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Unit_3397

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Everything posted by Unit_3397

  1. Unit_3397

    The code for that is in french...
  2. Unit_3397

    its my fault ;)
  3. Unit_3397

    Ohhhhhhhhhhhhhhhhhh :O
  4. Unit_3397

    For anyone that may have missed the Kickstarter event, you can still pre-order on their website found here
  5. Unit_3397

    Pretty sure Beefs done this :3
  6. Unit_3397

    The switch has been made.
  7. Unit_3397

    Hey lads and lasses, I've had a few people inquire as to when we will make the change back to the Stratis map. So when is it happening? SOON :) The reason it's taking a wee bit longer than we expected is that our beloved coder is battling with UNI exams + is re-writing Stratis to hopefully be a bit more FPS friendly. Cheers for your patience and understanding.
  8. Unit_3397

    @Dak Commstar I think you should let me test the integrity of your lander there dak. ;)
  9. Unit_3397

    Hi @Granteus The only mods strayagaming wasteland supports currently are the sound mods: Jsrs & Dynosound 2.0. If you would like to suggest a mod that you wish to see made available for use on our server, swing us a link so we can investigate into it. Note at this time we are not accepting mod requests that would demand a mandatory download in order to play on the server. Cheers for your question. :)
  10. Unit_3397

    Yeah its been tried, and as @InfamousNova has stated, no joy :(
  11. Unit_3397

    Hi there community members, Wanna help fund a fellow community member in space exploration? Each like guarantees the extra likelihood of "thruster override" being activated ;) Mwahahahahahah sorry @Dak Commstar
  12. Unit_3397

    I think we need it on our server :O
  13. Unit_3397

    Unfortunately, the answer is no :( I've always liked the idea of having mods that implement new content on the wasteland server, but alas, they do have to be run client side. This would force everyone to download the mod or they would get kicked on entry to our server. (There are other minor complications that run with using mods as well, and after some time it can get quite annoying having to rectify these) The only exception to this is sound mods, as they don't add additional content but simply change what you hear. For any readers unaware, our server supports both Dynosound 2.0 and JSRS sound mods. I have to admit tho, it be pretty rad to see chainsaw wielding sharks on the server XD To prevent the chance of confusion for any readers, this thread will be locked with this verdict.
  14. Unit_3397

    mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm @Dak Commstar your thoughts?
  15. Unit_3397

    To be decided at a later date. Currently we hold with the new map.
  16. Unit_3397

    ohhhh havent heard of the latter time to google and see if we need it on our server >:D
  17. Unit_3397

    @Dak Commstar what do you have to say to this statement?
  18. Unit_3397

    I agree :3
  19. Unit_3397

    After its release and we get some general feedback from the community, we can get our main man @Dak Commstar to start making some alterations to the map
  20. Unit_3397

    Neat
  21. Unit_3397

    Remember folks, constant feedback and praise to our key wasteland developers @Dak Commstar and @James32 helps grow and develop both our community and our server. (annnddd may or may not make development go a little faster )
  22. Unit_3397

    @James32 take it away
  23. Unit_3397

    If you've got ideas for any server events, post em below.
  24. Unit_3397

    We had intro music, got rid of it, had it again, then decided to be rid of it Its a slippery slope, but we may once again have intro music No ETA or guarantee though
  25. Unit_3397

    Wasteland on Altis life? your dead to me haha I approve! +1
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