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Posts posted by Alatz
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10 minutes ago, Hamood said:Yeah I would say it has a start and a finish location, so say it travels from say Neochori to Rodopoli- and if it doesnt reach the destination within say 20 minutes it will self-destruct or something along those lines.
I assume it would be a KOS field, so the zone would move as well?
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12 minutes ago, Hamood said:Like the event last night, they could add in a sort of convoy event which spawns in maybe once or twice a day and has guns, gear and other things that might be useful (but nothing too powerful, so maybe like the airdrop contents with perhaps a vest or two). This would make it so cops and rebels can interact and have PVP and whatnot, and perhaps some roleplay may come out of it. Would be fun to trial this idea though.
This could be a good change as it gives both cops and rebels something new to fight over and you could possibly have different spawn locations. Have it on a timer too?
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There needs to be content for every one to do. Such as, challenges, levelling system etc. Give people a enjoyable reason to play and the player pop might increase.
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Community Team is gauging interest in hosting a Destiny 2 Raid Night.
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The Community Team will be hosting a Rainbow 6 Siege Game Night on the 18th of January! Individual players will register via the registration form below with teams announced approximately 30 minutes before games are due to start. Teams will be as fair as possible matching up skill levels as best as possible. The games will be BO1, double elimination bracket with the finals being BO3. Once the teams are drawn, they may practice before games begin.
Key Details
Date: 18th of January
Registration closes on the 17th of January
Teams will be drawn and announced at 1830 AEDT - 6:30pm Sydney Time
Games begin at 1900 AEDT - 7pm Sydney Time
Rules and Server Setup specified below
Registration Requirements
Players must register through the following form providing their account name, rank and estimated hours:
Reward / Prizes
The winning team will receive winners tags in TeamSpeak in addition to a prize on their chosen service.
In addition, the MVP (voted by the players) will receive an additional mystery prize!
Game Rules / Server Setup
The games will follow the Pro-league settings.
The games will be hosted by a StrayaGaming Staff member.
Players will add this person 10 minutes prior to the match starting.
All participating members are required to be in the events channel on StrayaGaming's TeamSpeak Server (Address: ts.straya.life).
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ConsulateBanned Cosmetics / Operators
Outbreak Collection
Wind bastion Bundle
Blood orchid Bundle
Twitch & Valkyrie Elite
Ember Rise bundle
Seared Flats bundle
Satellite bundle
Clash
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I agree, there has been a noticeable decline in the player population of the Altis Life Server over the past month. Whilst, I think that some of this drop is due to holidays, there does need to be an change in the server's activities to accommodate for all types of players. I think there a multitude of reasons why people are not interested in Altis Life or Arma 3 in general. Some things do need to change on the server.
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Harmacists
Lupus Reaper
76561198402127679
Becky
76561198200678255
Light
76561198173199882
Alatz
76561198128861889
Jason
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Graham
76561198134718546 -
1 hour ago, Dizzy said:maybe they should do something other then sit in kav, whole reason why I made this
I agree, but as of right now, the medics are required to be stationed within Sydney at all times unless they are responding to jobs. Unfortunately, the medic population does not allow for responses to all jobs. I believe that reworks need to be had. If the APS had more active medics this probably wouldn't be an issue; however, it does not have an insanely active player base like the police. There should be work arounds, but, they shouldn't replace the need for medics.
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3 hours ago, Armando Wolff said:When people get revived they don't want to be taken to a hospital or driven off by a medic, they want to continue fighting.
This is why medic is a useless faction as they are not needed for what they bring.
- Remove EMS
- Give Inspectors+ defibs
- Add epi-pens to rebel (one time use and they have a certain amount of time to make it to a shady doctor before dying)May sound harsh for medics but either push for a huge change (can rev in combat, little to no restrcitions etc.) or try civ or cop.
So make the server's roleplay aspect no existent?
I agree that there needs to be change with the way the APS functions but, if you gave cops and rebels access to revive people, you wouldn't be able to control it. Cops could just revive crims and then arrest them and rebels could just revive, dec, then kill and then repeat.
The APS does it's job to the best of it's capacity, (most of the time). If you don't like the way it works, let the command team know, but, do not be an asshole about it. Give them suggestions. You're not going to see improvement without suggestions.-
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Maybe we dont revive you cause it's combat, the medic isnt allowed to ie JP or pubbie or we've been told not to revive. Also what good would a weekly purge do. You would have more medics not being able to respond.
We need a NEW Altis Life
in Discussions
Posted
I would say 1km as a minimum?