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noises

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  1. noises

    +1 CAS adds nothing at all to I&A for the other 59 players who aren't in the CAP pilot slot, unless you count pointless deaths they can do nothing to stop. Don't get me wrong. I can easily put a Titan MPRL and half a dozen Titan AA in the back of a Hunter and go and shoot the bastard down, but between 3 to 5 minutes later, another one spawns. Personally, the reason I play an infantry focused co-op game is because I actually enjoy groundpounding with fellow arma fans, playing as a squad, communicating, filling and support the available roles in a squad and having some fun fighting. And it's not like the pilot has to prove themselves in any meaningful way before filling the only available fighter pilot slot, all they have to do is join TS. Yep, even the ones who don't even know how to lock a missile on. As long as they can join TS it's assumed they should have the lives of every other player on the server in their hands. Unfortunately that doesn't always work out great for everyone else trying to get a game of arma in after work. I stopped playing on another I&A server recently because they actually increased the CAS spawn. Why? Because three of their admins brought the jets dlc! Seriously! it's like they don't een know the editor's a thing. And on that server you can't even load up and use a ground vehicle without permission from Command. Oh and they actually make you choose between AA and AT if you want to use a launcher role. So you can't even switch out launchers to deal with a ground threat while you're waiting for the next enemy jet to lock on to yet another ghosthawk. Invade & annex is an infantry focused game mode, that much is obvious by the number of pilot slots compared to the number of infantry ones. Sure, the choppers are good for transport, and some AA threats add risk and logistical challenges to the gameplay, which is great, but ultimately the only reason they're in the game at all is to get the groundpounders back into the AO faster. I'll gladly plus one the call to get jets out of I&A. The only people who argue against it are people who want the CAS slot to dogfight, but why should the other 59 players on a co-op server be stuck in an infinite loop of deaths to jets in choppers they're just passengers in for the sake of one bloke who could easily be dogfighting his little heart out in the editor? If Quick was still working on the mission file I'd be having this argument with him right now instead.
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