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Posts posted by Nova
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On 6/24/2018 at 7:55 PM, Michael Steiner said:John who?
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i flew transport last night and an enemy shikra spawned. i was still able to dodge the missiles and land at the HQ which was in the midst of a defend. so i dont see the issue that people have.
all i see in these posts is that they dont know how to dodge missiles or just fly all together or understand how flares work
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epilepsy brought to you by 5 fps
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24 minutes ago, decibel_spl said:All those who are disagreeing with jets being removed, please consider if you don't want them to be removed because you like the jets, or because you genuinely find they help this infantry based I&A server.
I&A is a combined arms game mode. dont think it says anywhere its infantry based
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1 hour ago, James32 said:I cant tell what's lower, your FPS or Nova's IQ
lemme fix that for you
"I can't tell what's lower, your FPS or wastelands player count"
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5 hours ago, Eazy said:Ill add too, I thought the high player count last sunday on tanoa was due to the handful of players at the time who rejoined right after 6pm restart making server show similar #s long enough to trick some altis players into joining by mistake, luring more players who stayed longer than they mightv otherwise. idk if it was a similarly planned thing but it was on par with Tuesday turnout. If u get some 'spillover' into that 2nd server thered b more action i rkn
the way i see it. is that if players want to play with a smaller player count they will play on the tanoa server. i myself like many others love playing with a lot of other players despite the bad fps
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minecraft 2 looking good
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you fail already
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2 hours ago, Eazy said:Think itd be interesting to see both capped at 30/40/50 while scrubbing the civvies for extra opfor instead. (also a real tentative trial-run of tanoan forces with a speck more accuracy)
many people still dont have tanoa. we'd be cutting a lot of players off that dont have apex
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1 hour ago, pkisbest said:Instead more armoured assets or Helos should spawn in when numbers are this high.
<-------------- the server
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12 minutes ago, decibel_spl said:In summary it would be as follows for spawn pads:
- Ghost Hawk
- Ghost Hawk
- Ghost Hawk
- Taru / Huron
- Little bird / Hellcat
- Orca, Mohawk, Taru (transport)
personally i'd rather have
- Ghost Hawk
- Ghost Hawk / Hellcat
- Ghost Hawk
- Taru Lift / Huron
- Little bird
- Orca, Mohawk, Taru (transport)
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6 hours ago, War Machine said:what is Tanoa Tuesday?
on tuesday people get on the tanoa server
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11 hours ago, War Machine said:how does it decreases the player base; can you elaborate please?
as pk said people just dont want to deal with mods. even if you click 1 button and it works they dont. the other thing is that OCE doesnt have the playerbase for a modded I&A server. tanoa rarely gets more than 30 players on.
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57 minutes ago, webbie said:The Main and foremost reason this has not happened is it affects the player base.
the main reason i havent done it is coz i'm busy and i cant be assed in my free time. if someone else wants to step up to the plate then feel free
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18 minutes ago, War Machine said:Update on the inventory of both sling loaded ammo crates and vehicles. Since there is the new released Tanks DLC, I just noticed that the inventory for both ammo crates and vehicles is still lacking of ammunition for MAAWS. Aside from that, in my opinion, you should remove the weapons and all sorts of attachments inside those. We usually only need ammo and first aid kits.
you can customize inventory at the sling load area
18 minutes ago, War Machine said:Put more hostile infantries inside structures (i.e. buildings/houses) and infantries roaming the streets, and some enemy vehicles; either stationed or patrolling the streets to simulate an urban warfare scenario.
if you want to set the server on fire then sure we could do this
19 minutes ago, War Machine said:Since the radio tower seems like it doesn’t hold much purpose in the game aside from being a target for blowing up, I suggest that It could be instead made into a GPS Jamming Tower and should have a wide range of area of effect like being able to cover the entire AO.
we've talked about this a bit. could be cool
26 minutes ago, War Machine said:More specification of loadout for:
· Engineer/Recon Demolition Specialist – are the only ones able to equip satchel charges and explosive charges.
· Missile Specialist/Rifleman (AT) – are the only ones able to equip both guided and unguided AT’s and AA’s.
· Autorifleman/Gunner – are the only one able to equip Light Machine Guns
You have to remember that this is a public co op server so restricting things like this makes it more milsimmy. which some people want but other are here for some casual play.
27 minutes ago, War Machine said:Variety of hostile and task(s) in a given AO: If an AO is either held by CSAT or AAF, it could have a the tasks of seizing HQ, Destroying Tower and since they are a standing army; they could have their tanks, MRAP’s, AAA’s, APC’s, IFV’s, CAS(heli/plane). If it is held by insurgents, it is not expected of them to have an HQ or a Tower like the CSAT/AAF and they must not have tanks, CAS and IFV’s; however, an APC in guerilla paint is okay. The insurgents’ vehicle are mostly technical like an offroad or a 4WD with armaments.
this would be difficult to do i would imagine
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so why can you suddenly learn from your mistakes? whats changed?
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cool
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Sometimes standing against evil is more important than defeating it.
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yep good idea. lets change back and kill the playerbase again and go back to square one
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We were blown away by what we saw
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1 hour ago, pkisbest said:As a player of 2700 hours on Briggs...and Planetside itself. The server is more or less dying.
The recent changes with CAI and a new change has more or less ****ed any balance that used to exist.
peak times its still a lotta fun
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3 hours ago, McCain said:Didn’t they shut down Briggs though?
unless they shut it down last month which is when i last played then its still there
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1 hour ago, LuckyB33f said:im surprised you were able to load this video
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Easter Egg Changes
in Suggestions
Posted · Report reply
completely agree. i think fitz said a while ago that its a bit difficult to do since the easter egg vehicles have the same spawn script as the rest of the vehicles. so its hard to remove the need to activate them. dunno if hes doing anything on it