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Everything posted by Humaine
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Yep all fixed for me too. Thanks Fitz
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Thanks Fitz ?
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I also seem to be having this issue, with vehicles and with the creates that you can edit the load. Did anyone find the solution?
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Well done Snohman, that was a great op. ? Pity i didn't record it. ? I enjoyed doing support, recon and ground pounding with @Jayb , @bonob and the others. Although some complained ? about not having the support, I didn't know that ammo could be loaded from the APCs and that was their function till later in the game. (Doh!) But anyway they should have made a request for the apcs to be in a position to do this, before moving. ? But other then that, It was a great op. I would like another one of these tank missions, and I'll run support again. ?
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I also would like to add an addition to the player class to Medical Drone/ Support UAV Operator. They would have no access to armed UAV/Drones.
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I've never tried to find it, but does the FOB have a vehicle inventory depot like we have at the main base? I was playing last night and found a few players that load up their vehicles before heading out, and wondered if we could resupply at FOB. If not, is it something that could be added? Also the addition of extra supplies, like the revive kits and the ammo boxes, are bloody handy but not many know they are there to load into your vehicle.
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Here's a Vid of the operation on last Sunday... 2 choice to choose from: Long Version Short...ish Version
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I think it might be part of the scripting, that militia do spawn in trucks or squads do appear close to your location, if you stay in a position for too long near an AO. I think, from times I've been a sniper, I've placed tripmines and claymores near me to keep the area "safe". (which doesn't work lol) As to the rest of the thread, I like more CQB and if I'm not a Sniper/Marksman, sitting on a hill popping off the enemy is boring af. As infantry I think we should be always pushing forward, getting to an objective, clearing it and regrouping/moving to the next. Reporting difficult targets to the snipers, the tanks and CAS... As for scopes, as a medic I mostly use the RCO but I do however keep the Nightstalker in my backpack, as its handy in many situations.
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Yea... not helping, when you trying to be all secret squirrel, but forget that you have no silencer. Been using it on Tanoa, which announces to all around me that.... I AM HERE!... ?
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Bourne's Group had a difficult mission...
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Single use tanks sounds good. Not sure on kuma, but I think light armored tanks and APCs should also be added. They could be spawned by bringing the Vehicle Repair Hemtt to the FOB.
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How to: Setup your Kit
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How to: Load inventory into a vehicle.
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If you just want to load up the vehicle at the Inventory Bay.... A quick how to...
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Did the I&A servers ever had spectator slots? Did it cause issues on the server? I liked recording Operation VT... and would like to do more of it...
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Thanks @Fitz Had a play with it during the last couple of days ? Anyone say out of body experience? Spiritwalking.. LOL
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No worries... A bit more practice with the camera system and I'll get you guys some decent footage.
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Yes thanks fitz, I would be interested ? But only if its not gonna cause any issues with the servers.
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We were playing Tanoa last night and Pants had an interesting glitch....
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Yea it was... and its ok to shoot a fellow player if they give you the ok first and only if they are stuck in a glitch. And I thought an cheesy song by the Hoff was needed.... lol https://www.youtube.com/watch?v=ZTidn2dBYbY And thanks Swordster. No worries, I'll tell Pants when I see him again.
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Hey guys, Here's the footage of what I captured on the night. I only captured what I could see, and I hadn't used the camera mod before, that was being used during the event. So if you suffer motion sickness... not sure if you want to watch. lol It won't be as polished as Production team, but here it is:
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I hadn't used it before until recently when I was on a WW2 mod server, and it was really handy moving through the wreckage of a town, but yea I can see the issues even in that video I posted.
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Hey Guys, I know you guys want to keep I & A as vanilla as possible, but can I possible suggest adding Enhanced Movement to the server? can it be patched in server-side? I read that it can be glitchy, but it seems more realistic if you can climb over a chest high wall, instead of running all the way around it, as you find often on Tanoa. Would be nice if we could ?
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Still... it looks cool when you bound over a fence... Lol ... Lets hope the next version of Arma might include something like this integrated...
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I've added Mods to a server that doesn't require the mod being used client side. Quicksilver's Reload mod is an example.