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Marquez

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About Marquez

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  1. Marquez

    Is this still working with 1.60?
  2. Marquez

    I agree with InfamousNova about having a lock/unlock feature via the Home Menu & Bleeding Out Menu. Unlocked after you've respawned and left your former body for clean up. Maybe making a Medkit unremovable from a Medic backpack regardless of locked/unlocked status, same way only a sniper can use sniper rifles, auto riflemen only using auto's etc. I haven't tried playing another role and using a Medkit to 'revive' a player, unsure if that even works? I've witnessed a few times in regards to the original post's example, a revived Medic minus his 'borrowed' Medkit happily (hectically) shooting away to defend the HQ, while others are bleeding out around him/her and offering some very hostile comments about 'not playing your role as a medic'. So that got me thinking about locks and stuff, and unlocking to give people access when needed. My example is just from a Medic's role and I'm sure it would be welcomed playing other roles. So, it's not a MAJOR issue, just would be a cool feature. Thanks for moving on this Quik, I know your always flat out man, and cheers to others for the feedback!
  3. Marquez

    Sounds good. I think the AGM mod had a 'Lock Backpack' feature??
  4. Marquez

    Any chance we could implement lockable backpacks/vests? Example : We've taken over enemy HQ and now have to defend it. Playing a medic role, casualty count starts to increase. While reviving fellow soldiers, cop a bullet & 'request a medic' option. Medkit is stolen by another player while i'm down, and when revived have no medkit to carry on reviving bleeding shot up players.
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