Jump to content

Prophecy

Member
  • Content count

    127
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by Prophecy

  1. Prophecy

    Tents? Tents. TENTS. Also another no real idea with this one, just wanted to see what could be done with the tent assets.
  2. Prophecy

    Would just add some random clutter objects to give some more cover. Yeah not complete, in progress work. For sure, too many H-barriers isn't attractive.
  3. Prophecy

    Was exploring how well the H-barriers could work as a building. Easy to expand upon but fairly repetitive.
  4. Prophecy

    Never really had an exact idea with this one, just wanted to explore the options with the Fortress block set and see where it took me.
  5. Prophecy

    Alterations made after the original idea seemed too tall, expanded the main platform and changed the H-barriers to actual buildings, added more entrances.
  6. Prophecy

    +1 Definitely an active officer and dedicated to the APD, as one of the active Senior Constables has consistently taken CO without a second thought and has been known to do more than his fair share of Recruit inductions. CIU will benefit from having Benno in a Sergeant role.
  7. Prophecy

    Break out is definitely too easy, but that's a consequence of having zero guards. And yes, a lot of that can be blamed on the prison's design. However, having AA is not the solution in my view.
  8. Prophecy

    Just to let you know, there is a way for this to be entirely in-game. Arma 3 has the ability for developers to implement a person to person side channel voice comms across different factions. Think of it like a private global channel between two people. Last server I played on implemented it as another option within the messaging system, where you could choose to call someone instead of texting - Plus to receiver could choose whether to answer or not. Pretty sure I have the files somewhere.
  9. Prophecy

    Well this thread is a good reason for me to get more active on the forums, completely missed it.
×