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Everything posted by Fitz
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Server has been updated to 1.94 (Arma changelog) and changes have been made to support the new Contact DLC. This includes adding the new Livonia map to the rotation on our second Tanoa/Malden server. Map voting has been enabled on our second server. Players can use #vote missions to vote for bringing up the mission selection screen. 70% of players must vote for it before it will work. Included in this update is Quik's new Active Protection System for armoured vehicles. This applies to both enemy AI and player vehicles. So long as there is a commander in the vehicle (player or AI), the system protects the vehicle from incoming missiles. There are 5 tiers of vehicle protection, Strider and Nyx having the the lowest level, MBTs having the highest. Each tier has different ammo count, reload time, and chance of failure. The blind spot on normal vehicles is the rear of the vehicle, for tanks, it is the rear of the main turret. Fixes and addition of new vehicles will come in over the next week.
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The Tanoa server is currently running the new map, so you can't connect unless you own the map/DLC. The Altis server is waiting for an issue with the updater to be fixed. Once it is updated, you can join it with or without the DLC.
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What are you using the 3+ vehicles for, FOB setup?
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This update introduces a few small changes and provides a much needed fix for the Customise Inventory menu. Quik's next major update is expected closer to the release of the Contact DLC.
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I'll do the low pop one for now, I'll see what the others think and maybe add the other bit next update.
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Possibly. Try open it in the Virtual Arsenal (Tutorial > Virtual Arsenal in main menu), export the loadout and send it to me if it works there.
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Fixed... 6 months later
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Changed Status to Assigned
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Changed Status to Resolved
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Good idea, but I think this will lead to too many people not using the pilots for transport if the AO is close enough to the FOB. I can add this if the player count is under a certain amount or for a certain role or two though?
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Random spawn should be a safe pos now. Can't do much about it spawning in the gap though.
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I can't reproduce this. I saved a loadout with that uniform and could load it no problem. If it is greyed out, you can still load it and it will just remove whatever isn't allowed. Equipping it in the inventory menu is disabled even in the Editor, you can only do it with uniforms for your side for some reason.
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Fix will be included in the next update (1-3 days).
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Hey guys, I'm Fitz. I've been playing heaps on the I&A server over the past few months and am loving it! You can tell that the devs have put in a huge amount of effort and continue to do so to keep everything running smoothly. Besides the occasional retard (which is usually dealt with quickly), the other players and the community are great and I really enjoy playing with them. You can usually find me playing Medic, Pilot or Tank Crew.
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Have you tried with dynamic simulation disabled in the Home > Options menu?
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What exactly is "a debug"?
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Hmm that's weird, I'll let him know.
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I have noticed this too and will be adding the old warnings back tomorrow.
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I'm guessing this works now?
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You repeated some things a few times (not including conclusion, each paragraph should be a new topic), no in-text referencing as mentioned above, some spelling and grammar mistakes, but seems like decent research and use of sources. 80% max I think, depending on how strict your teacher is. Also, you shouldn't link Wikipedia, use the citation in Wikipedia as the reference -Dad
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Unknown at this time. Probably will be hosted on the event server at some stage.