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Kyroe

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Everything posted by Kyroe

  1. So... ive gotten a server. gonna trial it for a month to see if its worth doing or not. but im kinda looking for people as of now who would be interested in testing to see if runs as intended for the slots available. come next week I'm lookin for people would be interested in doing something a little more squad based and tactical. so yea. if you want to help test then give me a message here on the forums. but due to the slots available. only 20 can join at a time.
  2. Kyroe

    Tanoa is a dlc to be paid for as stated. majority of players do not own or want APEX in the oceanic region. Malden was a free dlc release. so there is no problem running that map if people enjoy it. So while would be fun and could in essence work. it lacks the amount of players in the region who do not want or own the DLC to play on said map.
  3. Kyroe

    I will only consider such things if the numbers are constant. for now. will keep it as is
  4. Kyroe

    While yes i potentially could have started this under suggestions. i placed it here instead as it will be more of a discussion topic then a suggestion topic. with that said. if you guys have some missions you would like to see on the server. leave the suggestions down below. (please note these missions will be scaled based on available players and numbers on server.)
  5. Kyroe

    I see what your getting at. but will only be making mentions on the forums alone as i had realised a mistake i committed. In the end though.. it all comes down to the end of this 1st month if it succeed's or not. if it doesn't then the server wont be around.
  6. Kyroe

    I would like to state right now. that this is no means a way of form of trying to poach anyone from the server's... I do apologise if people see it that way. All i am trying to do is bring another experience to the community... the choice is up to those who wish to try it out. and yes. the missions hosted will be once a week. training nights will be the same deal. so essentially. 1 mission a week. 1 training op a week... so the server will only be Open 2 times a week for a total of 4-5 hours (over both days together)
  7. Kyroe

    not til next week
  8. Kyroe

    So gonna host a training mission tonight if i get the numbers. if not. then it will be tomorrow instead. please PM me for info and details. mods needed are as follows CBA_A3 Task force Radio Operation: Trebuchet Ryan's zombies and demons Enhanced Movement
  9. Kyroe

    ok guys. 1 hour till training mission 2
  10. Kyroe

    will re run the training up tomorrow night at 8pm again (Thursday)
  11. Kyroe

    8pm is the time im gonna start it tonight. if i have enough people
  12. Kyroe

    yea. but for reasons. i'll get you guys to PM when you feel like joining in. cause it will be password locked. and will change each week.
  13. Kyroe

    AI difficulty scales. but ive noticed that vehicle AI are constantly peaked. so... might just be the infantry AI that scale.
  14. Largest squad to date for my Zeus missions
  15. Kyroe

    you would be surprised sometimes
  16. Kyroe

    lol. tend to be some I&A rp'ers at times. roleplaying a checkpoint...
  17. Kyroe

    only on I&A :P
  18. Kyroe

    that's already a feature for the fob if im not mistaken. if people stand around the fob. AI spawn and attack it. unless that was changed...
  19. Kyroe

    i like the idea's. but yet again. limitations as nova has stated. only 1 fob is active at a time. and change after a certain amount of AO completions. and as also stated players cannot change sides. gotta keep it limited to Nato side
  20. Kyroe

    sure. doesn't have to be big or large. can even be simple
  21. OK so some to most may not be aware. but the missions i have been creating have been part of a small campaign I've been running on the server. details as follows 1st Mission was a small and simple one. had to ambush an enemy convoy and return it to base. not much resistance. team successfully returned the enemies device to use. 2nd Mission. capture officer and secure Device plans. another simple mission. yet had some challenge. Aegis 3-9 acted swiftly and pulled the mission off before the officer could escape. 1 set of 3 plans have been acquired 3rd mission. infiltrate and steal a tempest device from the Pyrgos military base. The infiltration was a success. although acquiring the device was more trouble then expected. upon acquiring mentioned vehicle. the team came under heavy fire quickly. in the end they escaped with the device. that's is the 2nd device acquired. now the disassembling can begin Mission 3.5 [Classified] 4th Mission. CSAT became a little to aware and over protective. we had to cancel large scale ops for the time being. as such Aegis 3-9 intercepted and ambushed a CSAT and AAF meet. both parties were eliminated swiftly. 5th Mission. Military research base held the last tempest device and plans. as well as the last officer we needed. This was a heavily defended base but the assault was a success. Aircraft had little to no chance of flying within 4 km of the base. to dumb down the defence in simple terms. 4 cannons. 2 long range AA missile systems and 1 short range system with long range active radar providing feedback. Results were very pleasing base was eliminated. device secured. officer captured and the last set of plans acquired. 6th Mission. Progenitor device had been completed. enemy convoy ambushed. and replaced via Aegis 3-9 with their own vehicles. keeping the lead vehicle intact to allow entry into CSAT base. Upon successfully planting the device. Aegis 3-9 ex filtrated via an unguarded tempest transport. once clear of potential danger zone. Device had been remotely activated and such. rendering the CSAT base inoperable for the foreseeable future (details of destruction. uncontrolled weather phenomenon. ((electrical storm ranging into a 3 km radius)) unfortunately the device was destroyed in the progress. at least the lab coats collected as much data as possible before the destruction of the progenitor device. P.S Any and all players on server are welcome to join the missions. but must atleast join the briefing before mission start. some missions require specific objectives to be completed in order for the mission to go as intended. any unforeseen attacks or assaults can and will trigger the AI to be alert and greatly hinder the mission success rate. if you wish to join mid mission. join Aegis 3-9 and ask for a quick brief of the mission. P.S.S: the Missions scale based on numbers involved and size of AO.
  22. Kyroe

    good options. but given the AI and how their spotting works. they are OP with that BS. for example. look at the POW side missions. people get spotted pretty easily even while trying to stealth it. i do have a method of pulling it off but will require lots of micro managing. night time ops are almost always undo able due the fact time flies so quick during the night portion. that by the time i can set up a mission. the sun is already rising. the only mission i was able to successfully create was a vip rescue mission at molos. the team was rather small. 6 man team. civ's roaming around. and stealthy bandits sneaking around trying to find the vip to execute him. due to lighting, advantage was the team as the AI could only spot them when they stepped into the light. come day time. that advantage slips majorly. but appreciate the idea's though.
  23. Kyroe

    AO ops aren't my where i'd like to focus my objectives. as such i base my missions with specific goals in mind. while i have no problem with anyone partaking in the missions i place. they will need to read the task description. as such this is why i have set up an office to brief those eager from the start so they know what needs to be done. and because of how well my team has been performing thus far. they still have access to a kajman gunship they secured form an earlier mission if they deem it necessary to use. and as such. my missions are scaled based on numbers involved as well as keeping in mind the amount if people on server total. so in turn i have to be cautious about what i do throw against them. and now comes to the reason of this topic. i can only create so many missions before they begin to become stale. So any and all idea's are welcome. but setting up a small mission within the AO its self is not advisable to me. perhaps one of the other Zeus's can do something like that. as i personally aim for a slightly bigger mission and objective states to be completed also what i said about the gunship. goes for almost any vehicle they aquire. but are only supporting roles and therefore operated by AI when requested
  24. Kyroe

    taken into consideration
  25. Kyroe

    awesome. and to prove the fact of that i could turn that into a small scale mission. a rogue sniper training camp. *insert salute here*
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