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Everything posted by bolbayy
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I do agree about preparing for fed and having a strategy and being prepared weapon wise and that's what we try to do. But there's a difference between hard and lengthy and downright unfair. From what I've seen people are too scared to craft because of how easy you can lose all that progress. I do understand crafting adds more economy and opportunity to make money for people who craft and sell and that's great, but for the people who try to craft their own gun and be independent it's too much effort and time to lose. I know the counter argument of "cops have to work for Navids etc" but I've seen people climb up the ranks in a matter of days and then they have access to high caliber weapons which are cheap. Personally I don't really care about getting higher caliber weapons as a MK18 works fine, I'm just speaking from what I've heard. I love to see other people's opinion but I think we continue to talk about the ramming on this post and not crafting.
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So if a cop is chasing us in a SUV and we're in a strider we've got the all go to turn into them and blow shit up. I can see that getting very stale very quickly. In your head ramming may be a good idea but think about it in a real scenario, it would ruin gun-play everyone would just drive around and ram other vehicles. Arma 3/Altis Life not Twisted Metal.
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What's the roleplay in that, cops should be ready and prepared to push the bank as a team. Someone shouldn't be able to just spawn in and buy gear/car 30 mins in and drive in with no one with them and keep the situation going. I reckon this wouldn't be such a hassle for the developers adding a timer that starts when bank starts that let's people know when 10 minutes is up. I'm all for the idea of not letting them join but I don't think that would be fair at all for cops as they wouldn't get a chance to get a couple good cops on if there is all bad ones. I think it should be the cops/rebels responsibility to tell other people that the timers up and that's not hard it all if you're not incompetent.
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