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Showing content with the highest reputation on 12/14/18 in Reports

  1. 1 point
    Ok so recently the server has gone down in population severly so im going to give a few ideas for the server. 1. Put KOS island back to where it was down at the bottom of the map 2. Put less restrictions on the KOS store and make it so when theres either 10-20 cops that's when KOS is open 3. make runs easier, no one wants to sit there for around 1/2 - 1 hour just doing 1 run 4. Possibly within the near future a gang points system could be implemented, where a player would receive “war points” for killing enemy gang members whilst in the KOS zones, these points would be used for buying rare and unique items ie suppressors, different coloured guns etc from a separate shop. Points would be deducted if you were killed by an enemy gang member in the KOS zone vice versa. @rza idea 5. Delivery convoy: To promote further Police V Gang combat the existing delivery missions could get another option which would be a Money Convoy for instance, where you are tasked with delivering a Truck from one point of the island to another, the vehicle is fitted with GPS tracking which Cops are able to see via their maps. The Cops would track this vehicle and attempt to prevent it from reaching its final destination in which the driver of the truck would receive funds, similar to a Westpac robbery for delivering the vehicle. Allied gang members of the driver would be tasked with protecting the truck from the Police threat in order to get it to the drop off point. The Police V Gang combat is quite tasteless as it currently stands there are only banks robberies which are all about holding angles, whereas this allows more venture and exploration into the rest of the island, the combat would be constantly changing and it has more “flavour” than plain declaring on people and Quillin fighting as there is no objective other than to kill each other. With this there is added incentive to stop the gang from completing the mission and motivation to prevent the cops from interfering. Also @rza 's idea 6. Also maybe change the bank as it is a little to easy to hold for the rebels maybe try and find a balance were it's just about in the middle.
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