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Brodie0296

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Posts posted by Brodie0296


  1. Have'nt had much play time on it but from what i have it has been a blast, being able to use the fast ropes was a nice change especially when being dropped off into the jungle, only thing id like to see which im sure will come down the line if the server stays is the same area 51 camo and flags from the normal I&A server, missing my DPCU and ANF patch while doing missions, either way good job boys

    • Like 1

  2. Just now, Granteus said:

    How the....  do they "work" towards something if it's impossible to achieve now? 

    And if it was just a donation perk then I wouldn't call that progression.

    well technically you are progressing in life if you can have the spare funds to donate, now if it decided who gets it, it'll probably be based on ability/how regular you are and if you are toxic or not to the server, if anything it could be a new system to get people who want to use said skins to play more often and get more involved/active in said community

    • Like 1

  3. As a self appointed I&A veteran i am triggered you put I&A under the same bracket as.......................altis life, already bad enough we have some altis life players wanting to be pilots in the I&A server, some days its seriously like flies to shit

    • lul 1

  4. On 20/10/2017 at 1:38 PM, InfamousNova said:

    short answer is no milsim in SG

    long answer

    we've had several milsim groups before and it didnt work out for various reasons. there are plenty of other milsim units out there (just search it up on google). you can still do realism on side missions an stuff as for zeus missions you could but we dont make them anymore since bohemia ****ed zeus. 

    if you want to start your own unit just remember the zero advertising rule we have

     

    sorry if this isnt the answer you wanted but we arent doing another milsim unit. 

    Other words it went well til the twelvies got bored and started to **** around.......IF I HAD TO WATCH ONE MORE ****ING AIRSHOW OR "SONIC BOOM".......I was going to be very disappointed with the maturity and use of resources in game


  5. 4 hours ago, InfamousNova said:

    we know this because of history with the map. we have tried tanoa life which flopped due to lack of players and tanoa exile which also flopped to lack of players. the reason we havent done tanoa wasteland is the same reason although we never tried it ourselves. other communities have. same with tanoa I&A another community tried it but after a couple of weeks it died.

    Tanoa more like Boo-no-a........ill show myself out of this thread


  6. 2 hours ago, Kyroe said:

    lol. tend to be some I&A rp'ers at times. roleplaying a checkpoint... 

    Honestly the only RP'ers ive seen in I&A is when guys dress up as reporters and follow us around, and that shit is always classic

     

    • Like 2

  7. 28 minutes ago, Kyroe said:

    that's already a feature for the fob if im not mistaken. if people stand around the fob. AI spawn and attack it. unless that was changed...

    think it has, honestly never noticed enemy spawn near the FOB unless a side mission was close


  8. How about AAF held city with CSAT advisers, but the CSAT are players? would make it abit more interesting. Or a whole BHD recovery mission where we rescue hostages but then have to survive waves of enemies? or hold off an attack on a FOB but we dont know what FOB it is so people will have to be spread out.


  9. 1 hour ago, Fitz said:

    Could change it so the trucks have a certain chance of spawning in instead of almost always being there. 

    Can also make it so more enemy can spawn when more than a certain amount of civs are killed. Should definitely make it more challenging. 

    if a certain amount of civs are killed enemy AI dressed as rebels spawn to show insurgency?

    • Like 3
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