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Corporal Kerry

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Posts posted by Corporal Kerry


  1. 2 hours ago, Zombine45 said:

    I can't imagine a situation, ever, where you need that much carrying capacity. Are you carrying ammo for you and 10 mates with all that storage?

    I can just imagine the rage if stamina was forced on for even one day. :babyrage:

    Some players do not mind forced stamina. 77 JSOC server has stamina forced on, and it has 50 players on. So they can adapt. But plenty players use bergens.


  2. The VLS system has the Arty computer, and is accessible by UAV op, so only the UAV role can access the MK45 120mm gun and the VLS system. So if we added the VLS turret, then UAV operator would become FSG as well. I am not sure how this would work. The new s400 launchers could be added as an alternative to the Tigris, but they need a LOT of room around themselves to turn the launchers. The bounding box is very large. I have not tested them but the rockets should be harder to avoid than standard AA. The ship itself cannot be driven but can be landed on with a heli, then you could walk inside and get ammo, if there was a arsenal crate inside. maybe spawn it sometimes as alternative to FOB as a offshore assist. But the weapons are UAV Operator only, so we need to consider that. But a nice free addition. mk45 120mm gun does not have arty comp and is direct fire only. If the base AA spawned on the ship, in the harbor, this would free up space in the base. Just a suggestion.

    • thinking3d 1

  3. https://ibb.co/iyzwKy
    https://ibb.co/cXNu6d
    https://ibb.co/cKFssJ
    https://ibb.co/cWpJXJ

     

    Check this out. A new destroyer for jets DLC in dev build. You can walk all the way from the rear pad to the bridge. And there is a new Vertical launch system and a 120mm gun to mount on it. When this comes out could we create a HEMMT 120mm mobile gun system? I am not sure if the server could use this at all. We have not gone with the carrier, but maybe the components could be used with attachto. And we are also getting s400 long-range SAM systems and radar for OPFOR and BLUFOR.

    https://ibb.co/nGBXsJ

    As well as a boat-rack, and briefing desk + screen. The big square thing is the vertical launch system for guided rockets. No navy uniforms yet tho.

    • Like 4

  4. I have thrown up a small server running APEX ed and RHS. If you wanted to try this out with RHS weapons, this should work out well. I am not sure about posting the IP though, I am not sure if we can advertise a server on this forum. Would peeps be interested in trying out APEX ed with RHS weapons? I can post server info if I am allowed to. It is running Sector Control on Altis.

    • Like 2

  5. New unguided launchers are 9K115 Metis.

    And M3E1 MAAWS unguided launcher. https://en.wikipedia.org/wiki/Carl_Gustaf_recoilless_rifle#/media/File:M3E1.jpg

    Multi-role Anti-armor Anti-tank Weapon System.

    Also a offroad with a SPG-9 unguided HEAT and HE launcher with 20 rounds each. And a AAF AA light IFV.

    The Rhino with the 120mm gun can be para-dropped from a Blackfish transport. As well as the AAF light IFV.


  6. Only thing is the gun barely recoils when fired, but I hope they fix this. There is no screen for the gunner to look at to see the targeting of the main gun like an Abrams, but you right-click to switch to the gunsights. But this is a good incentive to use the first person view for more immersion. Tigris and T-100 labelling of switches is in Russian, the Kuma labeling should be in German instead of English, maybe they changed it for the export market. The Slammer (Merkava) interiors should be in Hebrew.

    Here is a video. https://www.youtube.com/watch?v=bBdaY_pdOT8

    • thinking3d 1

  7. The GBU bombs in the Tanks DLC release will be lock on after launch. This means that they will acquire a lock on after drop in the general direction of the lase. But they could conceivably get confused and hit a lase by [3MK_Vixer#Raze instead and hit friendlies. How are we going to manage this in terms of restrictions? Should be just keep the existing familiar behavior or will we just reeducate the players on the new system. At least the top-down attack on the Titan launcher that is coming will be useful in an urban environment. But having the bombs seek out their own lase might be a problem. What do you think?

     

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