Jump to content

Corporal Kerry

Lifetime Donator
  • Content count

    126
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Corporal Kerry

  1. Corporal Kerry

    Why does Arma 3 not have colour NVG in 2035? This already exists and looks just fine, just a little grainy. This would be awesome to have. I do not know if you can script it... You can already buy full colour NV scopes in 2022. https://www.cafago.com/en/p-y12546.html?currency=AUD&Warehouse=CN&aid=gcapmaxautll&gclid=Cj0KCQjw3IqSBhCoARIsAMBkTb3-TZb4-t1d5rynxU4CsU6iFiukizceNdoqZVknHz8um5Lubx3hY3MaAokFEALw_wcB
  2. Corporal Kerry

    Help, we need CAS urgently, preferably a massive Nuke. CSAT tank factories are out of control!
  3. Corporal Kerry

    I think this is the coolest feature in Arma 3 DEV build, the ability to reshape the terrain. This would be very useful to make caves and rivers, or a runway extending into the ocean.
  4. Corporal Kerry

    But if you are using this mod, those who do not have it would see players moving on top of buildings and such and they would look strange. You do not need a mod for squad radar, just script it in.
  5. Corporal Kerry

    I need a goddamn medic!
  6. Corporal Kerry

    Cluster rounds would be too OP and leave EOD that would kill BLUFOR. Have laser guided rounds even worked in the past? Artillery like the Schorcher has a 60KM range, so it would not need to be close to the Area Of Operations to be used. Maybe add a couple of HE rounds, but cluster rounds would be too overpowered. Smoke would be useful though. Picture: Isreali Sholef artillery prototype.
  7. Corporal Kerry

    The medium-range AA missile launcher data-linked with a radar would be better than a CIWS. This has a good range and is more effective than a gun. If you had one mid-range AA missile defence it would have a longer range and provide better AA capability. It makes no sense that a NATO base has such lacklustre defences. In real life, bases have multiple defences to protect bases from attack. Use the MK21 Centurion and this should help greatly. The RIM-162 Evolved SeaSparrow Missile is more effective at longer range attacks on enemy air assets than a bullet. Even with radar assistance.
  8. Военные зверства. Как в Боснии. Никакого милосердия к пленным солдатам.
  9. Corporal Kerry

    Arma 3 is a very old game.
  10. Corporal Kerry

    The Marid has a strange translation for the countermeasures. Афганит Translates as Afghani. This is very strange indeed. But what is it supposed to be? Just a strange and weird name. Forgive me if it is supposed to be that. Screenshot. https://steamuserimages-a.akamaihd.net/ugc/753717586338464996/ED9015D869363C4EC2B03295BA9BDC47CE224396/
  11. Corporal Kerry

    Oh OK, it is "Afghanit". Sorry about that.
  12. Corporal Kerry

    If you are running the separate Contact optional DLC that has aliens, you cannot play online or use any other mods. So no aliens on I&A. But we can use the Russian Federation units and the new weapons. Just not the Spectrum device and the artifacts and the gravity anomalies.
  13. Corporal Kerry

    This is even older, from 2016. This shows the funny bug where the pilots had their hands in the hold gun animation.
  14. Corporal Kerry

    Install Arma 3 Samples to look for the skin samples if they are available.
  15. Corporal Kerry

    So, once the Contact DLC comes out, can we please replace the boring CSAT guys with these instead? https://imgur.com/a/wu7Y5g9 I mean, fighting CSAT is boring now, and we want something new. They have static guns as well, but you cannot assemble them yet.
  16. Corporal Kerry

    Invade and Annex Livonia is already in beta...
  17. Corporal Kerry

    You could add a couple more things, setting them as super simple objects, but I have found that in my experience, adding that much would lag, especially with 50 players on. Better to keep it simple.
  18. I have a strange bug in Invade and Annex. AI vehicles are invisible for me, but others can see them. I have a video that shows this bug in detail, the view distance covers the town, but the AI vehicle is not visible. But I have no idea what could be causing this at all. Video: I think this might be interesting. I wish I knew how to fix this, but someone else said they had this happen too. So I guess there might be a way to fix this. It might not be dynamic simulation though. I have no idea at all.
  19. Corporal Kerry

    NVM I turned off the Dynamic Simulation option, and now it is fine. Thanks.
  20. Corporal Kerry

    I am pretty sure the tube carries ammo. Try reusing a bipod. Should be able to.
  21. Corporal Kerry

    Slingloading a jet to the HQ. This should be very useful.
  22. Corporal Kerry

    BTW, this is the real life map of Livonia. https://en.mapy.cz/zakladni?x=17.3681450&y=49.2290957&z=13&base=ophoto
  23. Corporal Kerry

    I think the alien content is a separate DLC like the German one. But the map and assets like the suits and guns are normal DLC like APEX. So we can use all of that. Like the new Polish Mora and Covered offroad.
  24. Corporal Kerry

    It is in the game like APEX, the map will be locked behind DLC same as Tanoa, and assets will have watermarks like Marksman DLC weapons. But better than German DLC. And we already use Tanoa. It is the same deal.
  25. Corporal Kerry

    I think the new Poland aliens DLC would be a better choice in July. Comes with Russian and Polish uniforms and CBRN gear. 163 sq KM map. https://ibb.co/album/mRxviv And has nice buildings from DayZ.
×