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Posts posted by Fitz
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These are errors with the mods themselves, so fixing them is out of our control unfortunately.
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The main focus of this update is responding to player feedback on a range of different concerns.
Players noted the following issues:
- Difficulties getting in contact with staff
- Difficulty finding the right TeamSpeak channel to be in
- Difficulty finding the community-created guides, or unaware that they even existed
- Unaware of perks received for donating
- 'Shit' side mission rewards
- 'Shit' jets
- Enemy jets spawning too frequently
- Unaware of correct pad numbers
Most of these have been addressed in this update, with the exception of the friendly and enemy jet spawns, which need further observation and testing.
Contacting Staff
A lot of players use the main group chat to report issues. However, staff are not always ingame or in the group chat and, if they are, messages are easily missed.
To fix this, we have introduced a simple chat command !admin, that allows players to notify staff on Discord and ingame more effectively. Simply type !admin into any chat channel and the menu will appear. You can submit one issue every 5 minutes. Abuse will see you blacklisted from using it and possible disciplinary action.
More information on how to contact staff can be found by typing !help in any chat channel.
TeamSpeak, guides, donations
To help players better find the right channels on TeamSpeak, some ingame mentions of the TS have become clickable links that automatically connect you to the correct channel. The following will automatically connect you to the Pilot's channel for whatever map you're on.
Links and information about guides, donations and more can be found in a new screen that can be accessed via the [Home] menu, or using the chat command !help. Some of this info has also been included in the TS channel descriptions of some popular channels.
Other methods of making TS easier to navigate for new players are also in the works.
Side Rewards
For a while now, we've heard a number of complaints about the quality of rewards given for successfully completing side missions. As a result, we've decided to try a different way of determining what reward to give.
All side missions have now been assigned a difficulty rating from 1-3. This will determine what type of reward players will receive for completing the mission. More difficult missions, like Rescue POW and Secure Caches, have the highest rating and offer more powerful vehicles as a reward (mostly gunships/heavily armed aircraft). The second highest tier includes APCs and less-powerful armed helicopters. The lowest tier gives the least powerful and still pretty disappointing rewards. However, the missions in this tier are supposed to be quite a bit easier than the others.
Instead of having one large pool of rewards for all missions, this divides the rewards into three smaller pools based on difficulty.
Hopefully this makes completing side missions a more rewarding experience, while easing some of the frustrations you've expressed with the previous system. If not, we'll have to consider some of the more complex solutions that have been suggested.
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More important fixes and small changes
- Added Tim's HQs back into the rotation.
- Changed Tanoa HQ objects to Altis variants on some HQs.
Quote1.1.8 (19/08/2019 A3 1.94)
- [ADDED] Sector Control mission type to Livonia.
- [TWEAKED] Added new Mora variant (Livonia) to enemy vehicle config files.
- [TWEAKED] (Livonia) Classic mission type: removed Gliniska AO (too close to base).
- [FIXED] Game-breaking bug with vehicle respawn system.
- [FIXED] Potentially game-breaking bug which causes AI to sometimes stop spawning.
- [FIXED] (Again) Side mission rewards were not spawning in some cases.- 2
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This update brings some important bug fixes.
Also, the APS no longer needs a Commander to be in the vehicle.
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10 hours ago, Humaine said:I need that bobcat skin... A few players have been asking about them too...
Any plans to add it to area 51?
Yep we're planning on putting some of these in soon
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Quote1.1.7 Hotfix 1
- [FIXED] "Escort Vehicle" side mission was not available on Livonia.
- [FIXED] Script error in AI suppressive fire system
- [FIXED] Script error in AI countermeasure system
- [FIXED] Shotgun magazines added to Arsenal whitelist.
- [FIXED] Side mission rewards were not spawning on Livonia.
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Server has been updated to 1.94 (Arma changelog) and changes have been made to support the new Contact DLC. This includes adding the new Livonia map to the rotation on our second Tanoa/Malden server.
Map voting has been enabled on our second server. Players can use #vote missions to vote for bringing up the mission selection screen. 65% of players must vote for it before it will work.
Included in this update is Quik's new Active Protection System for armoured vehicles. This applies to both enemy AI and player vehicles.
So long as there is a commander in the vehicle (player or AI), the system protects the vehicle from incoming missiles.
There are 5 tiers of vehicle protection, Strider and Nyx having the the lowest level, MBTs having the highest. Each tier has different ammo count, reload time, and chance of failure. The blind spot on normal vehicles is the rear of the vehicle, for tanks, it is the rear of the main turret.
Fixes and addition of new vehicles will come in over the next week.
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The Tanoa server is currently running the new map, so you can't connect unless you own the map/DLC.
The Altis server is waiting for an issue with the updater to be fixed. Once it is updated, you can join it with or without the DLC.
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What are you using the 3+ vehicles for, FOB setup?
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This update introduces a few small changes and provides a much needed fix for the Customise Inventory menu.
Quik's next major update is expected closer to the release of the Contact DLC.
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wtf has happened to my thread
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1 hour ago, Snowy said:You guys running advanced ace, wind and shit and is it 1st person? But zues using a debug is 10 times better and having the mission all laid out before you start. This is just my experience with 1000s of hours mission making.
What exactly is "a debug"?
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Hmm that's weird, I'll let him know.
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I have noticed this too and will be adding the old warnings back tomorrow.
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You repeated some things a few times (not including conclusion, each paragraph should be a new topic), no in-text referencing as mentioned above, some spelling and grammar mistakes, but seems like decent research and use of sources.
80% max I think, depending on how strict your teacher is.
Also, you shouldn't link Wikipedia, use the citation in Wikipedia as the reference
-Dad
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Unknown at this time.
Probably will be hosted on the event server at some stage.
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Some more fixes.
CAS spawn still broken for now though.
Quote1.1.4 Release Candidate 2
- [TWEAKED] Reduced slightly AI skills on Tanoa, raised slightly AI skills on Altis/Malden.
- [TWEAKED] CAS pilots will have Role menu appear on respawn, instead of having to run long distance to access at an Arsenal crate.
- [TWEAKED] If you are a gunner in an armed offroad and get incapacitated, you'll be knocked out of the vehicle instead of remain on the gun.
- [FIXED] widthRailway config error when joining server.
- [FIXED] Arsenal could sometimes display gear for a role different to yours.
- [FIXED] Enemy transport helos would regularly de-spawn after dropping soldiers.
- [FIXED] Transport leaderboard was broken in 1.1.4 update.
- [FIXED] A Classic mode enemy HQ had a white flag instead of faction flags.
- [FIXED] Bug with players unable to join roles which were close to capacity. Ex. sniper (1 / 2)
- [REMOVED] Ear collector leaderboard (network optimization).
- [REMOVED] Obsolete leaderboard player registration code (network optimization).- 1
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Some fixes.
Quote1.1.4 Release Candidate 1 (A3 1.90 22/04/2019)
- [TWEAKED] Role selection pause menu button now hidden when disabled in parameters.
- [TWEAKED] OPFOR slots hidden when not available, by default.
- [TWEAKED] Role menu player list shows all players now, instead of only those in the selected faction.
- [TWEAKED] Added a "Close" button to Role menu.
- [FIXED] 1.1.4 patch broke the ability to respawn at FOB instead of base.
- [FIXED] Script error related to vehicle access and use of the new # command.- 1
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This update introduces the new Role Selection system that Quik has been working on.
This eliminates the need for the regular Arma 3 role selection lobby and allows players to change roles much easier.
When joining the server, you will skip the lobby and spawn as a standard Rifleman. From here, you can select a role from the menu.
Available slots for most roles increase when more players join.
As this is an experimental build, you are encouraged to report any issues to an I&A staff member (Teamspeak, Discord, Forum message) or on the bug tracker.
There will be more updates over the coming weeks to address some of the requests posted on the forums.
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1 hour ago, Jay said:@Fitz can u be I&As dedicated pilot again, we could do with another easy win
Ackchyually I didn't fly anything last time
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Fixed for next restart
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1nv4d3 4n 4nn3x l0un63 - 38-nova
'Kev will never ever get mod" Mitch 2K19 - 100203-big-kev
dont touch or else
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AI Difficulty and loss of new players
in Suggestions
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The jet spawns need to be checked and likely adjusted. Some people have been complaining for a while that there's way too many spawning, but I haven't really experienced that myself yet (outside of defends).
Weird. Usually there is red smoke before the jet even begins the bombing run. If not, it could be Zeus controlled, either way it shouldn't be bombing the same thing that many times.
If friendlies use heavy AT launchers like the enemy, the effect is the same. They both have active protection as well now, so there shouldn't be that much of an advantage for the enemy tanks.
The snipers are meant to be a challenge, they should be a priority target before landing a full heli near them...
The only thing related to difficulty that has been changed in recent months, is the defends, which are now harder. Jets have been the same, and apparently bad for a while. Overall AI difficulty has been the same for 6+ months. I don't know how standard AOs and missions can be perceived as suddenly more difficult?