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Everything posted by Zombine45
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I suggest you be the change and take an AA launcher then.
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Who exactly is it biased towards? We all have access to the same gear and vehicles. It's a COOP game mode, not PVP.
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Is JSRS back? I recall it being broken for a while.
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That's basically what we had for veterans and it was abused, if it had limited ammo then it wouldn't be a very good reward, you'd fire your 6 shots and hit nothing (I know this from experience) and then drive around your now useless truck for the rest of the mission.
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An MLRS truck was provided a long time ago for veterans but it was abused so it was removed. There are tutorials ingame that teach you how to use mortars and crewed weapons, if people want to know how to use them they should consult these.
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AREA 51
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Has there been events every day?
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Just post a thread in the Suggestions sub forum. As for what is feasible, pretty much anything that can be done with AI, you just can't get too insane with it because server FPS is important. I for one would like to see more side missions that affect the current AO like the artillery or AA battery ones. Also in relation to my earlier post, i wasn't trying to rain on your parade or anything, just trying to be realistic with how I&A usually operates.
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While your ideas are pretty solid, the straya I&A servers are extremely casual. And i think you'd find that even if things like this were implemented, only a small percentage would follow them. There are plenty of other communities that would probably love to implement ideas like this, but you won't have much luck here unfortunately. Though if your first idea is for a teamspeak sub channel then that might be able to happen, it's happened in the past, though after it was made i don't think i ever saw anyone actually use it...
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I've noticed a lot of problems with using the vehicle inventory system recently, namely it just not putting gear into the thing you're working on, be it crate or actual vehicle. The only things i can get to stay in it are toolkits and medical kits. @Fitz
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Damn that was pretty awesome.
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You'd turn around pretty fast too if you were being shot in the back. Headshots are important, and if they don't see you, then you have plenty of time to line it up. Also, the bots can hear you, so if you're sprinting around there's a good chance they'll turn towards the sound.
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We had the Zamak MRL in for a while as a veteran only vehicle, but people abused it so it was removed.
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If the bots are looking in the direction you're coming from, you're probably going to die. If you come up behind them they probably won't see you.
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Finally an OP i can go to because it isn't on a Sunday during the daytime!
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There are many people who don't know how to use the arsenal, atleast once a night someone comes on the server and asks how to use it. Even though there's a tutorial built into the game for it....
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As much as i'd love to be there i'm busy on sundays. As for using a community zeus @webbie You'll just have to pick someone you think is capable. I don't even know how you'd conduct a 'zeus test'. I guess see if they've got the achievement for doing the zeus tutorial in arma?
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"No mods will ever be used" Well that went away real quick.
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The vehicle inventory editor can solve this problem very easily. Look for the spaces marked "Inventory" in the car park and crate area to use them.
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Slat armour isn't this magic stop all protection, it MIGHT save you from an RPG shot that probably wouldn't have killed you anyway. It generally reduces damage by an amount, it does NOT negate it. I'm not saying this is how it works in the real world or that this system is realistic, but this is how it works in game. The Rhino is a thinly armoured vehicle and the slat armour is really just a waste of weight and i wouldn't bother with it. If you've got the Rhino in a position where it can be hit by an RPG, then you're playing it wrong. As for the one tap missile launcher, bohemia are idiots. The Vorona is an instant kill on any vehicle in top-attack mode and it ignores IR smoke, so the only way to not get killed is to not be locked onto, and the only way to do that is to not be seen. Like i said in the previous post, put the tank in a position where as little as possible is visible, or just be as far away as humanly possible, OR so close that they can't lock onto you properly. Your choice. @Hope The engine in the Slammer is in the front so its MUCH more likely to get damaged when being shot at, it's designed to protect the crew and passengers.
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They've said they wont be running any mods on the server.
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Are there any restrictions/rules? Like no thermal bullshit? Or no 3rd person? Any vehicles usable?
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For who can play the zeus? Maybe just I&A vets at first, then maybe expand to an application based whitelist?
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@webbie What i mainly meant was to have a normal zeus file up on a saturday night, with a zeus slot and normal player slots, and have sort of 'impromptu' missions, so normal players can do zeus. All this in addition to the planned ops on sundays.
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I recall someone mentioning that with the Achilles mod you can set some sort of zeus whitelist, what are the chances of seeing zeus's on the event server that aren't the main server admins? I think it would also be cool to have the server open at other times, with just a standard zeus mission file. (Not all the time, but maybe saturday nights?) I mainly suggest this because my Sundays are very busy during the day time and i won't be able to attend any of the events in the future. I went to great lengths moving things around to be at the last one.
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