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Corporal Kerry

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Posts posted by Corporal Kerry


  1. Why does Arma 3 not have colour NVG in 2035? This already exists and looks just fine, just a little grainy. This would be awesome to have. I do not know if you can script it...

    You can already buy full colour NV scopes in 2022.

    https://www.cafago.com/en/p-y12546.html?currency=AUD&Warehouse=CN&aid=gcapmaxautll&gclid=Cj0KCQjw3IqSBhCoARIsAMBkTb3-TZb4-t1d5rynxU4CsU6iFiukizceNdoqZVknHz8um5Lubx3hY3MaAokFEALw_wcB

    • Like 1

  2. Cluster rounds would be too OP and leave EOD that would kill BLUFOR. Have laser guided rounds even worked in the past? Artillery like the Schorcher has a 60KM range, so it would not need to be close to the Area Of Operations to be used. Maybe add a couple of HE rounds, but cluster rounds would be too overpowered. Smoke would be useful though.

     

    sholef.jpg

    Picture: Isreali Sholef artillery prototype.

    • Like 1

  3. The medium-range AA missile launcher data-linked with a radar would be better than a CIWS. This has a good range and is more effective than a gun. If you had one mid-range AA missile defence it would have a longer range and provide better AA capability. It makes no sense that a NATO base has such lacklustre defences. In real life, bases have multiple defences to protect bases from attack. Use the MK21 Centurion and this should help greatly.

    The RIM-162 Evolved SeaSparrow Missile  is more effective at longer range attacks on enemy air assets than a bullet. Even with radar assistance.

    220px-US_Navy_100723-N-5528G-014_An_Evol

    • Wesmart 1

  4. Oh OK, it is "Afghanit". Sorry about that.

    Quote
    The complex of active defense (KAZ) of the new generation "Afganit", thanks to integration with other airborne systems, makes the Russian tank T-14 "Armata" invulnerable to enemy shells and missiles. Many of the solutions used in it have no analogues with NATO armored vehicles.

    The active defense system of the tank does not just prevent the missile from hitting it by masking the target or by exposing electronic, thermal or optical interference - it destroys the threat on approach by firing cumulative elements towards it. KAZ is much more effective than dynamic protection, since it is already triggered after the contact of the ammunition with the tank and is neutralized with the help of tandem cumulative ammunition. In addition, the dynamic defense is unable to withstand one of the most formidable anti-tank weapons - armor-piercing shells. And KAZ can weaken the impact of a projectile (essentially a metal nail flying at great speed, whose task is to break through armor and create chaos inside the tank) or change its trajectory.

     

    • Like 1

  5. The Marid has a strange translation for the countermeasures. Афганит Translates as Afghani. This is very strange indeed. But what is it supposed to be? Just a strange and weird name. Forgive me if it is supposed to be that.

    Screenshot.

    https://steamuserimages-a.akamaihd.net/ugc/753717586338464996/ED9015D869363C4EC2B03295BA9BDC47CE224396/


  6. If you are running the separate Contact optional DLC that has aliens, you cannot play online or use any other mods. So no aliens on I&A. But we can use the Russian Federation units and the new weapons. Just not the Spectrum device and the artifacts and the gravity anomalies.

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