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Everything posted by War Machine
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the problem was, she was being accused of voice changing and eventually being kicked but had returned...she really does enjoy being a medic.
- 18 replies
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- phalanx
- quicksilver
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(and 3 more)
Tagged with:
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nah, she's already learning a lot of swear words from me and she was like Captain America whenever I swear: "Language!" ?
- 18 replies
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- phalanx
- quicksilver
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(and 3 more)
Tagged with:
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Pumpkin Eater
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As it can be observed, Tanoa server is not pretty much alive even though we had Tanoa Tuesdays specially now that it somehow no longer exist. I said that it is quite dead because there are few to none that are still playing in it. If there are some that still plays in it, would it be better if you make it more like a black ops operation and not an all-out-war kind of thing? That is of course to balance the difficulty of low population vs. the amount and difficulty of AI's The enemies would be: Either Syndikat or FIA (we are fighting terrorists here) Don't have main battle tanks, IFV's, AAA, MRAP's, CAS (since they are not soldiers) They can only have technicals and APC (preferably Gorgon with a guerilla skin) Camps should be made smaller since they are insurgents. If the environment of the AO is an urban area, maybe put more people inside structures. So here are my ideas for what kind of missions: Hostage Rescue - similar to the arrest the HVT missions but the goal is to rescue. Assassination - an area or a camp occupied by at least 10 squads(max of 20 squads) where you only have to kill/arrest the HVT to accomplish the mission. So the goal if other hostile infantry is just to patrol the surrounding area and you have to either fight your way in or you go sneaky. Destroying Weapon Caches - similar to destroying radio towers. Retrieving Intel - similar to acquiring data link. Player slot changes: Open slots could be reduced to 4 squads. No more tanks and IFV's (because it would be too easy). APC's could also be removed if the game seems easy. Heli pilot slots could be reduced but not entirely necessary.
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I live in the Philippines so I know that our internet sucks and the server is based somewhere in Australia, however; in before, the server's ping was below 300ms and now it is over that. Due to that it cost me to be disconnected from the server. I hope that the problem is in our part not in Strayagaming.
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so, I just got back to playing I&A and the people I know are somewhat M.I.A.; aside from that, the population just plummeted to half of the average population yesterday.
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Have not seen for a while that the server is full that I can't get in and I have not been able to join @pkisbest semi-organized squad today. Anyway, I had fun playing in Tanoa with @Eazy, @Nortcai, and the others; although, it would be much more fun if we were like 20+.
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1. Update on the inventory of both sling loaded ammo crates and vehicles. Since there is the new released Tanks DLC, I just noticed that the inventory for both ammo crates and vehicles is still lacking of ammunition for MAAWS. Aside from that, in my opinion, you should remove the weapons and all sorts of attachments inside those. We usually only need ammo and first aid kits. 2. Put more hostile infantries inside structures (i.e. buildings/houses) and infantries roaming the streets, and some enemy vehicles; either stationed or patrolling the streets to simulate an urban warfare scenario. 3. Since the radio tower seems like it doesn’t hold much purpose in the game aside from being a target for blowing up, I suggest that It could be instead made into a GPS Jamming Tower and should have a wide range of area of effect like being able to cover the entire AO. 4. Variety of hostile and task(s) in a given AO: If an AO is either held by CSAT or AAF, it could have a the tasks of seizing HQ, Destroying Tower and since they are a standing army; they could have their tanks, MRAP’s, AAA’s, APC’s, IFV’s, CAS(heli/plane). If it is held by insurgents, it is not expected of them to have an HQ or a Tower like the CSAT/AAF and they must not have tanks, CAS and IFV’s; however, an APC in guerilla paint is okay. The insurgents’ vehicle are mostly technical like an offroad or a 4WD with armaments. 5. More specification of loadout for: · Engineer/Recon Demolition Specialist – are the only ones able to equip satchel charges and explosive charges. · Missile Specialist/Rifleman (AT) – are the only ones able to equip both guided and unguided AT’s and AA’s. · Autorifleman/Gunner – are the only one able to equip Light Machine Guns 6. A change in the class of some squad/team member (this one doesn’t hold much meaning). Main assault force: · Squad Leader · Rifleman · Marksman · Autorifleman/Gunner · Rifleman(AT)/Missile Specialist · Grenadier · Medic · Engineer Recon Team: · Recon Team Leader · Recon Marksman · Recon JTAC · Recon Scout(AT) · Recon Paramedic(just notice that the recon team don’t have this) · Recon Demo Specialist
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Is that a ****ing sequel to the movie "Final Destination"?
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yup, we need that on the leaderboard; and we gonna name it "War Criminal" and he gonna get an award by just killing 10 in a week and we gonna call it "The Butcher"
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What would be more fun is seeing a flight of nostalgic Vietnam War era like heli's: the Hellcats. I suggest that Ghost Hawks should be replaced by these heli's (in both Tanoa and Altis server). It would make the pilots more busy due to the low capacity of this type of aircraft. I would like it to be the armed version with mini-guns on both sides and is colored in olive green; although, if you could implement a skin that would be sick. However, that is just my opinion and personal taste.
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Would it help to promote populating Straya's Tanoa I&A server if Tanoa Tuesday is not only on Tuesdays but on Thursdays as well?
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good to know, I'm not the worst pilot XD
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is the application for your semi-organized squad play is still open? If so, sign me up then.
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Reference from my country (Philippines) eh? Why not do that on a Gorgon?
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this could actually help, coming from experience (I like doing these BlackOps like missions which is HVT).
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Geez, I kind of miss the side mission which you have to rescue a hostage, and sabotaging parked Kajmans; because they somehow offer a a better tactical gameplay.
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In these past 2 months; I had experienced server crashes like 2:5 chances of crashing. What are the causes of a server crash?
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I really like playing in a Tanoan server; it's a splendid tropical map, it almost felt like I'm fighting inside my home country(Philippines). Sad to say, only a few play on them...
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Maybe I'm just unlucky that whenever I play, I got somewhat a huge chance of experiencing server crash...
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what is Tanoa Tuesday?
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how does it decreases the player base; can you elaborate please?
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Well, a tank is supposedly be manned by 3 people: the commander, the gunner, and the driver in order to be in optimal level of efficiency in the battlefield; however, people usually ride tanks alone which makes it in at least 15% efficient. Anyway, good to know that there are team players like you.
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I guess, Straya won't implement that because you have to update the mods from now and then....that's too hustle in my perspective, a guy from the Philippines whose internet connection is shitty as ****.
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So, those are just options for the server; however, you guys still can choose whether to implement them or not. The first on the list which is about customizing sling load ammo crates and vehicle inventory, It's just not that convenient for everyone to edit the content of each for it will go back to it's server default content once it is either destroyed or due to server restart. I suggested the second one because usually we conduct operations in an urban area and besides, the structures are so empty like 2:15 got enemies inside. If it would be easy because of tanks, tanks can't be sling loaded nor be paradropped via Blackfish so going in an AO will take a lot of time for those (more time for the infantry to do action) and besides, how efficient are the tanks in the game in urban warfare? Since I have talked about the fourth suggestion, I just got a bit bored of the repetitiveness of the missions. About the fifth suggestion, yes, I could agree with you that it sounds too milsimmy; although, sometimes I see medics that instead of helping you get back to the fight, they just run towards the tower/GPS Jammer and end up stepping on a mine or getting killed by hostiles just to plant an ordnance. And besides, just like the snipers that cannot equip other weapons other than a sniper rifle, that is where I got the idea of exclusivity of loadout for the Engineer/Recon Demo Specialist, Rifleman (AT)/Missile Specialist, and Autorifleman/Gunner (could still equip SPAR-16S or the CSAT counter part). You may overlook this one if it is to bothersome for you guys. I forgot about the 5.56mm guns that don't do much efficiency on CSAT infantries because they wear too much armor. So my opinion on this is that: remove the tactical vest from CSAT soldiers in exchange for greater fire power like equipping them with 7.62 guns, AK's to be exact. So, that would be defensive capabilities in exchange for offence. To reiterate this, if these could help the server, there is nothing bad about trying. If non of these is good and would cause too much trouble, that would be fine as well.