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dasweetdude

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Everything posted by dasweetdude

  1. dasweetdude

    Suggested Ark ages ago you have a few times beans heaps of people play it.I have recently been informed it has been better optimised now esp compare to how it was when it first come out.But since we are suggesting stuff l would like to see a bigger community with everyone having fun.All happy staff happy community and no dramas.
  2. dasweetdude

    Breaking point have their own servers that hasn't changed yet as far as l know either kinda the same as what ccg with what brobeans said up there.
  3. dasweetdude

    Client side mods were actually allowed and annex was designed and this was a conversation brobeans bought up earlier when he didn't understand the difference between server side mods and client side mods bud which l did explain in another post earlier if you haven't seen it yet. They were disabled because battleye is interfering with them and kicking our players out of the server and our annex is different to older annex versions. Annex originally had mods that worked in it that were in the earlier straya version l'm not sure if you noticed it but they were in there and a lot of people used them and asked for them to be put back in. It was a suggestion quick had said to me and l had talked to j17 about it and he had said it was fine and knows what they are before l even posted about them on the forums or thought of putting them in. These aren't like the mods we do now in STOG but at the moment they are more like game enhancers ,CBA is just about a community requirement these days for most mods to function properly, sthud allows you to be able to see teammates on a radar screen so even if your in groups your will still see friendly which hopefully this cuts down on team killing and bans for it. JSRS is a sound enchancer mod with a lot better special effects and bullet ballistic sounds and adds to the battlefield a lot better than arma 3's standard sounds. These options for these mods were something that have always been allowed but had been taken out and me and rog had upated in diary the mods allowed were none.This was along time ago now but battleye is giving an error saying battleye not responding.Not to everyone but some of our players l would rather them come out sheep and all of our players be able to play than be kicked bud by this error until its fixed. Or not go in at all. It may take abit more work to fix up but was about giving the community the options to use these enhancers if they want and add alittle extra spice and content that is totally optional.These mods have been allowed in annex for awhile even in the older vesions of annex from ahoyworld and allfps which l am sure those dev team members worked hard to be able to get that list of allowed mods. These mods were made available along time ago in annex .They will all be going back in the future if you don't use them you wont notice the difference but once you do use them then you wont want to go back JSRS doesn't update anymore,sthud is no longer being updated as far as l know and hasn't for alongtime and cba does but if you don't update cba you can still use JSRS just not sthud only reason cba goes in is to stop a dependency that JSRS put in when it was another mod that was added to the cba list and it will bring an error up when booting the mod but it fill continue to still function if you choose to use it.These mod enhancers can go back into the server only when they are working with no problems or wont be going back in even if it causes a few people to have problems with it.
  4. dasweetdude

    Hey Donny welcome back to strayagaming mate.
  5. dasweetdude

    Shaktac hud was gunna go in today as well but after watching the server battleye is causing issues with the mods in I&A in our version also. This is like a hybrid version of I&A.l will ask quicksilver to have a look at why its causing these problems but until further notice the mods are getting taken out today until its clean with nobody getting kicked out or batteye giving errors to the current build of I&A. It will have to be updated with a hotfix patch since there was a battleye update that seems to have caused more issues with the allowed mods into I&A.Also l don't want to leave them in there even if it causes problems on one players machine which it is causing a problem for a small few at the moment so for now l am taking them out till we have a chance to look at why this problem seems happen and we have a way around it and its patched.It doesn't cause probs for anyone.I don't get the problem at all making it harder to diagnose and l stayed logged in all morning but l don't want to leave it in their if it causes any problems for any member of our community.Cheers guys.
  6. Hey XBECKSTERX welcome back to the community mate good to here that you have some fun to bring into the Altis Life Server.Hope you have a greatime mate see ya around sometime champ.
  7. dasweetdude

    The graphics l thought we nice they need to work a lot on the balance of empire and rebel but there were things l liked about and a few things l didn't.I know that it was always gunna be hard for EA to keep up with a lucas arts made battlefront 1 or 2.The GFX were nice.And it was fun to get in the ATST and ATAT even if they were abit op.I did like the originals better too but guess we'll have to see in the final release.It was pretty lagggy on pc never got to try the xbox one version.
  8. dasweetdude

    Updated. Battle update applied through steam streamline updater.
  9. dasweetdude

    Updated. Battle update applied through steam streamline updater.
  10. dasweetdude

    They look awesome as Altis life skins l think that would make a good hunter to put into Altis Life. I&A medics don't always use vehicles if not at all l see mostly over the time l have been here.But l do like the skin.Even when l go medic class ,l get in a chopper and get inserted where the most amount of people are and keep them up or stick with the guys l got out of the chopper with.I try and stay with the soldiers as a medic usually does the symbol always comes up when someone's down that symbol works over 500m radius. I will run whatever distance on foot to get someone up if l know they are down,but in my time of seeing a lot of other medics they will pick the class but wont even run 250m to pick ya up if they don't feel like it, some wont even go out of there way over 100m which kinda defeats the purpose of going a medic l think.Players who pick players up or drag them to safety shouldn't have to carry them to the medic the medic usually comes to them.I do love the patches though they have been a talked about thing of putting in l know there are default ones in there too people can use.
  11. dasweetdude

    The sounds for it are awesome sounds a lot more realistic than the standard sounds just got one more bug to test with it and will be good to go tested it this morning on the dev server when l got up at about 3am and works well. Just one bug to sort out but l'm not sure if its happening on my side if a few of you boys want to test it out later with me see if the bug happens to everyone else it will also help isolate the bug.
  12. dasweetdude

    After speaking to a lot of the community members over the time l've been in I&A here at Straya l've heard a lot of people say I&A would be cool with mods!.So what l am thinking of putting in and going to trial very soon is events in I&A where the community can poll vote for certain mods that work well with I&A.l would like to put them in maybe say once a month and you can run the mod for that weekend and if people really like this idea in I&A we will run these events on the weekends maybe more often if all goes well.There will only be a mod put in at a time and the best mods will maybe even go in a cycle in the future where you can vote them up again if that's what the community wants they wont be in all the time and l will post links when we run the event so everyone who is registered on the forums can easily keep up to date with what's going on.So spread the word around and start suggesting some mods that you would like to see and we can see what we can do to put them in.Of course if you want to play vanilla this will not effect your game play other than if we trial vehicle or gun mods they will be invisible to people who don't have the mods.The mods will have to be client based mods at the present time but l would like to here some feedback on this idea from the I&A players and community and some suggestions on this idea.Cheers Guys.
  13. dasweetdude

    I never suggested hijacking the server it is optional they are mods like JRS Sound pack which l tested before you don't even notice they are in there.There're used to be mods in the server and a lot of the people enjoyed them and have asked many times can they put back in.Its nothing like STOG. A realism unit and I&A are 2 different things bud.And its optional to use them and the people who don't use them wont even know they are in.STOG's mods and the mod that goes in to I&A once a month is a lot different too a weekly run realism unit like STOG.And with the whole coop player base l think its important to keep the daily run I&A players happy with things they want considering a lot of players in the past in SOG and STOG were taken from I&A in the first place. If people don't want mods in I&A they know they only gotta say so that's why its optional those who don't run them wont notice the difference, but mods that enhance the gameplay and tweaks are important.I do understand what you are saying though bro and preserving the player base for our realism unit is very important but in tern l feel I&A has been neglected and their are people who like mods but don't want to join a realism unit or are in another realism unit on our servers.It wouldn't be done on the same night as STOG which was something that wouldn't make sense to me but it also keeps STOG players happy who keep coming back and asking for ops and things when STOG can only be run once a week as well as giving the I&A players a more immerseful experience. Like zues been added when used properly as a great tool its great but when not used properly its not too good.I hope this gives abit more clearer understanding of what was being suggested and understanding that it wasn't just I&A that was considered in the original post but a whole player base of coop game play but focused on improving our I&A server. When l was talking about mods on I&A server l meant client side only mods not mods like Mas, USAF,ect weapons or vehicle mods for e.g where it would be seen by a player without the mod as the weapon is invisible these mods are the mods that are used in the realism unit these wouldn't be used in I&A if we decide to go ahead with it.
  14. dasweetdude

    Nah l think it will be battlefielded and even though dice said they wouldn't do it they will make it like that somehow so it can go to console but l might have a look see if they ruined the franchise.
  15. dasweetdude

    Happy to help yas all in anyway we can mate.Thanks for the great feedback champ.
  16. dasweetdude

    A nice idea man
  17. dasweetdude

    The skins and custom patches will come guys as for the markers maybe that maybe backwards compatiable but the medic can see you when your down within a 500m radius and its not your job when your dead or downed to find him its his job to get you back on your feet and fighting fit again l think that more people who are more capable of being a medic should be taking these roles.And custom gear will be available in the market place when we open its open for donators.and thanks fitz you might see that symbol somewhere in the future
  18. dasweetdude

    First off welcome to the community glad you joined the forums bro.Love the ideas definitely going have to put a few of these into play mate thanks for your input bro.Nice work.I'm not almighty brother just another guy who tries to give me all with a lot of passion and love for the game,staff and the community and l really love it when the community inputs.Thanks again mate for putting in some good ideas for some of the new zeus ops.
  19. dasweetdude

    Added: New 2 Zues operators have been added Skyzzy22 & Brobeans. Moderator Tools have been added for our new mods Krow, Shift & Richard.
  20. dasweetdude

    This area is only for Development updates change logs just so people know all suggestions from no forward need to be directed to the suggestion area only. Fixed: Admin Tools duplicating when player is killed and moved to serverside folder. Few minor bugs. Added: Some minor tweaks to AI difficulty and accuracy. New View Distance. Admin and Mod Roles updated. Changed the percentage of chance of a HQ being a defend this may change again. Few other minor tweaks.
  21. dasweetdude

    Hey FellGlint, Welcome to the community champ good to hear you got back into arma 3 and you found your way here hope you enjoy our servers and have alot of fun. See ya around champ.Nobody in our community bothers us bud we are very happy to have so many amazing community members playing on our servers.I hope everyone has as much fun playing on them as we enjoy helping out and working on them.
  22. dasweetdude

    Hey Nathan welcome to the community mate hope your having a great time on our altis life server the boys are working hard on it. We have some great arma 3 servers deffinatly worth checking our and l'm sure you will have a ball on.See ya round buddy.
  23. dasweetdude

    Hey Ollyumpus, welcome to the community bro a pleasure to have ya playing in the community l will see ya in the medic team on altis l'm sure maybe you'll pull me up as when l am a civ sometime.Enjoy bro.
  24. dasweetdude

    I talked to quick awhile back about making a rainbow 6 style terrortist hunt since l always been a rainbow 6 fan l will deffinatly be working on that project on the future.Speaking of Seige the beta is pretty cool l been enjoying it.
  25. dasweetdude

    The new Eden Arma 3 editor http://www.twitch.tv/arma3official/v/17248637 l think its look pretty cool.What do you all think about it
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