Jets
As you all my well know jets can completely destroy a stratis wasteland server in the hands of a good pilot, which leads to complaining and whining for the removal of jets etc. But anyone who actually flys a jet knows how hard it can be to actually avoid aa's being fired at you as jets only get 5 sets of flares, which isnt much compared to a blackfoot which gets 10 sets. Any really good jet pilot will have to use the mountains and fly very low of the ground to avoid aa fire which i've seen only 4 pilots do on the entire time i have been playing on the server, others will be shot down after they lose all their flares and wouldn't of done much to impact the server. Jets are a high risk high reward item so lets keep them like that by adding them back in but making them 100k rather than 80k so you show on the map as a HVT, another thing that can balance jets out is the removal of atgm missles throughout the jet line up. These missles are ridiculously op and can kill any kind of enemy armor in one shot from over 5km's away without them knowing. An example of this is a enemy buying aa tank just for them to have it blown up right after being purchased by a jet, with the removal of atgm missles from jets it will give aa tanks a fighting chance as the pilot will have to use the 30mm cannon to kill the aa tank from a fairly close range. The removal of atgms from jets and the price hike i feel will help balance the server out abit more in jet gameplay aswell as tank gameplay.
Attack Helicopters (Kajman & Blackfoot)
Currently the kajman is one of the weakest air vehicles in the game as it is outclassed completely by the Xi'an VTOL i have no suggestions to balance the kajman as it already a weak vehicle and the price should stay the same. The blackfoot on other hand, oh boy the vehicle that is known for sniping fresh spawns from 4km away and overall a rage inducing vehicle when used in that way, you can't fix the players methods in this manner but you can increase the price to 80k aswell as another vehicle balance i will be explaining below which will rid the blackfoot users that sit 3km away and 2km up out of render distance recking the entire server with no counterplay. Overall these two vehicles are probably the easiest to shoot down as they are large and heavy and have a difficult time dodging aa missles from short range aswell as long range if the pilot is inexperienced. To counter auto hoverers use AT'S.
Tanks
These are usually the most useless vehicles on a wasteland server as one missle and the vehicle will usually explode, people tend to stay away from these as they have short life spans and are harder to use at long ranges. When a missle is fired at a tank there is usualy no counterplay it usually means you will die once the missle hits. What i suggest is a countermeasure to at rockets, dagrs etc.. By making the smoke screen of these vehicles deter guided missles whilst the vehicle is inside the smokescreen, this way it dosent make the tanks too op but also gives them a fighting chance, so if a missle has been fired at you use smoke and work out your next move, this gives tanks some counterplay rather then them being in the state they are now. Moving on to the blackfoot from before these are usually the main killer of tanks from long distances, when someone is using a aa tank againist a blackfoot, the blackfoot usually wins as it only requires two dagrs to destroy and the aa tank cannot do anything to avoid it, by adding the countermeasures to deter guided missles tanks can stand a chance againist blackfoots and other guided rockets. But any good blackfoot users will just fly close range and kill the aa tank as they have no time to react and pop smoke, making the blackfoot alot risker to use as it is vulnerable to aa fire close range and can easily be shot down by the aa tank. This countermeasure feature is also on King of the hill and anyone who plays it knows that is somewhat balances all vehicles and allows everyone a fighting chance.