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Fitz

Senior Management
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Everything posted by Fitz

  1. Fitz

    We aren't interested in selling the mission and, as far as I know, have never been. We don't want to split the playerbase. This is the same reason why we don't have Tanoa or Malden or modded I&A. Australian playerbase is too small for it. There is no message at the moment. The required reports doesn't scale so needs to be adjusted for times where player count is low. Yep, this can be done pretty easily and is a good idea. This is probably a bit difficult to determine. Sometimes the side missions spawn right near the AO as well. It is possible to create an ingame channel just for the pilots, but the TS requirement makes it much easier to moderate. We can't tell if someone has muted their VON ingame but we can tell if they have muted their speakers in TS. TS also has the waiting for pilot slot and waiting for CAS queue. With certain restrictions being implemented over the next month, this should become less of an issue. Will do. Although the map is what's looked at most to determine which is which, it's still a good idea.
  2. Fitz

    Haven't seen it before. I'm assuming it's just a default game thing + lag. I often get another error in inventory when I or the server is lagging.
  3. Fitz

    As for the Hummingbird thing, I think restricting the side bird to non-pilots only and the main one to only pilots (no copilot either unless <20 players) would be good. Thoughts?
  4. Fitz

    Obviously we prefer not to have the salty, immature children that spill over from Life servers and wherever else. Unfortunately, there's no way to know they are going to be idiots until they start being idiots. The reporting system (Robocop) and the staff team are able to take care of quite a lot of them. A lot of bans go out, probably more than most people realise, but there are always those that slip through the cracks. A lot of people also don't realise that Robocop kicks players that receive enough reports and blacklists them for the session (I'll add a message to show this). As Rog implied, we can't have someone online every hour of the day and that's where Robocop is meant to step in. It isn't perfect at the moment however, so currently my main goal is improving that system, especially during off-peak times. You should notice some of the improvements being slowly rolled out soon. I wouldn't say intentional teamkilling is 'not an issue'. If there is a staff member available, it almost always results in a warning/kick/ban depending on severity. Alternatively, as I said above, if there isn't a staff member and they receive enough reports, they are kicked. I did take your suggestion for friendly markers into consideration. I should have posted it in your thread too, but I mentioned in one of my devlog posts a month ago that I improved the reliability of the green nametags. It wasn't only staff members that disagreed with the strict uniform restriction/hex combo though. How do you think we can combat the issue you mentioned in your example?
  5. Fitz

    Sorry to hear you haven't had a pleasant time on the server . We can't always monitor everything people say, especially if it's through ingame voice chat. However, we do take player abuse very seriously. I'll send you a private message to get some more details on the incident.
  6. Fitz

    We don't have people asking for map changes so... mustn't be as boring as Wasteland.
  7. Fitz

    like whoring in 2017?
  8. Fitz

    19/07/17 Changes: Added new skins! RNZAF Mohawk by @Ora209 ADF Huron by @real Camo Hunter by @Ora209 Added new shoulder patches/insignia! Kekistan flag @Brodie0296 Combat Patrol patch. Flags for various countries. 244mhz channel fixed! Disabled voice on Command channel. Reinforcement vehicles during defend will automatically delete shortly after being destroyed to prevent constant explosions. Task markers no longer constantly show on the HUD, only when the task is assigned. Changed side mission rewards to Tanoa variants where applicable. Few other small tweaks. Known issues: These will be fixed next restart Hunter skin issue. Shoulder patch missing. Debug message shows in chat. Issue with side missions
  9. Fitz

    Could change it so the trucks have a certain chance of spawning in instead of almost always being there. Can also make it so more enemy can spawn when more than a certain amount of civs are killed. Should definitely make it more challenging.
  10. Fitz

    Nice! I'll definitely add these once they're released.
  11. Night ends up lasting for roughly one and bit AOs. I think it's decently balanced as it is at the moment, a lot of people don't like night time.
  12. Fitz

    JSRS > Dynasound
  13. Fitz

    30/06/17 Changes: Following changes have occurred over the past week or so. Enabled Blastcore mod - https://steamcommunity.com/sharedfiles/filedetails/?id=767380317 Replaced one of the unarmed Hunters with an unarmed Strider. Added lighting at Ironside spawn. Tweaked Task Markers. Added a message when pressing 'Wait for medic'. Various small changes.
  14. Fitz

    Welcome to Strayagaming! This is a good mission to practise your heli skills with http://steamcommunity.com/sharedfiles/filedetails/?id=219648795
  15. Fitz

    18/06/17 Changes: Added unarmed Y-32 Xi'an to infantry Blackfish spawn rotation. Added Task markers and brief descriptions to AO/Side missions. Should help out the newcomers Some other small changes. Once Malden is out, I'll be adding some of the new objects to the HQs as well as adding some new HQ compositions. If you haven't already, feel free to suggest a skin you would like to see ingame here: https://strayagaming.com.au/forums/topic/14015-suggest-a-skin/
  16. Fitz

  17. Fitz

    Interesting discussion. The AA and CAS jets will remain separate. No plans to implement the aircraft carrier anytime soon either. I'll be working on something similar to this shortly. I'll be addressing this soon as well. Aiming to give the AA pilots more to do when up in the air.
  18. Fitz

    07/06/17 Changes: Updated Quiksilver's Soldier Tracker to 2.4.0. Blufor units now show on GPS again. Replaced billboards/loading screen/flags etc. with the new Strayagaming logo. Added new HQ by @Tim Added MB 4WD skin by @Dak Commstar Reduced the size of some of the custom skins. Tweaked the enemy and friendly death counter in AO. Improved (hopefully) detection of friendlies/green name showing. Added a few more cosmetic items around base.
  19. Fitz

    CSAT uniforms that the enemy wear on Altis are already restricted as Kyroe said above. All the CSAT helmets are as well, except for the tropical Viper one. Not that many enemies wear AAF uniform. I don't think a hex indicator is the way to go. It would make it pretty messy/cluttered (think 50+ hexes in an AO). Best alternative is maybe a green (Friendly) or something if you're aiming at them. One that is more reliable than the default of course.
  20. Fitz

    06/06/17 Changes: Small change to enemy CAS targeting of ground vehicles. Fixed the sniper restriction message showing when it shouldn't. Increased UAV service time. AA jet now spawns every 10 minutes, instead of 8. Added some datalink features to all jets/UAVs as well as base air defence. Tweaked base air defence. If it is still useless, I'll put the cheetah back. Decreased recruitable Heli Crew AI skill again. Changed more hints to titleText. Hopefully fixed jets exploding on spawn. Moved Blackfish side reward spawn point to prevent collision with trees.
  21. Fitz

    1/06/17 Changes: Re-enabled Secure UAV Intel side mission. Added CTRG and Carrier Strike Group insignia to Area 51. Added random chance of enemy HQ guards being a bit more skilled than usual. Changed a large amount of hints to titleText. Added some crates from Apex DLC to the HQ cache. Added Mi-290 Taru (Transport) side reward.
  22. Fitz

    was lit
  23. Fitz

    27/05/17 Changes: Recruitable Heli Crew AI skill reduced. Restricted recruitable Heli Crew AI from getting in pilot seats. Added a message that notifies group leader when their AI has been kicked out of pilot seat/Ironside tank. Donors with the Jets DLC have the camo UCAV skin applied when they are in the UAV operator slot. Some minor tweaks. Known Issues: Friendly jets can spontaneously combust when they spawn.
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