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Fitz

Game Services Manager
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Everything posted by Fitz

  1. Fitz

    @TailGunner Thanks, I'll look into those asap. Edit: fixed.
  2. This update introduces the new Role Selection system that Quik has been working on. This eliminates the need for the regular Arma 3 role selection lobby and allows players to change roles much easier. When joining the server, you will skip the lobby and spawn as a standard Rifleman. From here, you can select a role from the menu. Available slots for most roles increase when more players join. As this is an experimental build, you are encouraged to report any issues to an I&A staff member (Teamspeak, Discord, Forum message) or on the bug tracker. There will be more updates over the coming weeks to address some of the requests posted on the forums.
  3. This update introduces the new Role Selection system that Quik has been working on. This eliminates the need for the regular Arma 3 role selection lobby and allows players to change roles much easier. When joining the server, you will skip the lobby and spawn as a standard Rifleman. From here, you can select a role from the menu. Available slots for most roles increase when more players join. As this is an experimental build, you are encouraged to report any issues to an I&A staff member (Teamspeak, Discord, Forum message) or on the bug tracker. There will be more updates over the coming weeks to address some of the requests posted on the forums. View full devblog
  4. Fitz

    Ackchyually I didn't fly anything last time
  5. Fitz

    Fixed for next restart
  6. Fitz

    1nv4d3 4n 4nn3x l0un63 - 38-nova 'Kev will never ever get mod" Mitch 2K19 - 100203-big-kev dont touch or else ?
  7. Fitz

    Arma bug. Relog fixes it.
  8. Fitz

    Very sad to see you go, you will be greatly missed F
  9. I know this is very annoying. I can experiment with reducing the damage from the Titan and Vorona, but I don't want to make things too easy either.
  10. Fitz

    It doesn't have specific spectator slots, but if you're interested in recording things, I can give you access to the spectator cam.
  11. Fitz

    We need to land this missile in the ocean
  12. Fitz

    Zeus was a lot better this time
  13. Fitz

    I forgot about this. I will put a medikit there in the next couple days as a quick solution for now.
  14. Fitz

    I disabled that and a bunch of other unneeded/OP tools in Achilles.
  15. Fitz

    I said a bit of this in Teamspeak, but I'll repeat for those that missed it. I was in Angel squad. I thought the loitering part wasn't the greatest idea. I understand why we had to wait south of the objective in the helicopter, but in this environment, it's really testing people's patience - most people are keen to start shooting stuff or, at the very least, get to the mission area. The crash certainly didn't help and frustrated the squad even more. If I remember correctly, 45 mins had passed and our squad was still at base, trying to figure out which chopper to get into. Then we still couldn't go further than the loiter point for quite some time. The pilot also landed on the main pads, so players that weren't apart of it were getting in. Helicopters should probably pick up passengers from the Side Base next time. When we got there, we followed the road even though CSAT was in the trees and hill to the left of it, so by the time we got to the church, we had enemies in front and on our flank. The recon team certainly didn't communicate the presence of these units or any other units or vehicles to us, we only found out when they were standing on top of us. The extraction was a mess as the initial evac point was between us and the enemy. Blue smoke was thrown and the evac was marked while we were still taking fire from that direction. The Huron landed at the church for some reason, in clear view of an active AA team. He then turned his engine off, even though he had no damage and half a tank of fuel, so his flares had no effect. I think the LZ should've been behind us, south of the church where we knew it was clear, or back at the LZ we inserted at. After the LZ was changed to the initial insertion point, we didn't hear anything from the squad lead and most of us didn't realise that some people had fallen behind or were incapacitated until we were half way to the LZ. The downed heli AI couldn't be commanded and had to be moved by Zeus, but I think by the time that was communicated they were already dead No idea what happened to the General, didn't hear anything about him and he wasn't at the crash site. As you said Swordster, I think you should definitely stick to fireteams next time, instead of buddies - easier to organise and people remember where to go because of the squad colours. Yeah, I think it did feel like that in some areas and I agree with all your points on Zeus/reinforcements. However, only Orion and Webbie were Zeusing for that mission. Noskire doesn't have it, and I was just playing it out normally. Anyway, we're all learning, the squad leads and Zeus operators put in a good effort and hopefully the feedback you guys have posted will lead to improvement for next time ?
  16. Fitz

    Can rerun them in different locations
  17. Fitz

    Sometimes the secure caches mission spawns there, which is pretty cool.
  18. Fitz

    Achilles

    This update will be applied to Tanoa first for testing, before being available on Altis as well this weekend. We have added support for the Achilles mod, which adds a lot of new functionality to Zeus. This will make it easier for us to create fun, dynamic and more diverse missions for you guys. Players do not need to load into the server with Achilles or CBA loaded. In the next couple of weeks, I will be going through the discussions and suggestions from the past couple of months that haven't been responded to and we will be discussing them amongst staff. As always, please report any bugs you find on the bug tracker.
  19. Full details here
  20. Fitz

    No handicap or anything like that has been placed on the tanks. The problem (for me at least) since the Tank update a while back, is the top-down Titan rockets and the Vorona rockets that the enemies use. These are an instant kill almost every time, so the old strategy of driving straight into the AO and killing everything doesn't work so well anymore.
  21. Fitz

    The scale is manipulated pretty easily actually (just these numbers below), changing it manually during the session doesn't work though. I think changing the above scales a bit and accelerating midday slightly is probably the best/easiest option.
  22. Fitz

    That was discussed amongst staff a week or so ago, I'm just taking my time implementing it ?
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