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shift597

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Everything posted by shift597

  1. shift597

    Love the new animations and menu options when downed. Just to bring it to your attention i have noticed a few people having problems with the respawn option even when the wait for medic option is not pressed
  2. shift597

    Hi Yurtone and thanks for your suggestion, I really like this idea as tactical play has been somewhat lacking in I&A of late however i will give you some pointers from my perspective on the subject. Although this would bring more tactical play into the game mode it also brings with it a level of exclusiveness which in a public server is not fair on the other players. Furthermore im sure this group within I&A would gather much attention seeing that most players in I&A are looking for tactical play, thus we would have a group with too many members and that would effect the play of the game mode. A counteraction of this would be to have a member number maximum but with this we get back to the exclusiveness point where players would feel left out of the experience. These are just a few points that we must consider about this idea. I will have a chat to other members of the I&A staff about this point to see what we all think because i really would like to see this flourish however we all have to take the community as a whole into account. I can say this though, you already have the ability to create private squads in I&A and myself, Quiksilver and Rogmantosh are all happy to create private zeus missions for organised squads as we like to encourage this sort of play in I&A, you have access to your own hummingbird which is dedicated for side or zeus missions so in my opinion you have everything you need already in bedded in the server to play this way. If you are in the server with an organised squad feel free to contact myself or quik or rog for us to set up a zeus mission for you. Im also not opposed to the idea of training days however they must be held on slow nights when the server is not reaching full capacity and i would like to see training as part of the playing the game mode anyway, so for instance you might be training demolitions so you go to the main AO and train around the radiotower or CQB training so you clear the HQ or complete a POW mission or Cache mission or something along those lines just so we dont have guys who arent playing the game mode. The only part of this i am opposed to is the application process. I really dont feel this is necessary and i think there is a reason why SOTG has an application process and plays on a different server because it is an exclusive part of Strayagaming. This exclusiveness could be detrimental to the rest of the server and thats why i am opposed to it. I hope you appreciate my input yurtone and i will have chat to other member of I&A staff and get back to you on the matter, cheers
  3. https://media.giphy.com/media/xTk9ZwYR7YxjNQggRa/giphy.gif
  4. shift597

    sorry guys i have been absent the last few days. Local Council did a fix on something in my street and stuffed the connection, I also had a few family issues so im really sorry for my unexplained absence to those who were affected mainly SOTG and I&A staff and players, just felt that i should post to explain my absence, cheers guys
  5. shift597

    well its not a huge problem because like outlord said their piers rib them in for it pretty good but idk could be something to look into
  6. shift597

    Hey Outlord thanks for your suggestion. I can agree with you on both your points here and i do actively tell players in TS that they must at least be able to hear the conversation. I dont have as much of a problem with just their mics muted as they can easily type in chat in its place. In terms of enforcing push to talk i understand why you would want this, obviously due to hotmikers and the like but as far as im concerned you cant actually tell from looking at their info on TS whether they are using push to talk so that would be pretty hard to enforce (but i could be wrong).
  7. This is a controversial topic as people either love it or hate it but i really think the AA priority target needs a tweak. The problem at the moment is that it is too overpowered and the position at which is spawns could be altered to allow a more enjoyable experience for the player. Right now the AA at the Priority target has a range of over 10kms which means that it is capable of shooting u down from a long way away, coupled with the ammo truck providing unlimited ammo this makes it near impossible for inexperienced pilots to fly have an enjoyable time. The spawn is almost always 3-4 kms away from base usually to the north meaning as soon as a pilots lifts more than 10-15 metres in the air at base he/she is immediately shot down. This situation is a very very very common situation and can claim even the most experienced of pilots (for example i witnessed sinerbuzz die after taking off from the spawn helipad at base). This is not a good situation as it is unrewarding for the pilots and infantry and either results in 2 ways: 1. Pilots declare themselves grounded until the AA is dealt with. This situation is bad in my opinion as now the pilots have to wait until the AA is dealt with (on average taking between 10-20 minutes in time). Further more the Infantry now only have the option of dealing with the AA (which the majority wont bother to do or are not aware of the situation) or driving to the Main AO which most of the pubbies aren't that keen on doing either. This forms at Glut of Infantry at the main base and a bunch of pilots refusing to fly. This almost always results in 5-10 disconnects due to boredom. not good. 2. Pilots continue to try and fly to the main AO. This usually results in helicopters being locked and shot down immediately after take off resulting in mass casualty events in the spawn area which is both unrewarding for the pilot and the infantry at base who keep continuously dying. This problem is particularly present with new or inexperienced pilots. This situation usually results in disconnect numbers in excess of 15-20 players which is not good at all. I believe a fix for this problem would be to have the spawn of the AA on the route of flight to the AO from base or near the AO itself as then pilots would have to make a tactical decision about their flight paths which would be a much more rewarding experience for everyone. Obviously this would mean that the AA should have their ranges reduced as well as 10kms is too much of an excess and is almost terminator like in action. I believe a 3-4km range is aple for the Priority Target AA represented in this platform. I really think this is a big problem in I&A as tonight i saw a full server (68 players) go down to 37 players in the space of 25 minutes directly after a AA priority target had been present. 4/5 of the pilots at the start of the AA priority target quit as a result as well which was including Sinerbuzz who was shot down over 3 times. I would urge the devs to please consider this proposal, Cheers shifty
  8. shift597

    "Cause we got a great big convoy rolling through the night" - nice to see pubbies squading up and getting organised
  9. shift597

    stats got reset, pubbies got to him. thats all i can say
  10. shift597

    Another Hard night for the POW...... I dont know what would be worse? Getting the shit kicked out of you by CSAT or knowing that your supposed rescuers only have a 5% success rate
  11. shift597

    That might not have been AI.....
  12. shift597

    Cheers quik ill have a test report for you tonight hopefully, nice work as usual
  13. shift597

    SOTG Operation

    until
    Operation will be commencing for SOTG members at 5:30 AEST and will go for approximately 2 hours. The Operation will incorporate skills developed in the prior training session particularly CQB and house clearing techniques. Be there at least 30 minutes prior to operation start, this is particularly crucial for SOTG new recruits. If you wish to be a part of the SOTG please feel free to fill out a application which can be found in the application section of the forums.
  14. shift597

    SOTG training

    until
    Quick training session for SOTG members starting at 6:30pm AEST and finishing at 7:30pm AEST. Training will be based around CQB and house clearing. Be there at least 15 minutes prior to training start time.
  15. shift597

    "Moving Up" - captured from tonights session of I&A. Not a particularly scenic or funny pic but being surrounded friendlies all working together and communicating to complete the objective is the reason why I play I&A
  16. shift597

    When you notice a glitch in the matrix......
  17. shift597

    thanks quik
  18. shift597

    The timer on the charges for the side mission say 15 seconds but they are actually 8 seconds and it is not enough time to successfully run away from the objective before it blows up and kills you. This problem is particular present with the 'secure smuggled explosives' objective. Not too serious but an easy fix
  19. shift597

    Welcome Olly, seen you a few times in I&A, looking forward to playing with you
  20. shift597

    Yeh cause the JDAMS for frozen in the air above the Arty. One weird glitch, even quiksilver didnt have a remedy for that one!
  21. shift597

    Thanks for joining up to the forums jetfuel and thanks for the suggestion. I can definitely say i have encountered this problem many times and im sure the developers will be able to implement this at some stage
  22. shift597

    0.1 seconds till splash.....twice
  23. shift597

    Get Krow to model some
  24. shift597

    Female units to appeal to the female Arma playerbase so beans can finally get some womanly interaction
  25. shift597

    Tactical Beards or a fully animated bolt action rifle are my ideas
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