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Everything posted by Connor.
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you hover over each event and it gives you more details on it, seems detailed enough.
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Altis Life v6.6.1895 Release Date: 05/12/2017 Size: 20,473KB Notes: Download the update before it goes live here! Have a question about this update? Ask it on discord. Change Log: Modified: Patched major dupe Modified: Fixed vehicles becoming broken in garage Report all bugs via discord. If you have a suggestion, please send it to the Altis Life staff team. Thanks for playing StrayaGaming Altis Life!
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Altis Life v6.6.1887 Release Date: 01/12/2017 Size: 20,428KB Notes: Download the update before it goes live here! Have a question about this update? Ask it on discord. Items marked with * have a related segment under "Details" Change Log: Added: 20 more civilian slots (120 total) Added: 10 more cop slots (split between srt, cabinet and polair) Added: Bank cooldowns are now hardcoded* Added: Discord live feed* Modified: Redesigned Sydney Square* Modified: Progress bar reverted back to an overlay (you can look around)* Modified: Ghosthawks are lethal again, unlocked at level 9 Modified: Disabled multiple people viewing physical inventories Modified: Updated anticheat for Arma 3 1.78 Modified: A few minor changes to map and configs (I forgot to write them down ) Details: Please note most of these changes were made while I was battling a migraine, so if something is broken I do apologize and will fix it asap. Bank Cooldowns: Cooldown times match what is stated on the rules page, there is just no way to break those rules now. Discord live feed: I thought it would be kind of cool to send some of the global alerts from ingame to discord too. The idea being you can still know whats happening on Altis even when you're offline. Right now it only sends messages for the 3 civilian missions (treasure wreck, drug shipment, air drop) and depending on how people feel we can add more messages to it. Sydney Square: Parking that backed onto the main road has started to be a problem during peak time with the number of speed demons we have racing around. The square has been redesigned and with safety in mind. Progress Bar: Finally you can look around and even move depending on the action your doing. Let me know if you find any bugs with the progress bar, it was a bit buggy changing away from an overlay so it may be buggy changing back. Report all bugs via discord. If you have a suggestion, please send it to the Altis Life staff team. Thanks for playing StrayaGaming Altis Life!
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The problem with most scripts I find is that I can write them to be more efficient. Less intensive on the client while achieve the same effect. So yes all the scripts in this new mission are written from scratch by myself. Just on that note, its very hard to be original when making a life server. I'll be doing my best to make us unique from other servers at least in our region, but as a general rule any idea you think of has been thought of before.
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spot on. built from scratch. easier to port to different maps, more freedom with the things we can script. we have can do whatever we want in altis life already but depending on the task we would need to rewrite whole systems to add new features. after a certain point u have basically written ur own mission anyway so thats what we are doing, building it how we want for what strayagaming needs. I'll have some more sneak peaks for the other thread soon.
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Most people want to see the banks changed so I figured I'd start by doing westpac, unfortunately I dont actually know how bank plays out right now so I need some pointers. It would be very helpful for me designing the layout for this bank to know what you guys want to see in one, so if you could answer the questions below and add any extra info you like would be great. If a question doesn't apply to the faction you play, just skip it. I know some of these questions have been kind of answered in other threads but for me it would be easiest if answers were for these questions specifically because it's the info I need most. Along with answering the questions if you have time and can make a decent setup in the 3den editor, put together your perfect bank and send me the .sqm file with some of the selling points for why your bank is so good. I'll be paying attention to things like location, elevated vantage points (both near and far from the bank), balanced layout (for cops and civs, or if it favours a side tell me why), and all the other important stuff so I can have a better understanding of what you guys want. Personally I'd like to keep westpac in the marked zone or down near zaros so if you can manage that would be great. Cheers. 1. What side are you usually on when attending a bank robbery? a. Civ b. Cop c. I play both sides 2. Why do you rob bank? a. For the roleplay b. For the cash c. For the frags 3. What roles do you usually play when at bank? (explain what should be easier or harder to do with the roles you play) a. The guy robbing it b. Inside the bank defending the robber c. Assaulting the cops outside d. Spotter/Marksman e. Other role (reply with details) f. Cop 4. Who should the bank favour? a. Civs (defence) b. Cops (offence) c. Equal opportunity 5. What style of bank and surrounding buildings do you prefer? a. Bank should be high-set surrounded by low-set buildings (how it is now) b. Bank should be low-set surrounded by high-set buildings (reverse of how it is now, like this image if the bunker was the bank building) c. All buildings should be low-set d. All buildings should be high-set e. I don't agree with any of the above options (describe your preference)
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Altis Life v6.6.1893 Release Date: 04/12/2017 Size: 21,274KB Notes: Download the update before it goes live here! Have a question about this update? Ask it on discord. Change Log: Added: Christmas Theme Modified: Moved medic spawns at sydney hospital Modified: Moved car spawns at sydney square to stop getting blocked by the carpark Modified: Locked building doors open in sydney square Modified: Fixed floating quadbike in sydney square Modified: Allow gold bars to be carried in boats Modified: Reduced size of treasure wreck zone Modified: Increased minimum active time for treasure wrecks Modified: Disabled gestures in prison Modified: Cops can now pick up spike strips, panic buttons, lock picks, bolt cutters and defuse kits without seizing them for cash. Modified: Reset the market to fix some errors (it will normalize again as you sell items) Report all bugs via discord. If you have a suggestion, please send it to the Altis Life staff team. Thanks for playing StrayaGaming Altis Life!
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the mission is already 40mb+ isnt it? all concerns of size go out the window after 30 imo
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should add a few songs so it can play something different every time.
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Altis Life v6.6.1890 Release Date: 02/12/2017 Size: 20,431KB Notes: Download the update before it goes live here! Have a question about this update? Ask it on discord. Change Log: Modified: Fixed inventory bug Modified: Patched virtual shop exploit Modified: Patched some dupe methods Modified: Changed "in use" checks on all inventories to a more reliable system Modified: Minor edits to sydney square Modified: Moved vehicle spawn at sydney hospital Report all bugs via discord. If you have a suggestion, please send it to the Altis Life staff team. Thanks for playing StrayaGaming Altis Life!
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itl be wiped when strayalife is released, thatl be some time next year dont know when exactly. Wipes are annoying but itl be worth it. We did a kind-of wipe about a year back with the mission being redone but i think ppl could get their cash transferred so it doesnt really count. Once im finished strayalife itl be well overdue for a wipe.
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Yea, I only ever hear people complaining about the things rebels do, never hear about the good stuff, so that's where my comment came from. As said in the first post I don't know how these things play out so thanks for sharing your side, is what this thread is about
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Id love to have it this way, not sure the robbers would be so fond of it
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probs wasnt turned back on after the system reboot. Ill turn it on now @Marcus
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Filter "StrayaG" in the server browser or direct connect to al.straya.life:2312 No mods are required, and you only need to apply for cop or medic if you wish to be whitelisted (there are pub slots but they are usually full).
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This has already been addressed? If its still an issue let us know but this post doesnt share anything that hasnt already been said...
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Thank you for taking the time to directly address this issue instead of dancing around it hoping someone will take you seriously. I changed the weather values at 6am this morning, hopefully this will resolve the excessive rain.
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just the comments... the code itself is the same no matter what language u read.
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I'm not disputing the fact that it improved your FPS, I'm just making sure we understand that you can't remove objects that are part of the map, you can only hide them which is what the module does. Given ur FPS boost I assume it disables all simulation on the hidden objects which is pretty cool and a huge deal in the case of trees and bushes (cause they sway in the wind which I assume takes a bit of effort).
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you hid "other" objects, not removed. 15 fps is pretty good, I personally don't notice a difference but I have high fps most of the time so its harder for me to judge the impact.
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That doesnt remove objects, it just hides them (which uses the network to do so cause its a JIP effect). Don't know if objects are simulated when they are hidden but regardless its worth noting.
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Assuming things have changed over time isn't unreasonable imo, but finding out that it hasn't changed would only be worth complaining about if no one was enjoying the current state of the server which based on the growing nightly peak population, isn't the case. You get RDM no matter what server you go on, we can't prevent RDM because them trolls be rampant so it needs to be reported for punishment after it occurs. Also I am yet to see a server where no one has ever made a single complaint about the cop force, so while valid they are really some unavoidable complaints.
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The back end is very different and far more stable now than it was 8 months ago (as evident by the player count and lack of crashes), the problem we had with change you may have expected is that apparently everyone is allergic to change and even the slightest changes cause a severe reaction. Some of the reactions were fair enough, but even the not so fair reactions has left us how we have been for a long while.