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    Corporal Kerry

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    Corporal Kerry last won the day on October 16 2017

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    About Corporal Kerry

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    1. https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/ This is the upcoming third party DLC that has Cold War assets. How many of you will buy this DLC? I think we could use this to create a 80s aesthetic for missions that involve Gorbachev invading Altis or Noriega. Would this be a possibility, or would the $20 cost put off some people who do not want to buy DLC? As it looks to be very high quality. I mean check this out. "Willkommen in 1980s Deutschland! Set during the Cold War, the Global Mobilization DLC deploys you to the massive 419 km² Weferlingen terrain, available in both summer or snowy winter conditions. You’ll be able to engage in battle using 42 new vehicles and vehicle variants, 21 new weapons including weapon variants, and a ton of additional character assets. The DLC also features a 10-mission singleplayer campaign and 17 co-operative/competitive multiplayer scenarios."
    2. Corporal Kerry

      You can have weapon sway reduced while keeping stamina. player setCustomAimCoef 0.35; player setUnitRecoilCoefficient 0.75; Easy.
    3. Corporal Kerry

      They should add this in Third Party DLC that is coming soon. Patria AMV with 120mm mortar turret.... https://www.youtube.com/watch?v=tAvgVzAdhZc
    4. Corporal Kerry

      RHS AFRF would provide better enemies. Using the rhs_faction_msv faction would be cool. I think a Russian Federation invasion of Tanoa would be awesome.
    5. Corporal Kerry

      If you put this code in description.ext for the zeus mission file, it will delete corpses and objects on the ground after a while, this will help with FPS. corpseManagerMode = 1; // Default: 0 for SP, 2 for MP corpseLimit = 4; // Default: 15 corpseRemovalMinTime = 30; // seconds. Default: 10 corpseRemovalMaxTime = 40; // seconds. Default: 3600 wreckManagerMode = 1; // Default: 0 for SP, 2 for MP wreckLimit = 4; // seconds. Default: 15 wreckRemovalMinTime = 20; // seconds. Default: 10 wreckRemovalMaxTime = 40; // seconds. Default: 36000 (10 hours) minPlayerDistance = 0; // meters. Default: 0 The mission file lags after a while as it is not deleting mission junk like weapons and bodies. As well as all the stuff laying around arsenal crates.
    6. Corporal Kerry

      How to use the mortar like a professional To place a mortar, have the base backpack on your back and place the tube pack on the ground, then use the scroll menu option on the pack on the ground to build it. To fire without using the arty computer, just use the scope like this. Aim at a target and press F until the diagonal lines are gone. Now we can see there is a value for ELV, which is elevation of the mortar tube, and REL, which is the required elevation to hit the target. Just use page up and down to adjust the elevation until the values are as close as possible. Then fire and you should be right on target i was hitting short, but I adjusted the elevation down a bit and it made me shoot a bit further. You could fire smoke until the spotter reports you are on target, and then fire HE for effect. This will also work with a 155mm as well. But for I&A, we are concentrating on using a mortar. But this is only for LOS shooting. This should help you out if you are wanting to use the mortar and are interested in using it without the arty computer. BTW, this is a real life mortar computer. https://www.globalsecurity.org/military/library/policy/army/fm/23-91/ch6.htm
    7. Corporal Kerry

      LOL I guess not. I am not worried. Adding Quaktac script from the main server would be good, but might be a part of the I&A mission and may not be possible.
    8. Corporal Kerry

      RHSAFRF would be one to add, if we had that, we could add different enemies. CSAT are too armoured to fight fairly with an M16 or M4. RHSAFRF has the rhs_faction_insurgents faction, which would be a good alternative to boring CSAT. although the OPF_G_F faction is underused.
    9. Corporal Kerry

      can we wear UCP camo or only OEF-CP camo? Thanks.
    10. Corporal Kerry

      Maybe we could get proper ARENA protection in Arma 4. This is how it works in Real Life. https://www.youtube.com/watch?v=YpmcmKwWzYo
    11. Corporal Kerry

      We have not whitelisted the 5.7 mm suppressor yet. classname: muzzle_snds_570 I really need this and it would be popular with users of the P90. Thanks.
    12. Corporal Kerry

      This is the real reason you want RHS right? To get a grip on your blue tac-sac. https://i.ibb.co/DQ0BhHR/Arma3-x64-2019-02-17-11-48-30-717.jpg
    13. Corporal Kerry

      This is a nice video of the TOW missile armed HMMV gunners training on a range, you even get to see a screen showing the missile guidance, which is wire guided by very long wires from the launcher. I wish we had a Hunter with a TOW launcher. They seriously should get RHS to work on Arma 3, as they already added the TOW armed HMMV.
    14. Corporal Kerry

      Ironside players can get a Leopard 2 tank and a T-100 Black Eagle. Even a T-14 Armata if you are lucky. at the northern end of the base. Ironside spawn. A Schorcher is not very useful, unless you know how to direct fire. But they are not a thing you can drive around and blow up buildings.
    15. Made by Porsche. One versatile machine. You can mount any weapon on top of the turret. This is a TOW launcher in the Thumbnail. Apparently the CH53 Marines chopper can carry two at once.
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