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Connor.

Retired Staff
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Posts posted by Connor.


  1. Just now, The Hopelessgamer said:

    Yeah no..... Quality, i want shit to work even if it doesnt need to i still want it to work how it should. 

    Well yea, I could go to a real restaurant for quality but as far as a quick bite goes the McChicken has chicken, lettus and a bun so it sort of works how food is meant to.


  2. Personally I like the McChicken out of all the burgers on the menu. It doesn’t have much in it but thats less for them to get wrong I guess. Sometimes I might go for something bigger but most of the time a simple McChicken does it for me.

    • Like 2
    • Seems Good 1

  3. I understand its frustrating but making it out like he should care more about straya than his own future isn't very smart. Like I said though, I'll look at a headless client cause wastelands biggest issue is AI, so move the AI load off the server and theoretically itl cope better.

    • <3 1

  4. 11 minutes ago, marchedpack87 said:

    i personally hate night time and for some reason always get bad frames with NV on.

    With or without NVGs night time impacts FPS. It has to render more lightpoints (and other things i assume?) which takes a toll. I ran a test a month or so back looking into this, at midday I had 120fps and at midnight I had 95fps. I didnt move position or change direction, the only difference was the time of day.


  5. 2 minutes ago, LAZYSHOT said:

    Sooo why are you not helping james out with codeing ..the server is generic same old missions ..

    I am working on other things. I have no interest in any aspect of wasteland however I'm happy to give advice and suggestions where its needed.


  6. 5 minutes ago, LAZYSHOT said:

    I said this already...if missions AI blah blah is an issue why is their so many on map reduce get rid of some.. introduce something new not same old crap its wasteland..get rid of this mission map BS.

    Can't say i understood this but i think the gist of it was "if there are too many AI remove some"? That is up to the wasteland guys if they want to take that road. It means there would be less active missions which may make things a bit boring.

     

    The best option for performance would be using a headless client to do the thinking for all AI but I dont know if wasteland is compatible with a headless client in its current configuration.

    • Seems Good 1

  7. Altis Life v6.5.1862

    Release Date: 31/10/2017

    Size: 20,416KB

    Notes:

    • Download the update before it goes live here!
    • Have a question about this update? Ask it on discord.

     

    Change Log:

    • Added: Cartel actions to gang bases
    • Modified: Patched overlooked method for rearming vehicles
    • Modified: Changed walls at brisbane bank
    • Modified: Moved truck spawn at sydney further away from the npc
    • Modified: Fixed cooking raw food
    • Modified: Fixed some small bugs in the rob shop script

     


    Report all bugs via discord.

    If you have a suggestion, please send it to the Altis Life staff team.

    Thanks for playing StrayaGaming Altis Life!

    • Like 2

  8. 20 minutes ago, nclem said:

    Maybe take the shift of EVERYTHING away from the spawn cities?

    You don't understand how much id love to move all but the core shops away from sydney, but I feel like if we tried that people would be all like :dansgame: simply cause its a change.

     

    6 minutes ago, Hope said:

    Straya's population which is capping around 90 - 100 people and half of them being in Sydney

    Its usually between 60%~80% of the population is in the sydney corner of the map.

    • Like 1
    • Wesmart 1

  9. personally i think it isnt fair to do a dec on everyone in a city if its a spawn city. especially sydney because new people will be spawning there all the time so theyd be decd on before they even join the server which they cant know about unless someone has told them, so for those who dont know itd just be rdm.

    thats just me tho.

    • Clap 1

  10. 19 minutes ago, Granteus said:

    Can you do this with every mod and if so why not do it a lot more?

    most of the time i find i can write things better myself. a good example is the Igiload vehicle loading that used to be in altis life. That was a performance nightmare so i wrote my own version to achieve the same result with far less aids.

     

    There is also the permission factor. Technically anyone can use any script they find no permission required, but its more of a respect thing. as in if i spend hours working on a system for strayagaming, id appreciate it if people asked if they can have it instead of just taking it (which has happened before).

    • Like 3

  11. 1 hour ago, Granteus said:

    I don't think you could get that into a script without having to download unfortunately :(

    ...Dunno though, not a code monkey, that's what Connor is for.

    im against advanced movements cause it lets u jump through things u shouldnt be able to jump through, the rappelling im all for so we will see how it goes, i know i can just rip the scripts from the mod but if i can make it better myself i will.


  12. Hey all,

     

    I was playing the server last night and noticed it was a bit rubberbandy over 90 players. Obviously we have spent most of this year dealing with crashes and mass kicks but now that both those issues are resolved its time to address the desync.

    Starting from 3pm today Altis Life will be running on our second dedicated server for a trial. The second server has a better CPU for Arma so we are wanting to see if being on it reduces the lag at all which will help us decide what to do from here.

    The server is isolated from I&A and Wasteland so it cannot impact their performance, and they cannot impact ours.

    It is also connected to the same database so there are no dramas there.

     

    Cheers

    • Like 7
    • Pogchamp 1
    • monkamega 1
    • wooow 1
    • thinking3d 1

  13. 28 minutes ago, LuckyB33f said:

    Thats impossible... theres a total of 25 cops with slots only available depending on the amount of civs... its more like 1:3 

    Thats not quite right... there are 30 cop slots in total.

    • 4 public slots (one locked when there are less than 6 whitelisted officers on, another locked when there are less than 8)
    • 21 whitelist slots
    • 5 command team slots (restricted to the command team)
    • 5 srt slots (restricted to srt members)

     

    I feel like ive addressed the cop ratio before? It is only 1:1 during off-peak because there arent many players on (although looking right now 13 players on the server and 11 of them are civ).

    • Like 2

  14. I understand why streamers want something new, cause arma 3 life has been going around since 2013 and they gotta keep it fresh for their viewers, but in terms of the player split on arma 3 i believe it goes milsim units > KOTH > Life > Everything else cause their audience isn't so big.

    • Clap 2

  15. only 32 slots :dansgame:

     

    Does look interesting, although a couple of concerns would be a game update could easily break the mod and we’d have to wait for it to be fixed, and wouldnt it be easier for hackers to get on or would that be just as easy as getting on a rockstar server?

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