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Everything posted by Jereleet
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Can't wait, those russian AA tanks are devastating!
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Yeah for sure, no disrespect taken. I know a lot of people grumble about mines, I too grumble when I get killed by mines at key locations, but they're part of the game, that's just how it is. I've lost vehicles just as I pull them out of storage, which sucks, that's one of the places when vehicles are most vulnerable, at least for heli's. But getting constantly bombarded at the gunstore, sucks more. Which is why I always seek to block them with fortifications and mines. If a tank wants to assault a gunstore, it needs to be ready to pay the price. So I guess, given that, I agree with you in a sense. If Jacob wants to develop a timer, I wouldn't be opposed to it.
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Great re-cap webbie, makes me feel like I was actually there. Sad I missed it, I was talking to Apache about it, I'll def make the next one. Love me a good ARMA race.
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Oh ok, I've been too chicken shit to get anywhere near that close to any missions...
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Sluggah, I assume you are referring to the south gunstore and the camp Maxwell hill? Two viable counters I can think of (and use) for this, are just putting up a few canal walls or hesco barriers, which are indestructible and stop the tanks being able to shoot in, or if you can't be stuffed with that, just put slam mines all over the camp Maxwell hill, and AP mines around the vehicle storage. That will put a stop to them pesky tanks from storage.
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That update was a good one, missions are far more attainable now. I did a couple on the weekend, if you stay more than 600 meters away, and find semi decent cover, the AI will struggle to hit you. They will start moving towards you and attempt to flank you, which is good. If you can't get them all quickly, you need to re position, which is a nice challenge. Sniping is now a viable option for missions.
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no nerds on that server, just hardcore mofo's.
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Really like the sounds of this wasteland event DJ, sounds similar to the one I suggested a while back, strayagaming vs the world. Anyways, I'll be there.
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ooook.
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Cool calendar Deej! Lookin forward to a free jet on wasteland ?
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Only just catching up on all this now. My experience on the server has been that the weapon spawns are spot on. In my first spawn, on the server when I first started, I think I spawned in Houdan, couldn't find a gun in that town, but I did find bag, clothes, and food. Ran to the next town Dourdan, (both are relatively small towns), I found 9mm pistol and a Vermin. Both with ammo. Then I found a suppressor and SMG scope for the Vermin. I was pretty pumped. From that point I just made my way to the safe zone and tried to co-ordinate with other players. Since then I've had no issues finding weapons lying around. There is like a small 1 room, light blue coloured guard house kinda building at the entrance to the safe zone. I've noticed this building has a shotgun spawn in it 50% of the time I check. The other 50% of the time its either a pistol or some food. So good building to check. I understand this is just my experience, but I have heard from others who have been on that have had similar. I don't agree that every single spawn you have, you should find a gun in the first town you spawn in. Sure it is nice if you do, but I don't think there is anything wrong with sneaking out, making the 5 - 10 minute run to the next town and finding one there. Malden's not a massive map. The towns aren't far apart.
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Cool fog and weather effects from Strayagaming, Arma 3, exile mod.
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I agree with this point completely. It should be difficult, visceral, and plenty of room for things to go wrong. PvEvP, is the most difficult. In terms of spawning in a quad bike, the way webbie has it at the moment is you can spawn in a mountain bike, I think that is enough. Wouldn't want to make it to easy. At the moment, I've noticed vehicle spawns are on the map yes, but quite rare. In 3 - 4 hours of game play, I cam across 1 vehicle that wasn't a bicycle or part of a mission. I would say that is rare enough, or almost too rare. So yes, I agree. Dunno about this, it's starting to sound a bit like Altis Life, I don't like Altis Life. As to your last few points about missions, sure, all of that can be incorporated, if webbie is up for it. Certainly wouldn't hurt gameplay.
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We did well last night guys, got pretty hairy there towards the end when everyone started running out of ammo and we were getting hit from the north, south and west at the same time, but we had great medics and good co-ordination, I had lots of fun.
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So... uh... I got a LIM last night, got 28 points in like 12 minutes.
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Oh I don't think there were any issues with communication, the group worked fairly efficiently. Thanks for the advice on Sniper Rifles in Tanoa, I now realise what you mean.
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Yeah I jumped on last night, was hella fun. I'll give it another go tonight I reckon. Those street block battles for intel in the capital were epic. Why was I the only guy not using an LIM though...
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Malden it is then!
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Just thinking a bit more about this. Which map were you intending to use? Tanoa or Malden would be great. Altis is probably massively to big, especially for a new server just starting out and Stratis is probably too small. Thoughts?
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These are changes that I have discussed with both Opfor and Blufor players. And almost all of them agree. I'd like to put forward a few suggestions in terms of the Token economy. In that I would like to see it expanded. Specifically in terms of starting gear upgrades. At the moment we only have 1 option for weapons and armour. Improved Spawn Gun - Sting 9mm - 40 tokens Improved Spawn Armour - lvl 3 vest and helmet - 25 tokens (if memory serves) For arguments sake, lets call that tier 3. Imagine a tier 2 and tier 1 upgrade, that is cheaper on tokens, but adds less of an advantage (though still more of an advantage than fresh spawn gear). For example, Tier 1 and 2 could be: Improved Spawn Gun - Zubr - for 10 tokens Improved Spawn Gun - PDW - for 20 tokens In terms of armour Tier 1 and 2 could be: Improved Spawn Armour - EGB harness and lvl 1 helmet - 8 tokens Improved Spawn Armour - press vest or whatever vest is appropriate and lvl 2 helmet - 15 tokens I see this as having many benefits: - It makes token gear upgrades accessible to a much wider range of players, without diminishing the superiority of the upgrades that hardcore players have already invested in. - Once players have invested in permanent upgrades, it ties them to the server more. - It also gives potentially casual players something to aim for, as opposed to the largely unobtainable 40 token sting and 25 token armour. - It will provide variety on the battlefield as opposed to everyone just running around in either fresh spawn gear or full lvl 5 armour kit/ghillies. - It will ensure that some of the lesser used weapons and armour items in the game actually see some use. - In cases where new players are spawning in without a gun (which is still prevalent), it gives them an option to overcome that glitch using in game attainable token purchases, thereby reducing the pressure on Jacob to find and fix every single individual. - It adds more customizability (not a word) to the server. I don't really care at all what the actual items are per tier, happy for that to be discussed. I was just using those items as an example. This is more for the suggestion of an introduction of tiers.
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Was a pretty sick base we put up last night. Did anyone happen to capture any screenshots? Especially from the air. Stay leet.
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PvPvE is perfect. Both have their value. Great to hear that most people are as interested in this as I am.
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I've always liked Exile, I'd play it. I know I've been getting a lot of questions about base building from players on the wasteland server over the past few weeks. A few weeks back, we went through like a big influx of base building as well, there were bases popping up all over the place. So there is certainly an appetite out there for this sort of game play. Broadly, I've always felt that PvP (with AI missions) is the best way to keep exile from feeling stale. It's a long term game mode, that you play over months, not necessarily hours or days. But yep, I'm interested.
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Even just Tanoa Tuesdays would be a good indicator of how many people are willing and able to play Tanoa. Lets get it crackin!