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Everything posted by Fitz
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@InfamousNova. Is a good dev krappa. I nominate @BridTheAtl
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23/05/17 Changes: Added Praetorian CIWS as base air defence (not controllable by UAV operator). Modified air defence spawning system. Added Praetorian HEMTT side mission reward. -@InfamousNova Added SAM Truck side mission reward. -@InfamousNova Removed 2 GBUs from the Wipeout. All (friendly & enemy) air vehicles are now visible within Terrain view distance instead of Object view distance (thanks Quik).
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Sure! Make a thread with your suggestion. Then we can vote on the names suggested in it.
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I'll change it to that at next restart but minus the Skyfires. I tested it out and thought that the they were a bit too much - 80 rockets + 38 skyfires + 2 bombs + main cannon
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18/05/17 Changes: Fixed script error associated with enemy jet spawn. Fixed parachute script not working as intended (oops). Added Gryphon to jets that spawn during defend. Added Shikra to jets that fly by at start of defend. Removed laser designator from all jets. Fixed UCAV not rearming GBUs when serviced. Fixed AA jet spawning too quickly.
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17/05/17 Changes: Updated to 1.70! Added new Jets! The Gryphon, Black Wasp, Shikra and Buzzard can spawn as the friendly AA jet. The Gryphon, Shikra, Neophron and Buzzard can spawn as the enemy CAS/AA jet. Added UCAV Sentinel Players with the DLC will have the UCAV spawn instead of the Greyhawks. Added parachute script by @InfamousNova. If above 40 metres, an option to deploy parachute will appear in your scroll wheel. A parachute does not need to be equipped to use this. Added Camo texture for Black Wasp to Donator menu. Replaced ATGMs on Wipeout and Neophron with GBUs (subject to change). Removed laser designator from CAS jets. Changed some enemy and friendly jet skins. Adjusted enemy CAS/AA loadouts Friendly AA jet now spawns every 8 minutes and chooses randomly between the jets mentioned above. Fixed custom Wipeout skin not applying on spawn. Modified Staff spectator menu. Updated ingame rules pages to be the same as the ones on the forums. Updated staff list. Highly recommended that you read this if you intend on flying anything: https://dev.arma3.com/post/oprep-sensor-overhaul If you notice any bugs or issues with the new update or have any suggestions, feel free to send me a message or make a forum post Known issues/to-do: Radar is enabled regardless of whether the FOB is activated or not. Notes: Range finding is now bound to the '\' key. This is also the salute key (thanks bohemia). Make sure to change either the salute binding or the Lase Range binding under Weapons. Currently the QS Mag Repack binding blocks the radar on/off binding.
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It's not a rule that you can't hold at altitude but it is a rule that you must be able to communicate on Teamspeak. Brid asked you multiple times on TS to stop stuffing around and you continued to ignore him, even after receiving a kick. The rules also state that "A pilot’s primary role is to provide timely and indiscriminate transport". I fail to see how sitting at base at "14,000 ft" is helping you achieve this. Brid also mentioned that there was only one pilot waiting to receive passengers at base at the time. As for your usual habits, myself and other staff members frequently witness you flying around aimlessly with no passengers and you need to be reminded to join Teamspeak 90% of the time. I will reduce your ban to 4 days, but if there are any other issues with you relating to piloting, you will be blacklisted from the role for a time we feel is appropriate. This includes failing to join Teamspeak BEFORE you start flying. In the future, if you would like to appeal a ban, you can post here https://strayagaming.com.au/forums/forum/50-unban-requests/
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The main advantage is for new users that sign up using their steam account - less passwords and usernames to remember. ...I think
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18/04/17 Changes: Your previous loadout for each slot is now automatically loaded when you join the server. Should hopefully allow you to head straight to the AO without having to fiddle around with the arsenal. Respawning also reapplies your loadout instead of just filling up your current magazines when you die. Removed Mortar Boat and Taru Medevac Pod side mission rewards. These will be replaced with something else soon. Extra check to remove inactive recruitable AI that get stuck near base. Small changes to Robocop. Some small fixes/tweaks.
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Yeah not sure about that either but one of the 'goals' on the wiki is this
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great passion for firearms home schooled At least the school shooting won't be too deadly ecksdee
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10/04/17 Changes Fixed pilot blacklisting If we determine your piloting skills to be incredibly subpar or disruptive to other players (including in Teamspeak), you will be blacklisted until we think you are capable of flying again.
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09/04/17 Changes Added two new uniform skins! Added Autorifleman, AT and Sharpshooter whitelisted slots! JSRS re-enabled for now. Some small tweaks. As you have probably already noticed, the server has been restarting at 5am/pm and 11am/pm instead of the usual 6/12. It will stay like this until further notice as there are currently issues with the restart scheduler.
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I'm assuming they will give people a way to restrict what loadouts are available. I think one of the feedback threads said that it would most likely be the case? It would be pretty dumb for them to introduce a system like that and not also include restrictions for it. Even if they didn't, the functionality is already there to disable certain weapons from vehicles anyway, so wouldn't be that big of an issue I don't think. I'm interested to see what the deal with the Carrier is though. Any ideas on how we could make use of it?
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You have to become a staff member and then earn it.
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It is disabled for now as it is seemingly the cause of a mass kicking issue. Will be re-enabling it sometime on the weekend to see if the issue remains or not.
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22/03/17 Changes Added MQ-12 Falcon UAV. ATGMs disabled. 7 minute respawn timer. @ultranoob 23/03/17 Changes Fixed ATGMs being re-added to Falcon and Xi'An when repaired at Service Pad. Changed helipad lights to ones with no collision. Hopefully the crashes will be fixed sometime in the next few days, when Bohemia releases a hotfix.
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Sounds good to me. Will add soon.
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Apologies for the multiple server crashes and mass kicks today relating to the latest Arma update. We are looking into it and will hopefully have a solution soon.
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Server is now running the 64 bit executable. If you notice any issues after the 1.68 update, make a post here or send me a message on Teamspeak.
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Completely forgot about the Hellcat. It's already been added to the donor menu just not on the server yet. Will be added at one of the restarts tomorrow. Only you will be able to use it too.
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15/03/17 Changes: The POW can no longer be accidentally placed in Gitmo. Added Whitelisted Engineer slot. Added a second Whitelisted Medic slot.
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14/03/17 Changes: Added light prowler to carpark. Spiced up the customise inventory area. Added some lighting and extra decorative items in various places. Restricted the Sniper class so they can only use sniper rifles. Fixed GL smoke not being deleted at/around HQ. Vehicles driven/flown into the spawn area are now automatically deleted. Removed Caesar BTT side mission reward. Few other small tweaks.