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Nevetos

Server Staff Manager
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Posts posted by Nevetos


  1. Philosophy, love it :D here we go...

    There is a place named Auroville where money does not exist, yet people are still happy to live there. But you probably aren't after an answer which is unrelated to normal 'western ideals'.

    You can read an entire article written by Australian Unity, the makers behind the Australian Unity Wellbeing Index, on this question.

    But here is my take:
    While you do need money to get your basics going, it doesn't go much further than that:- A roof above your head, some food, essential items, etc. These material things really don't increase happiness, but are somewhat necessary. Its sort of the foundation - its needed, it sustains everything on top of it, but no matter how fancy it looks, its still a foundation which you cant see. It makes no difference. 

    Having money (or fame) attracts girls, yes. But, not the kind that you really want. Run out of the money (or fame) and they all go running away - let them in too much and they'll stab you in the back. Sure, that isn't representative of everyone, but it does happen much more than expected.

    If your after a meaningful relationship, you wont need money. If your after some fun for a day and move on, just go to a bar. 

    What makes you happy are the things you spend most your life on. Your job, and your relationships (if any of those apply). If you don't like your job, you probably wont be happy. If you love your job, you'll be happy.

     

    One last thing on online personalities. No-one who wants online attention will show you what terrible things there are in their life. They will usually only show the best parts, and the most enjoyable. The same goes with married couples - yours isn't going too well in your eyes, but all your friends have such good relationships. 4/5 times, they will be thinking the same thing with their relationships. It is all a matter of perspective.

     

    Conclusion, it can buy happiness. But, it has a small limit and there are other aspects such as work and relationships (With other humans, or pets) which influence your happiness a lot more.

    • Like 1

  2. 42 minutes ago, Jack Ryan said:

    @envy

    Its mainly striders that I have seen it occur in. Police vehicles such as SUV's and hatchbacks manage to just knock civ's down when you speed past them.

    Could it be that they are either ejecting before they hit you or someone unflipping the vehicle while they are on top of the person?


  3. 31 minutes ago, Rat66 said:

    Can you move a storage box once its already been placed ? 

    Yes, just press windows key on it and remove it. It'll place it in your Y menu ready to be placed again. Just make sure that the storage box is empty before you move it!

    • Like 1

  4. 23 minutes ago, danman1501 said:

    I just wanted to go on the server and play medic but I saw that there are no medic public slots, how are the head of the EMS department supposed to know how good you are at being medic if you want to be whitelisted? 

    Do you think there should be an easier way to make money by playing medic?

    The devs will be implementing medic pubslots in the next update. Unfortunately medics haven't been the focus of any of the updates...


  5. 1 hour ago, Rat66 said:

     

     

    One would think RP would also imitate real life to a degree. In real life oversupply of any commodity drops the price.

     

    Ok. let us try to make it like a real economy. What I am trying to say here is that due to the limitations of this 'world', that is altis, the old market becomes obsolete and doesn't work. Yes, OVERSUPPLY will drop the price. Simple supply and demand laws tell us this. But, even if someone were to keep supply at 1 weed every hour, the market would still think it's being over-supplied and drops the price. But then of course we sell some other drug, and the market tells itself, oh this drug is getting boring... I want more weed, let's stick the price up! Oh and it's also making me long for some uranium... 

    Let's just leave out the fact that drugs are addictive and thus demand behaves a bit differently...

    So either, drastically increase the complexity of how prices are calculated, or keep it how it is with set prices.

    Lastly, my thing about the RP doesn't concern me that it's just so we can RP more, but because that is what the rules tell us to RP. If it's worthless to hold one drug field, then that makes cartels worthless and everyone should become either rebels, civs or cops. And it becomes a shoot em up between the cops and rebels with civs just acting as cannon fodder. Cannon fodder and hostages.

    • Like 1

  6. 2 hours ago, nclem said:

    @envy is the dynamic market being kept? (E.g if lots of salt is sold the price crashes). It's really interesting to take a look at the prices and plot your routes based on what processors/mines will be more popular.

    1 hour ago, envy said:

    Most likely will be added back in.

    While this might be interesting, it doesn't quite fit in with some role play background. For instance, it is a Cartels business to sell drugs - those they have claimed for themselves. But, if a cartel sells a few items they will be out of business until some other player sells other drugs - and a lot of them. That isn't a good business and would make the need for cartels void.

    If you say it was that way last update, yes it was. BUT, cartels didn't roleplay as cartels... they sort of took over the role of civilian contractors/out-of-sydney police.

     

    " Just keep in the back off your mind that you are cartels not rebels, you like the government and you are only do to the drug trade and defend your fields and your property at whatever measures you seem fit. "
    " You are the drug lords of Altis, your main job is be processing, collect drugs, and make sure your fields and processing areas are policed "


  7. Having both servers open was an emergency fix, judging from the reactions by some higher staff who were working on it. But, this is definitely in need of a fix.

    I'll mention this again, but to make the best out of the new server, it needs to be done in steps - with community input throughout every step. Only this way can you focus 100% on everything. Its also much easier and faster for devs as they have clear goals and don't jump from feature to feature.

     

    1. The first release of the beta should only focus on the mainframe - but the current dev build should still be used, just not updating other things. Don't start from scratch. Just so everyone is able to play and test it out.
        - The spawn points
        - Shop interfaces
        - Some gear/vehicles for all factions to test out each phase

    2. The next update should focus on Ranks within Police & Medics - quick one

    3. Next release should focus on Gears & Shops.
        - Police, Medic, Civ & Rebel Market
        - Police, Medic, Civ & Rebel Gear Shop
        - Police, Medic, Civ & Rebel Vehicle Shop

    4. The next release should focus on textures.
        - Vehicle Textures
        - Uniform Textures
        - Sign/Poster Textures

    5. The next release should focus on the Y Menu & Notifications.
        - Making sure everything is written in english & makes sense for why it appeared
        - Possibly a new/better layout for the Y Menu - both current & old are lacking/too colourful
        - Crafting

    6. Any subsequent updates should relate to firstly Map related updates.

    Bug fixing & editing of features relating to that step should occur & be implemented after each step. That is before moving onto the next!

     

    If you are concerned for player numbers, just note that most will rejoin once it is finished. If they are satisfied they will remain.  Else, they will leave. This comes from my own experience.

    • Like 2

  8. 2 minutes ago, Exodius said:

    Yeah use a fire service for the red slot !!

    good thinking dusty

    No no no no... Might be a great idea, but the execution won't work.
    Medics are always low on members & administration across Medics & Lifesaving has been at a standstill since a long time. You could add it into the normal medics, but not as a new role. Plus, all you could so far do is put out a vehicle that will probably be done before you get there.


  9. Here's what I think should happen. (Seeing as there is a large team behind making this rebuild, most things seem rushed, copied or just slightly edited from previous/other builds. Altogether - no offence here but the 'closed beta' really seemed like a closed alpha... Not a fault of the individual devs). This would allow strategic, precise feedback on one issue at a time, but most importantly organised work and like currently, a bit of here and there. It would help build a stable basis and THEN you can work on the aesthetics.

    1. The first release of the beta should only focus on the mainframe - but the current dev build should still be there, jut not updating other things. Don't start from scratch.
        - The spawn points
        - Shop interfaces
        - Some gear/vehicles for all factions to test out each phase

    2. The next update should focus on Ranks within Police & Medics

    3. Next release should focus on Gears & Shops.
        - Police, Medic, Civ & Rebel Market
        - Police, Medic, Civ & Rebel Gear Shop
        - Police, Medic, Civ & Rebel Vehicle Shop

    4. The next release should focus on textures.
        - Vehicle Textures
        - Uniform Textures
        - Sign/Poster Textures

    5. The next release should focus on the Y Menu & Notifications.
        - Making sure everything is written in english & makes sense for why it appeared
        - Possibly a new/better layout for the Y Menu - both current & old are lacking

    6. Any subsequent updates should relate to firstly Map related updates.

    Fix bugs etc. for each step after it is released - prior to updating the next step. This focuses the feedback on one area and things aren't missed. It may be worth giving everyone some starting money, and then reset all accounts after the beta has finished, or is of a playable level and then transfer their money.

    • Like 6

  10. 3 minutes ago, envy said:

    As it currently stands in the new build, Civ's only have names when you are really close, and I mean, 1m in front of them and when you ~ (tilde) key on them nothing pops up either. Cops do not have names either, nor do EMS. The only way cops will be able to distinguish other cops is their named BLUFOR dots on the map and when they are really close and tilde on them, safe to say 90% of shitty declarations and meta gaming will be abolished.

    How come EMS don't have a name tag above their head? They should not be impersonated, nor killed. So I see no reason to remove their name tag? Just as an added warning to anyone thinking of shooting that guy - especially now that we will get tactical vests.


  11. 1 hour ago, Pizda said:

    then there is always the issue were civs cant see who is trolling them e.g pulling them out of car.

    i think to fix this it should just should a butch of random number. 

    with these numbers the admins can just type them in and get their player UID ect

    Having something like their slot ID would be a bit easier to remember - but then again the same thing happens. They will just say: Oh, Civ 23 or 1093292393 was selling drugs, go get him.

    It may need to become a police procedure to not act on 'illegal' evidence i.e. search on the info of their name, rather than their clothing/looks.

    While this fixes some of it, it certainly doesn't fix the civ on civ issues. 

    From a medic perspective, we could do without names above their head, but direct text chat should still show their names and any dead people would also need a name so we can make sure which faction they belong to if the clothing is not showing, and if someone tells us not to revive person X, we should know who he is rather than jumping through 5 dead bodies asking if its this one... However, a medics name should be visible to all as to not confuse anyone.

     

    It really just comes down to pros and cons. Is it more beneficial to have the names so that they can be reported easier, or is RP more important?

    • Like 1

  12. 32 minutes ago, Gotenks said:

    I personally want Lifesaving to have more of a role as the EMS aswell I'm Director of LS and Executive of EMS and I love both. But the LS is lacking and think this might help it. We are on an island why not use the water around it aswell? Don't just have it land based. 

    In that instance I would suggest Pearling - deep underwater (windows key). [Illegal?]
    How about creating bottled water just like Kona Nigari (i.e. collecting it from the bottom of the ocean like pearls, then desalinating it to take out the salt & bottling it?) - make it worth more than the normal water tho. [Legal?]

    • Like 4

  13. For PD:
    A more immersive looking PD and/or processing area, as this is a high traffic area for players & to flow some Government grants into fixtures and fittings rather than lethal weapons. Public parking @ PD.

    CIV Spawning:
    The start spawn for civs should either be at (or both?):
    1) Airport -> Spawning in front of an airplane
    2) Harbour -> Spawning in front of a ferry

    Possibly include timed missions from this location, which give very little money but are quick to do. i.e. deliver the livestock (A kangaroo - as a play on the server name) to the houses in the town nearby.

    Talking about missions, if medics are spread out across altis, how about give them a small mission, worth  very little money, which just gives them the ability to patrol around and do things. Something like 'Do a health checkup on the person at location X' or 'Theres reports of a heart attack' or even just 'This person needs more meds'...

    • Like 1

  14. While punishing the trolls is a good thing, this does not remove the issue at hand. Punishing those trolls afterward will not take away the damages seen by us. Yes, we might get comp, but as medics this is very hard. Plus, I'm sure that many civs at the market do not expect this to happen and forget to take evidence.

    But, as medics we get even more problems regarding comp... If you say we make enough money - just don't. Money and time lost will always be lost.

    1. Our vehicles & its required content will always be below $50 000, unless it is a HEMTT or Stryder, or possibly hatchback.

    2. The time invested to place the required gear into the vehicle can not be comped.

         > And consequently, the time delay for us to respond to new emergencies afterward is also an issue to those that will need us.
     

    Now, adding a timer may be a good thing to slow down the trolls, but that just gives us the time to restock our cars, and after that get hit again. But there already exists a sort of timer - while the centrelink truck is out the civ can not take out a new one. Relogging over comes this, but would probably override the cooldown as well, unless a lot more effort and resources is put into this feature. Seems all quite pointless in my opinion. Just, giving medics a gun to just shoot them would help more, even if we had to go to helpdesk for rdm... (Slight joke, but has a lot of truth to it)
     

    But why does it need to be a HEMTT? That doesn't even fit in with a semi-city like RP, seems to fit in more with Tanoa and its semi-military setting.

    Truck Boxers, like suggested above would suit it much more, but would also make it harder to troll as:
    1) The front wheels break very quickly, so ramming multiple vehicles wont occur.
    2) It's smaller and is harder to use as a blockade.
    3) It is much lighter and can't be used as a pushing machine as much as a HEMTT or Zamack

    ZSpDGpF.jpg

    • Like 3
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