Corporal Kerry
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Posts posted by Corporal Kerry
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But if you are using this mod, those who do not have it would see players moving on top of buildings and such and they would look strange. You do not need a mod for squad radar, just script it in.
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I need a goddamn medic!
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Cluster rounds would be too OP and leave EOD that would kill BLUFOR. Have laser guided rounds even worked in the past? Artillery like the Schorcher has a 60KM range, so it would not need to be close to the Area Of Operations to be used. Maybe add a couple of HE rounds, but cluster rounds would be too overpowered. Smoke would be useful though.
Picture: Isreali Sholef artillery prototype.
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The medium-range AA missile launcher data-linked with a radar would be better than a CIWS. This has a good range and is more effective than a gun. If you had one mid-range AA missile defence it would have a longer range and provide better AA capability. It makes no sense that a NATO base has such lacklustre defences. In real life, bases have multiple defences to protect bases from attack. Use the MK21 Centurion and this should help greatly.
The RIM-162 Evolved SeaSparrow Missile is more effective at longer range attacks on enemy air assets than a bullet. Even with radar assistance.
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Военные зверства. Как в Боснии. Никакого милосердия к пленным солдатам.
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On 12/30/2019 at 7:00 PM, BridTheAtl said:back when this was the causal thing to see
Arma 3 is a very old game.
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Oh OK, it is "Afghanit". Sorry about that.
QuoteThe complex of active defense (KAZ) of the new generation "Afganit", thanks to integration with other airborne systems, makes the Russian tank T-14 "Armata" invulnerable to enemy shells and missiles. Many of the solutions used in it have no analogues with NATO armored vehicles.The active defense system of the tank does not just prevent the missile from hitting it by masking the target or by exposing electronic, thermal or optical interference - it destroys the threat on approach by firing cumulative elements towards it. KAZ is much more effective than dynamic protection, since it is already triggered after the contact of the ammunition with the tank and is neutralized with the help of tandem cumulative ammunition. In addition, the dynamic defense is unable to withstand one of the most formidable anti-tank weapons - armor-piercing shells. And KAZ can weaken the impact of a projectile (essentially a metal nail flying at great speed, whose task is to break through armor and create chaos inside the tank) or change its trajectory.
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The Marid has a strange translation for the countermeasures. Афганит Translates as Afghani. This is very strange indeed. But what is it supposed to be? Just a strange and weird name. Forgive me if it is supposed to be that.
Screenshot.
https://steamuserimages-a.akamaihd.net/ugc/753717586338464996/ED9015D869363C4EC2B03295BA9BDC47CE224396/
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If you are running the separate Contact optional DLC that has aliens, you cannot play online or use any other mods. So no aliens on I&A. But we can use the Russian Federation units and the new weapons. Just not the Spectrum device and the artifacts and the gravity anomalies.
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This is even older, from 2016. This shows the funny bug where the pilots had their hands in the hold gun animation.
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Install Arma 3 Samples to look for the skin samples if they are available.
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Invade and Annex Livonia is already in beta...
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So, once the Contact DLC comes out, can we please replace the boring CSAT guys with these instead?
I mean, fighting CSAT is boring now, and we want something new. They have static guns as well, but you cannot assemble them yet.
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You could add a couple more things, setting them as super simple objects, but I have found that in my experience, adding that much would lag, especially with 50 players on. Better to keep it simple.
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I am pretty sure the tube carries ammo. Try reusing a bipod. Should be able to.
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Slingloading a jet to the HQ. This should be very useful.
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BTW, this is the real life map of Livonia.
https://en.mapy.cz/zakladni?x=17.3681450&y=49.2290957&z=13&base=ophoto
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I think the alien content is a separate DLC like the German one. But the map and assets like the suits and guns are normal DLC like APEX. So we can use all of that. Like the new Polish Mora and Covered offroad.
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It is in the game like APEX, the map will be locked behind DLC same as Tanoa, and assets will have watermarks like Marksman DLC weapons. But better than German DLC. And we already use Tanoa. It is the same deal.
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I think the new Poland aliens DLC would be a better choice in July. Comes with Russian and Polish uniforms and CBRN gear.
163 sq KM map.
And has nice buildings from DayZ.
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If you want a new map for the Zeus, we could use the Poland map in the new DLC coming in July.
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New DLC announcement on Thursday apparently, we should see what it offers...
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Fawks' Enhanced NVGs
in Suggestions
Posted · Edited by Corporal Kerry
Added detail. · Report reply
Why does Arma 3 not have colour NVG in 2035? This already exists and looks just fine, just a little grainy. This would be awesome to have. I do not know if you can script it...
You can already buy full colour NV scopes in 2022.
https://www.cafago.com/en/p-y12546.html?currency=AUD&Warehouse=CN&aid=gcapmaxautll&gclid=Cj0KCQjw3IqSBhCoARIsAMBkTb3-TZb4-t1d5rynxU4CsU6iFiukizceNdoqZVknHz8um5Lubx3hY3MaAokFEALw_wcB