artificially inflated by the launch of a new DLC, it'll fizzle out after a few weeks.
  9. Captain Ratso

    Player of the Week 16/5/2021 Your Player of the Week chosen by the I&A staff team is S.A.S Congratulations S.A.S. SAS: - A relatively new player but has made a huge impression on players and staff alike with his play style and dedication to his role as a medic. Id expect every player has at least has been revived once if not a multitude of times this last week as he made his way across the battlefront evading CSAT. With over 1000 revives to his credit, the expression outstanding and impressive was noted. SAS even had time to relieve 15 gold teeth from enemy he had encountered along the way, perhaps he is intending this to further his studies and abilities as a combat medic. Either way a fantastic effort and I’m sure appreciated by those who were fortunate enough to those on the receiving end of your medical intervention. Honourable Mentions: @ron: – Another really top effort this week as a pilot, medic, tower ranger, gold digger and played on both the Altis and Livonia sever. An all-rounder who has cemented his abilities skills and dedication into his role. Multitasking at its best and one that he is damn good at. Always solid and making the effort in defends, reviving and patching players who are in capped or injured. Patiently crouching in a tower in the middle of a firefight watching others engage the CSAT advance, waiting in case they require medical assistance. The roles of our medics are crucial to maintaining the HQ in a heated defend, and we are fortunate to have Ron and several others who put the ultimate effort in ensuring the advantage is ours. Felo - Plays as UAV and a pilot and his UAV role he does this exceptionally well. The UAV role is quite demanding having to protect your airborne assets however still be in a viable position to assist advancing friendly troops as the engage CSAT, Nothing more satisfying is having an enemy T140 leveled by the UAV drone flying above or knowing exactly where the objectives are when trying to gain the advantage over CSAT. Dan-Gling Wang: - Known by a few names on the server however has been noted this week to pilot a good number of players into the AO and provide logistics when the need arises. One thing noted by players is the effort made not only dropping them off at a safe LZ, but the efforts made in delivering ammo and supplies to the ground troops in a defend or otherwise. One of a few pilots who actually make the effort and ensure the friendlies have what they need and one that is definitely appreciated. Top effort. On behalf of Straya Gaming Staff and of course all its players, our congratulations again to the Player of The Week and those receiving an Honourable Mention.
  10. Kmart and Coles

    jack tickletoesssssssssssss
  11. Jack Tickletoes

    Thats where I believe you are wrong if you simply look at steam charts the player base has been steady and even growing, maybe the issue is more altis life than arma 3
  12. Earlier
  13. BigRed

    Player of the Week 9/5/2021 Your Player of the Week chosen by the I&A staff team is Alisha2002 – Having only joined the IA Straya sever in early March 2021, has left a good impression with her heli flying and also her role as a UAV. She has managed to gain a good understanding of the roles, objectively communicates to ground troops and is successful in engaging the CSAT armour with a lase and elimination of the enemy armour marked. Great effort and result and good to see a player who is strategic and decisive in her role. Congratulations Alisha! Honourable Mentions: @Felopher- Another player that has come to the attention of both players and staff regarding his role as a UAV, and his ability to do a damn great job at leveling the enemy armour, allowing the advancement of ground troops. @ron– Previous POTW and continues to shine through with not only the top medic for the week with 490 revives, levelled 28 towers, collected the most gold and had enough time to fly a large number of players and deliver logistics to those in the frontline as well. In his spare time managed to grab 5 HVT and prisoners for Gitmo, Good display of exceptional game play and damn finely tuned management skills. @Deagle– Deagle maintaining his cornerstone approach as a frontline combat infantryman. Always leading the charge, taking the fight to the enemy, tactfully approaching to ensure he has the upper hand. Definitely a player that tackles the objective with gust, and can be relied upon to continue regardless of the odds and this has earned him the respect of both players and staff. Jackl – Come to the attention of a number of staff this week for his ability to be in the right place at the right time when it comes to applying his medic skills. Observed to switch between the towers in a defend, and was strategic in getting a number of players up continuously as CSAT attempted to gain advantage of the HQ. And was seen weaving across the frontline, seeking those who need medically intervention On behalf of Straya Gaming Staff and of course all its players, our congratulations again to the Player of The Week and those receiving an Honourable Mention.
  14. bodyboarder2528

    do you have a link plus we have alloy armour and metal armour
  15. SangheliWarlord

    Reason, extra armour and it looks cool
  16. YeomanMaple

    Never mind, apparently this is normal behavior. The server attempts to mimic the temperatures of the actual IRL island, thus thermals are significantly affected. This isn't easy to replicate in the editor, hence why I thought it was a bug. This is further compounded by the rather sudden shift in Thermal view performance, while we would instead expect a more gradual change in thermal performance. Perhaps this is something to consider? In any case, since this is expected behavior from I&A scripting, it's best to close this bug report. Case closed, pack it up, boys. Go home. Its effects are manageable, I'm sure we'll all be used to it sooner or later. (In other news, Tanoa and Livonia are largely unaffected. Join us there!)
  17. FedoraTheExplora

    As much as we want to see the server come back to life like it was during lockdown and even before (2018/19), the overarching issue is that Arma 3 itself is a dying game with dwindling player numbers each month. FiveM is ideally the modern alternate which we have announced as a project in the works, but it'll take time. One issue that we face is having a constant and reliable developer who can work with the framework of the server, as well as delivering content; which there are few of around now. Fraz and James have been working towards a new update but it's hard to make weekly/fortnightly content updates when there are bigger and more important things in life to focus on. Most players have moved onto other games but we hope that the next update and as the post in the discord announced- "working towards a sustainable development environment", will be sufficient to at least kickstart some life back into AL. It's a waiting game really, just enjoy the ride for however long it last.
  18. Metallic

    Nah servers gone this time See u all in FiveM >:D
  19. BigRed

    Player of the Week 2/5/2021 Your Player of the Week chosen by the I&A staff team is Congratulations Weary Dig Weary Dig – Previous weekly mention as gamer who has been playing in the Straya IA community for some time and has achieved a damn good reputation at being consistent and a team player. Albeit very professional and rarely speaks but his tactical approach and reasoning to gain the advantage and his demonstrated efforts to lead from the front really stand out. Generally, a player who strategically and chronologically will take the objectives in order to prevent CSAT gaining the upper hand. Rather than getting bogged down in the infantry fighting or running towards gunfire, he’ll push objectives. Well played. Honourable Mentions: @Badger, - This week Pvt. Badger has been flying helos and has managed to top the list for the most transport points. Not only can he pay a great frontline role taking the battle to CSAT, but has the added ability to get troops in successfully. Badgers ability to respond to requests from the AO is of considerable note, whether updated situational awareness requiring a change in tracking, and request for ammo or a special LZ, Badger remembers the key to being a good pilot on this server, Service to the troops. Us pilots are there to support what they need! Well done, Badger! @Deagle – Deagle is a cornerstone of most infantry combat on the server. Always up fighting fit and taking it to the enemy. Often quiet, but communicates when needed, he’s the silent professional type, like a highly skilled grey man. If you need an objective taken and he’s on the way, chalk it up as a win. @JFE – Medic – Another well seasoned gamer who plays his role as a medic with dedication considering the amount of players incapped by CSATS defence. Another great asset to have in a defend or when charging froward in the frontline trying to gain whatever advantage over CSAT. Always makes the effort and goes the distance and a player who deserve the credit for his efforts. @Chris – Been a long-term player and balancing work with play time however plays as a medic and one of the players that follows the objectives, gets the results and never complains. A formidable asset to have when you need medical intervention and he is in the game. Very handy with a rifle and always makes the effort to get you up if he can, with a total disregard to obstacles. Plays at all different times, morning, afternoon and late into the night. On behalf of Straya Gaming Staff and of course all its players, our congratulations again to the Player of The Week and those receiving an Honourable Mention.
  20. Jacko177

    I agree with most of the things said by metallic and scion. But we do need some things to be implemented asap as this is probably their only chance to revive the server again. Along with saying that they have to be running events and adding weekly or monthly updates to keep people coming back and playing. Along with rewards for doing certain things. But some new jobs and/or a bounty hunter would be great. They could add like shop keepers in meaning you have to roleplay of owning a store ect.
  21. When this occurs, find a vehicle that you can switch seats in. The closest vehicle to the CAS hangar is the quad bikes at Ironside. Go there, get in the PASSENGER seat, then into the driver. Return to your Jet and it should be fixed. This is a bandaid fix for when it occurs, but a permanent fix would be nice.
  22. YeomanMaple

    It's my understanding that the CMImmunity (Counter Measure Immunity, chance that a missile will continue tracking when a countermeasure (Flares, Smoke etc.) is deployed) is stored inside the missile, not in the aircraft. This means that "better aircraft" aren't less likely to be hit in the conventional sense, but rather, their greater performance allows them to deploy more flares before a missile could potentially impact, thus running the CMImmunity chance more often. Now, there's no doubt that this CMImmunity value has been changed for most, if not all AA missiles. The chance that a missile loses lock on I&A is significantly higher (Anecdotal [Citation needed]) than the default Arma values. While this may seem stupid, remember that these CMImmunity values also apply to the enemies AA munitions as well, which is why they are significantly different than the default. We wouldn't want every pilot being instantly massacred by a wild enemy CAS, would we? I watched that video of yours. Firstly, when the target is 1.5 km and below, please use the autocannons. That's what they're for and they seriously kick ass. There's even a lead indicator that should help. As for the missiles, that's genuinely very unlucky for missiles at that range to miss, but not unheard of. It's recommended that you launch missiles after their countermeasure burst has ended, as it greatly decreases the probability that a missile will instantly lose lock (in my experience). This is also compounded by your limited ammunition supply, so making them count is crucial. AA on I&A is pretty weird, sometimes it just works, sometimes it doesn't.
  23. As the title suggests, the contrast in thermal viewing modes has changed quite significantly. Before, landscape elements could be made out somewhat easily, showing rock walls, buildings, the ground etc., as well as "Hot" entities, being their usual White/Black hot colours respectively. Now, all you see is a sea of black, with hot signatures being slightly harder to see at a distance, but certainly contrast the sea of black. This is definitely a server-side issue, as in the editor I was not able to replicate the same view we get in I&A Thermals. (And no, the weather does NOT significantly contribute to the Thermal viewing experience.) I've even got some pictures to demonstrate. This is Lakka, a town just outside Base. This view is from the southern hill, so not the "Military Hill" everyone knows and loves. This is the Thermal view from the ENVG-II NODs, notice that while landscape elements aren't exactly crisp, they can still be made out somewhat. This image was taken inside the Eden Editor. Now, this is the Thermal view from ENVG-II's currently in I&A. As you can see... SEA OF BLACK. The heat signatures on the bottom of the screen are rabbits. It's so black, you can't even make out the edges of the actual viewing lenses. As you can see, not exactly ideal. This has affected all Thermal sights, such as gun optics, Tank optics and even further. I highly doubt that this is intentional, as there were no patch notes and despite thermals being the usual culprit for blue-on-blue incidents, this ain't exactly a solution. This came about a few weeks before the 2.04 update and the fact that it's normal in the editor further indicates a server-side change. While this isn't some game-breaking bug, it would be very nice if it returned to normal.
  24. Captain Ratso

    Player of the Week 25/4/2021 Congratulations Ron. Ron –Technically a one-man army for Ron this week and marathon effort, 689 revives, 11 pieces of gold, 24 towers and 6 prisoners placed into Gitmo. Definitely a milestone in his role that not only was able to revive nearly every player at some stage during the week, but had time to level 24 towers, 15 more than anyone else and still be able to stop to prospect for gold and in his spare time take a few prisoners. Outstanding effort Ron, and your prowess and dedication has definitely come to notice by players and staff alike. Honourable Mentions: @Tim and @tissh820 – The effort and time you put in this week to assist @Rogmantosh in setting up, trialing, and preparing the various tasks to setup the Anzac Day Service on the IA server is commendable. Whilst Rog was writing and developing scripts, behind the scenes your input, timings and testing was outstanding to say the least. Your dedication to making this event come to fruition is a credit to the three of you. Words cannot detail the gratitude and appreciation. Old Scruff and Nikko – Players came onto the server on the IA Anzac Day Service, and without prompting or being defined a role or task, immediately initiated their own involvement and self-assigned themselves roles as MP’s on the main entrance gate ensuring attendees entered the premises unarmed and with correct attire and headdress. Their commitment, dedication and selfless actions, certainly came to the attention of staff. Thanks guys, it was really good to see and well appreciated for your roles and efforts. Weary Dig – previous weekly mention as gamer who has been playing in the Straya IA community for some time and has achieved a damn good reputation at being consistent and a team player. Albeit very professional and rarely speaks but his tactical approach and reasoning to gain the advantage and his demonstrated efforts to lead from the front really stand out. Generally, a player who strategically and chronologically will take the objectives in order to prevent CSAT gaining the upper hand. Well played. Pvt Badger - This week Badger has been flying helos and has managed to top the list for the most transport points. Not only can he play a great front-line role taking the battle to CSAT, but has the added ability to get troops in successfully. Well done Badger. Old Chopper – A long term player who has been playing for quite a long time. Since being with Straya IA has come to attention and earned the respect of staff and players alike with his attitude and want to assist players in their roles, providing mentoring and support and tactical information regarding the engagement of the objectives. Has previously been a POTW and has gained a number of honourable mentions. On behalf of Straya Gaming Staff and of course all its players, our congratulations again to the Player of The Week and those receiving an Honourable Mention.
  25. Rogmantosh

    Community Event!! As most of you should know this weekend we remember the Anzac and all other veterans. @Invade & Annex will be holding an Anzac day ceremony at 1830 Sydney Time on the 25th down at the Cemetery in Pyrgos. The ceremony will take approx 20 minutes. The server has a population of 80 and I hope we can have a full turn out. There will be no dress requirement; however, if you have the DLC parade uniforms are encouraged. There will be transport arranged or you can drive down. I&A staff will be on hand should you have a slight accident on your transit. Should anyone have any questions please drop me a message and I will attempt to cover them all.
  26. BigRed

    Player of the Week 18/4/2021 Your Player of the Week chosen by the I&A staff team is Shaunuss Congratulations. Shaunuss is a player whose charisma has put him solely in the spotlight. Taking charge and unifying friendly forces to take and hold ground. There are many tenets to a good leader, but some include mentoring and compassion. One thing Ratso and Myself have seen, and absolutely want to thrive, is Shaunuss’ display of both mentoring and compassion, helping out new players and providing wisdom to those who aren’t as experienced. This type of player helps reinforce what a good community is, and helps bring in new players, giving us the great player base we all enjoy. Beyond this, there’s his soldiering, which is exceptional. Mate, we’re happy to have you here! Honourable Mentions: Weary Dig – a gamer who has been playing in the Straya IA community for sometime and has achieved a damn good reputation at being consistent and a team player. He is the quiet professional, rarely speaking, but the way he uses tactics and zest to gain the advantage leading the troops up the front to take the desired objectives, speaks for itself. 11 Towers reduced to scrap metal, a feat in itself, and one player who definitely knows the advantage of a mine detector. Noted by several staff members over the past several weeks to be always somewhere up the front, venturing into the obscurity and always pushing forward to conquer the objective. MA This player has highlighted his natural leadership skills, using his communications and charisma to bring troops to bear upon the enemy, staff have been alongside to witness and it’s good to hear someone who is willing to take charge, initiative, and lead by example. Thinking outside the square, MA brings a tactical mind to the forward line of troops and helps overcome problems that would often bog down our players. We look forward to seeing you develop and lead going forward. Pvt Badger, much like our good vet Weary Dig, is a quiet professional. When you’re pinned, he’ll cover your retreat, when you’re down, he’ll get you up, and when you need a bigger weapon, he always seems to have it. He has a knowledge of what is required to take and hold ground, and without doubt is a fantastic asset to us! Bad Moon Boss – Still making his mark following on from his previous honourable mention for his frontline works and approach to providing assistance with medical pods, ammo, JTAC role and lasering ground targets for CAS. This week he has played the role as a medic and was very successful in managing to take 8 HVT prisoner’s and have them incarcerated at Gitmo. Your approach and multi skilling in your roles and your ability to overcome, modify and adapt to the role you chose has certainly come to the attention of other players and indeed the staff. Personal – Another awesome week for Personal with over 432 revives and well gauged to take out the top medic of the week. Your ability and prowess to get to players in their time of need is nothing short of remarkable. Having seen this player weave his way across the field regardless of distance or obstacles to get a player on their feet is unbelievable. You have earned yourself a notch as one of the best medics and you play your role perfectly. On behalf of Straya Gaming Staff and of course all its players, our congratulations again to the Player of The Week and those receiving an Honourable Mention.
  27. AidanC

    Wasteland Malden V1.2

    G'day Wastelanders, We would love to welcome you to our latest release of StrayaGaming A3 Wasteland! The most exciting news is the return of the Token upgrade system. There are numerous other large changes so take a few minutes to read the change log and provide feedback below. The update will be live from today at 1800hrs AEST. Regards, AidanC and the Wasteland Team.
  28. G'day Wastelanders, We would love to welcome you to our latest release of StrayaGaming A3 Wasteland! The most exciting news is the return of the Token upgrade system. There are numerous other large changes so take a few minutes to read the change log and provide feedback below. The update will be live from today at 1800hrs AEST. Regards, AidanC and the Wasteland Team. Change Log: Added: New Jet Loadouts, Balanced for all play styles! New Heli and VTOL Loadouts, with and without token options. All A3 Jets DLC Turrets, Including the Praetorian CWIS! (Turret prices and availability subject to change in the future). Artillery Vehicles such as the Blufor Scorcher, the Opfor Sochor, and the Indi Zamak MRLS! (No Mine or Cluster Shells included). Re-introduced Roadblock Side-Missions! Added 5 more re-arm trucks around the map. Added a New Aircraft Carrier. Added the fan favourite CAPE COD! Added a 50% refund for tokens when selling a token vehicle. Modified: Token Costs reduced for most vehicles. New Intro music. Territory capture time reduced to 4 minutes. Minor Map edits for aesthetics. Malden Military Base given a face-lift. Vehicles spawn unlocked when purchased. Hackers Mission gives $50'000 when there are nil enemy players connected. Increased side mission spawn count. Thermal Imaging enabled on large drones. (Nil TI on Darters). Convoy Routes added and existing routes adjusted. Balanced spawn ratio of money shipments; More of the easier shipments and less super heavy spam. Moderators may now access Zeus when given access by Senior Staff to assist with Events. Heavy Turrets set to Tow only, Nil loading into vehicles. Abandoned Vehicle Missions may provide unique vehicle variants unable to be purchased. Dynamic Weather Wind lowered, Smoke should work a lot better now. Thermal Equipment for infantry lowered in price drastically for balance. Other Miscellaneous re-pricing. Bug Fixes:  Token System repaired and operational! Use the Player Menu to upgrade your spawn gear! Salvaging Token Vehicles no longer causes a 'Cancel Action' Bug. Bounty System repaired, No longer causes losses to your bank balance. View full devblog
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