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Marquez

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Everything posted by Marquez

  1. Marquez

    Any chance we could implement lockable backpacks/vests? Example : We've taken over enemy HQ and now have to defend it. Playing a medic role, casualty count starts to increase. While reviving fellow soldiers, cop a bullet & 'request a medic' option. Medkit is stolen by another player while i'm down, and when revived have no medkit to carry on reviving bleeding shot up players.
  2. Marquez

    Is this still working with 1.60?
  3. Marquez

    I agree with InfamousNova about having a lock/unlock feature via the Home Menu & Bleeding Out Menu. Unlocked after you've respawned and left your former body for clean up. Maybe making a Medkit unremovable from a Medic backpack regardless of locked/unlocked status, same way only a sniper can use sniper rifles, auto riflemen only using auto's etc. I haven't tried playing another role and using a Medkit to 'revive' a player, unsure if that even works? I've witnessed a few times in regards to the original post's example, a revived Medic minus his 'borrowed' Medkit happily (hectically) shooting away to defend the HQ, while others are bleeding out around him/her and offering some very hostile comments about 'not playing your role as a medic'. So that got me thinking about locks and stuff, and unlocking to give people access when needed. My example is just from a Medic's role and I'm sure it would be welcomed playing other roles. So, it's not a MAJOR issue, just would be a cool feature. Thanks for moving on this Quik, I know your always flat out man, and cheers to others for the feedback!
  4. Marquez

    Sounds good. I think the AGM mod had a 'Lock Backpack' feature??
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