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Fitz

Senior Management
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Everything posted by Fitz

  1. Fitz

    How do you know they're inactive or if they've been abandoned? How does deleting channels at the bottom of the teamspeak, make it faster to scroll through channels at the top? The only channels that should be removed, or at least moved further down, are the Tanoa Life channels.
  2. Lock was implemented today (https://strayagaming.com.au/forums/topic/8257-ia-update-13/?do=findComment&comment=43619). If there are over 20 players, only players in the Ironside slots can use main battle tanks. No, completely optional. The screen that is displayed on joining only shows a few of the main rules. If we put every rule on there, it wouldn't fit and no one would read it anyway. Might add a message that reminds people to look at them in the Diary though. Removed temporarily in today's update. They will be added again if they can be restricted from entering tanks.
  3. Fitz

    2/01/17 Main battle tanks are now locked to Ironside slots only if there are more than 20 players on. (Similar to helis being locked to pilot slots). Recruitable AI have been temporarily removed until further notice.
  4. Fitz

    There aren't really that many AAF soldiers. There's a couple at the mortar pit in AO and also at the Secure Launchers Side Mission, that's it. In fact, there's more enemies wearing bandit gear than AAF gear. I don't think removing AAF gear will reduce teamkilling at all. Will remove bags. Not for now. Maybe sometime in the future. Yes. Sick of seeing people using sniper slots with an MX. Not sure about this. Can you reproduce it?
  5. Fitz

    When people call me "Fritz"
  6. Fitz

    Just whitelisted you now at the 6pm restart. You have to make a post/send a message with your player ID when you donate otherwise we can't whitelist you. Thanks for the donation.
  7. Fitz

    Couple of changes tonight: Fixed towing vehicles into VTOL bug. @Matsozetex - https://strayagaming.com.au/forums/topic/9634-glitch-towing-with-hemtt-and-vehicle-blackfish/ Reworked Static Weapon restrictions. Thanks to @Dak Commstar for the suggestion - https://strayagaming.com.au/forums/topic/9666-turrets-for-classes/#comment-42941 All soldiers can assemble Static HMG and GMG turrets. Engineers and UAV operators can assemble Automated Weapons. AT Soldiers can assemble Static AT/AA launchers. The Fire Support Group (FSG) can use any of the above as well as mortars. More to come in the next few days...
  8. Fitz

    Oh yeah, I changed this on 12th Dec. I restricted all the static weapons to the FSG Gunner and FSG Team Leader. The idea was to make it so the FSG feels a bit more special because there's been a few complaints that everyone can use the backpacks. Restricting particular turrets to certain classes, not just FSG, is a good idea. I'll sort that out in the next day or so. As always, appreciate the feedback. If no one posts, we can only assume you like the changes
  9. Fitz

    ya got me
  10. Fitz

    Straussgaming, this your favourite German Arma community?
  11. Fitz

    Depends on the mod and the way it is implemented. It's supported, just doesn't really do much/not worth having
  12. Fitz

    The uniform is just a simple retexture of the uniforms already ingame. A new weapon can't be added without using a separate mod.
  13. Fitz

    We don't really want mods like this on the server as people that don't have it will see others running around with invisible guns. If we introduce a modded server in the future, we will consider it
  14. Fitz

    Really appreciate the detailed suggestions! Option 1: Looks pretty useless because, like you said, the accuracy will be pretty bad for most AOs. Having unlimited ammo is overpowered though, even when firing from base. Option 2: Sounds good and would be fairly easy to implement. The truck(s) could maybe respawn at the FOB? Not sure why the support weapon backpacks aren't restricted already but I'll add the restriction today or tomorrow. Option 3: This is probably the best one, but the ability to resupply the scorcher would have to be removed. Would probably have it spawn with a bit of extra ammo than usual but again, unlimited ammo is overpowered. Option 4: Too powerful and too big a risk of stupid stuff happening. Got to remember, not everyone plays FSG as well as you Not sure exactly when one of these options or something similar will be implemented as it's only Rog and I that are doing some dev work. I'm a noob and Rog doesn't always have enough time so more important things will come first.
  15. Fitz

    Change your teamspeak settings to voice activated? Currently you can use QS Mag Repack: http://steamcommunity.com/sharedfiles/filedetails/?id=755210821 and JSRS4 Apex https://acf.sx/dl/JSRS4-APEX1.2.rar
  16. Fitz

    It's something we're looking into. Last night we were testing out taskforce radio...
  17. Fitz

    Couple of small additions this evening: CSAT Helmets and Uniforms restricted. I&A Veteran's diary entry. Automated restart messages.
  18. Fitz

    No need Discussion/feedback is always welcome
  19. Fitz

    This always happens unfortunately and staff are encouraged to kick people out of the channel without warning. Not good, will look into it. Choppers might get repaired by staff because everyone relies on them to get to where they need to go. If people have to wait 5-10 mins for another one to come along they tend to get pretty annoyed. This is done at each staff members discretion. If damage is intentionally caused by another player then it will almost always be repaired if possible because it's not the player in the vehicle's fault. Usually if someone asks for something like that, they don't get it and personally I haven't seen any people asking for it let alone receiving it. There is a small chance (<7%) of being revived by "the gods" and this is probably what you're referring to. It's impossible for people to revive themselves.
  20. Fitz

    The rules also state right at the top: In your example, this is supposed to mean that if there are no or barely any pilots available, that whichever staff member is on can decide for themselves how they want to handle the issue. If it was me on at the time, I would say how many pilot slots are available and encourage people to take them. Until then, I would let non pilots fly to ao and respawn their choppers. I hope other staff would do the same/similar.
  21. Fitz

    Update 13.1 Changes: Updated staff list, teamspeak address and supported mods list. Vehicle textures can now be changed anywhere in base, not just service pads. Slightly increased minimum time before Caches are destroyed in Secure Caches side mission. MBTs removed from carpark until further notice. Y-32 added to easter eggs list. New textures added! Vehicle textures: Woodland Ghost Hawk Neophron ADF Marshall Uniform textures: Auscam/DPCU Shoulder patches: Australian Flag NZ Flag NZDF Kiwi SASR SOTG Red Cross As always, feedback and suggestions are welcome. More to come!
  22. Fitz

    The flag is a separate patch you can choose in game in the donator menu, so you can put it on any uniform like so. Haven't decided yet whether to put the flag as default on the auscam one or leave it as a patch. I don't really see the point in putting a new texture on the server that is the exact same as the default but with a different flag on it. Could still be added though if the pbo isn't too big after adding all the other skins we have coming. Not sure what other multicam patterns you'd want as they would all be similar to the default. The only one that is a bit different is the one from this guy's mod which also has the flag on it already
  23. Fitz

    Here's what I got at the moment. Let me know if there's any other insignia/flags you guys want. @MNine @Synapse
  24. Fitz

    Not as hard as you make it seem. Once I get back, I'll get an Auscam texture and shoulder patches with flags put in.
  25. Fitz

    Looks like it is possible to set one up, Ozzy has one currently up https://forums.bistudio.com/topic/197182-preliminary-how-to-host-dedicated-server-of-project-argo/ https://forums.bistudio.com/topic/197076-server-flagssettings/
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