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Everything posted by Fitz
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Yeah, only if you're blind...
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Pretty sure he's saying those sounds are the ones causing error messages in MP, that's why he separated them.
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We are now in this war. We are all in it, all the way.
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@Ptarmigann I honestly have no idea what you're talking about. Can you point me to which CSAT uniform supports higher loads over a NATO one? They have higher ballistic protection and weight sure, but that's it. It's the same with the Ghillies and pilot coveralls and every other uniform with a CSAT counterpart. If stamina was enabled or if you had it enabled yourself in the options menu, you definitely wouldn't be using CSAT gear because it weighs a lot. People complain about lots of things and then when you fix those issues, other people complain about the fixes. Can't win. You (the players) can't complain about the AOs being too easy and then go running around in CSAT gear with crazy high ballistic protection. The MAAW with the rangefinder was limited to AT only because it's too easy to use. The 3 higher calibre marksman rifles were restricted because they are usually one shot kills. I haven't heard anything negative about removing CSAT gear from anyone except you, heaps of people say that if you wear it, you're going to get teamkilled, or that people wearing it are "idiots" or something similar.
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They should be limited to Autorifleman only. Will fix for next restart.
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I don't know for sure, Quik did it. I think it depends on the skill and rank of people in the group and how many group members have died.
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9/7/18 Changes: Enemy CAS No CAS will spawn when there are less than 15 players. No CAS will spawn when there are less than 20 players and no friendly jet is active. Fighter jets won't spawn unless the friendly CAS is a fighter jet or Neophron. (Fighter jets = Shikra, Gryphon, Black Wasp) Increased chance of base AA being a Mk49 Spartan. Cheetah added to Ironside area on 30 minute respawn timer. UP variant Rhino spawn chance slightly increased. AT Qilin added to Qilin spawn rotation. Taru Transport variant removed from helicopter rotation. Finally switched to new arsenal/gear restriction system. Items you can't use shouldn't appear in the arsenal. Removed the 'shittier' side rewards from the rotation. Ironside channel added to Radio Manager menu. (Ironside crew are automatically added when connecting). Fixed being able to place mines on the runway at base. Fixed magic chute option occasionally showing after switching seats. Pilot slots moved into separate groups to prevent all of them being stuck on receiving data. Disabled commander slot until further changes are made to it. Added extra checks to make sure donor perks aren't reapplied after expiry. Added Japanese and South Korean flag insignia. Removed QS Mag Repack mod requirement. I know the list is missing a few changes that people have made valid posts about. Expect another update soon to address some of those. Also, Vehicle Respawn at FOBs has been disabled temporarily as there's an issue with it. Official changes: Example of the slingload enhancement
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Time has been tweaked and now depends on a few different factors - unit morale, damage and whether or not the unit needs to reload. Let me know what you think.
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Drive your vehicle into the 'Inventory' area marked on the map in the carpark. You can edit and clear the inventory there. If you click the backpack tab, you can even load your mortar equipment in.
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I went through the restrictions today in preparation for the next update. Here's how I set it: Snipers can use SMGs/handguns/sniper rifles/basic launchers. Fixed. Cyrus, Mar10 and ASP-1 restricted to marksman/sharpshooter only. No. Yes. No.
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Working on it. Hopefully you'll see some changes in the next week or so.
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http://blog.scssoft.com/2017/12/new-event-grand-gift-delivery-2017.html
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Both of these things should be fixed (or easier to fix) with Quiksilver's next release. Spawning more stuff is easier said than done, as extra vehicles and units, combined with a large player count, all have a negative impact on server performance.
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I don't know what this means but the crashes haven't been too frequent. If we knew, we'd fix it...
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The only missions I didn't mention were the side missions. There's quite a few of them so I'm not going to list them all but they all spawn randomly every 20 or so minutes. There might be a new side mission in the coming months or new sub-objective(s) in the AOs. The missions aren't listed anywhere on the website because there hasn't really been any need to do so... The only info we could put on the site would be the mission description, but that is available ingame when the mission is active.
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The Kavala (or Georgetown on Tanoa) mission, spawns pretty rarely if there are under 36 players on the server. There are two main game modes as well. Classic AOs, which is usually the mode running on Altis, and Sector Control mode, which runs on the Tanoa/Malden server most of the time.
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Sometimes standing against evil is more important than defeating it.
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We were blown away by what we saw
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Post any bugs you've found after the new update. Things I know about already: Gear restriction issues Gun/flares missing after servicing jet Base defence (missile launcher) problems Nearest medic not showing in wounded menu CAS spawning facing the wrong direction Medevac mission doesn't go away CAS loadout issues Infinite supply of friendly CAS jets Try to include exactly how you encountered the issue.
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My whole life just flashed before my eyes, I gave it 2 stars
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21/4/18 Changes: Added Zamak MRL for Veterans. Only spawns when a Veteran is in the FSG slot. Spawns once when joining then every time AO completes. Only Veterans can access the gunner seat. Note that misuse (hitting friendlies/not following ROE) will likely see you banned from the session by Robocop. Added Sumpfmuster, SURPAT, Tigerstripe, MARPAT and ABU uniform skins to Area 51. Added Tanker overalls and some green hex CSAT gear to uniform whitelist. Re-added a couple of vehicle textures we used to have. Added small loadable crates to vehicle inventory area. Official changes:
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If anyone cares, the Tanoa server now cycles through Tanoa/Malden every 3 hours (12, 3, 6, 9) and randomly chooses between SC or Classic mode