Blazeg24
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Everything posted by Blazeg24
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Well, honestly got no clue who remembers me but whatever. I've been playing this Strayagaming community since I bought Arma III In 2015, mainly in Invade and Annex, but occasionally switching to Altis life here and there as a cop, ****ing around with traffic cones on the beach, or staying up to 4am because we were all idiots. (felt bad for the admins of Altis life sometimes). Both new years eves on 2015 and 2016, In the teamspeak filled with stupid idiots who were giggling and your occasional drunk guy, mucking around and celebrating new years eves playing a futuristic military game. Quite honestly, those were the best new year eve's I've ever had. Around start of 2017 or mid 2017 (not sure when), I could no longer play due to my potato of a laptop starting to die. I do remember the times were Ora I believe, used to be the whole ATC person letting pilots know where pads were free and what runways to land on. Along with the admins (Rogmantosh and Fitz) who were on every once in while. Best pilots being SNAFU and SinnerBuzz, myself and Aussie Dave I believe having a tank race to the AO one time too with Ifran flying a helo over us. Any Invade and Annex player knows Quiksilver, as the guy who usually built invincible bulldozers which were that god damn hard to kill, we did try attacking him on his little Island once, didn't go according to plan (he had an invisible Tigris or something). I jumped on the server one time in the morning to find only him messing around with little birds and what I thought was armour? Who knows what it was it's Quiksilver, could be making a tank out of a ATV really. I'm upset to see that some of those guys I listed are rarely on anymore, if at all. There's a whole new list of admins and moderators, but it's nice to see the fellows from 3-4 years ago still kicking around. Thankfully, now that I have time, I got a better PC (after 3 years) I can finally get out of the darkness and start shooting CSAT again. That is until a AA side mission comes up and its practically impossible to get off the ground. Edit: Yes I did one of these last year I believe, but 2018 was a **** of a year for me.
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I first started playing Strayagaming servers in early 2015, with a new laptop I had just received. I had quite a bit of fun with certain players on Invade and Annex with SNAFU, Sinner Buzz, Quicksilver and a bunch of others, and of course a little bit hetic police work on Altis life, however about early 2016 I was no longer able to play due to my laptop being damaged and new updates to both arma and the servers. Recently (after years of saving) I was finally able to get a proper computer, and actually play on Arma again. Although I dont see many of the players I was with 2 years ago, its still fun to play with new people. It's good to be back. (And have some decent ****ing frames)
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I know alot of people don't like playing with AI but some do. I thought it would be nice if sometimes side missions or main AO will reward units, recently i downloaded a mod so that every time you capture a camp you get ap (Army Points) the more AP the base gets, it will spawn and send random Task Forces, which are actually just a fire team, but as you get more ap, these fireteams grow to sqauds and eventually armored units with infantry, now im not saying we should do that but maybe after completing a side mission there is a small chance a friendly AI (Either NATO or FIA) squads spawn, and if they survive that AO, they will teleport outside the other one, and wait until friendly units enter for them to move forward. Of course there should be a limit, possibly 2 squads and one fire team so the server does not lag, this would give players a bit of advantage as players face off an AI army, it would be fair if we had our own AI army but only a small one. AO= Possibility of AT/AA/SQUAD Side mission=Possibility of fire team And also that squad leaders have a option to call reinforcements when in a certain radius of the side mission , so say the three squads of AI are at the ao, and the squad leader only had 3 people with him, by using the option, one of the AI squads will teleport a certain distance out (300-500 metres maybe) and then proceed to assist with the side mission, once it is completed they will go back to the AO. I dont know if this can even be done, if the dev team cannot seem to able to then dont worry about it.
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Now i don't know if this is possible but if it is please consider it. So every now and again a secure Intel side mission will appear, instead of getting a unknown vehicle what if the mission would give you locations of AA, Armored patrols, infantry patrols and possible areas of major AT/AA threat when the next AO appears, by this i mean, if theres a MG static gun on top of a hill or building, a mark or circle on the map will show where it is, not exactly where but somewhere inside a circle on the map, this will allow the Intel mission to have more of a realistic feeling because your finding Intel on patrols and AA stations for the next AO, this is just a thought of mine, hope you like it.
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Well, thats another possibility, could do it 50/50 between that too, 50% of it being an invincable UAV and 50% of enemy positions i guess
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is that even possible? because if you make one god mode for one or two AOs, doesnt it make all UAV invincible?
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Yes, if the secure intel is a officer, i would find it more realistic, if its a vehicle then it will give a reward, this would give it a 50/50 chance of it being a reward mission or a intel mission. doing the intel Officer missions will actually give pilots an advantage because they will see where AA inf are and where Tigs and cheetas are.