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James32

Senior Management
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Everything posted by James32

  1. Hello Everyone! We are excited to announce that StrayaGaming is officially adding our Rust server as full and permanent fixture in our service line-up. Rust is an exciting prospect for us as we've seen the server grow from the ground up, starting as a small popup requested by a few people to a full project and now to a full service. Especially impressive was the slow organic growth of the server from very humble beginnings, and over the past 6 months has slowly but surely accumulated a player-base, and then in the last month the numbers have very rapidly exploded. At present the server slot count is 80 but if we see the server reaching this cap we are more than open to expanding the slot count to accommodate our player-base. Given his major position driving the direction and development of the rust server @iamjack will be taking the administrator role as well as being the primary point of contact for any technical or core gameplay issues on the server. We are however on the lookout for a handful of moderators to assist him and help deal with in game issues that may arise, and as such we now also have staff applications open on our forums for this position. We are always looking for dedicated enthusiastic staff to help moderate and influence the direction of the server. For those interested, the staff application form can be found here. I would like to thank @iamjack, @Asnee and @Mitchin particular for all their work in both running and administrating the server and helping nurture its progress to a full service. Owing to its full service status, rust also gets a place in our support systems. You can now access a variety of ticket types related to rust via our forum support section as well as our discord bot tickets. We recommend discord tickets for any rust issues you have but our teamspeak helpdesk is also more than happy to take your issues and help you get the help you need. For those who wish to connect to the server you can connect with the ip: rust.straya.life or search "strayagaming" in the community server lobby. In addition you can now find the most up to date rules for the server here:
  2. James32

  3. James32

    Altis Life v11.6.1

    Hey everyone, just a minor update to re-balance some things slightly and add some new banks to our rotation, these are just the beginning and we hope to add many more soon! ANZ Bank Bendigo Bank
  4. Hey everyone, just a minor update to re-balance some things slightly and add some new banks to our rotation, these are just the beginning and we hope to add many more soon! ANZ Bank Bendigo Bank View full devblog
  5. James32

    Altis Life v11.6

    Hey Guys, Back on track for more regular updates we bring you altis life 11.6. The core feature of this update is our newly created custom bank system. Instead of the banks being part of the map the banks are now created when the server boots via code. This allows us to create a pool of banks and then select a set of 2 random banks (in addition to pharma, R&D and fed which spawn every restart) from the pool of banks we have built to spawn each restart. In addition we have several fixes and map changes.
  6. Hey Guys, Back on track for more regular updates we bring you altis life 11.6. The core feature of this update is our newly created custom bank system. Instead of the banks being part of the map the banks are now created when the server boots via code. This allows us to create a pool of banks and then select a set of 2 random banks (in addition to pharma, R&D and fed which spawn every restart) from the pool of banks we have built to spawn each restart. In addition we have several fixes and map changes. View full devblog
  7. James32

    Altis Life v11.5

    Hey Guys, Here it finally is, the long delayed and much demanded Altis life 11.5 update, containing some huge changes that should make everyone happy! This is probably the largest update we've had in terms of raw content, So from all of AL Senior and the dev team we hope you enjoy! Also considering the major changes several rules have been revised so please read them again Adrenaline System We've added a new revive system to allow civ to civ and cop to cop reviving in combat. The adrenaline consumable is purchasable from any good store, and allows you to revive a team-mate by using it while looking at their body. The action takes 1 minute during which you cannot move/shoot ect so think carefully before you start using it. Once a player has been revived using the item they will have 15 minutes to get to shady/the hospital before they die again. Being revived by a medic or admin also clears the death delay. You can see the action below Gang Fund System: Gangs are now persistent and cannot be disbanded. As part of this we have added fully persistent gang funds, any gang member can add to them. These funds can then be optionally used in stores directly by any gang member who has their local setting on. Note the gang leader also needs to enable spending the funds to prevent griefing/someone spending all the money. You can find your personal use gang fund toggle in the settings menu. The two buttons can be seen below: We also of course have our Preview video by Armando!
  8. Hey Guys, Here it finally is, the long delayed and much demanded Altis life 11.5 update, containing some huge changes that should make everyone happy! This is probably the largest update we've had in terms of raw content, So from all of AL Senior and the dev team we hope you enjoy! Also considering the major changes several rules have been revised so please read them again Adrenaline System We've added a new revive system to allow civ to civ and cop to cop reviving in combat. The adrenaline consumable is purchasable from any good store, and allows you to revive a team-mate by using it while looking at their body. The action takes 1 minute during which you cannot move/shoot ect so think carefully before you start using it. Once a player has been revived using the item they will have 15 minutes to get to shady/the hospital before they die again. Being revived by a medic or admin also clears the death delay. You can see the action below Gang Fund System: Gangs are now persistent and cannot be disbanded. As part of this we have added fully persistent gang funds, any gang member can add to them. These funds can then be optionally used in stores directly by any gang member who has their local setting on. Note the gang leader also needs to enable spending the funds to prevent griefing/someone spending all the money. You can find your personal use gang fund toggle in the settings menu. The two buttons can be seen below: We also of course have our Preview video by Armando! View full devblog
  9. James32

    Altis Life v11.4.2

    Hey guys, Just a minor update to address some bugs and make some balance adjustments, including price changes
  10. Hey guys, Just a minor update to address some bugs and make some balance adjustments, including price changes View full devblog
  11. James32

    Altis Life v11.4.1

    Hey Guys, Just a small update to adjust some things/fix some bugs
  12. Hey Guys, Just a small update to adjust some things/fix some bugs View full devblog
  13. James32

    Altis Life v11.4

    Hey there everyone, Today we're releasing our next gameplay update for AL. The goal of this update is to both add a bunch of new guns and gear along with several changes to mechanics that we hope encourage a more enjoyable combat experience. A large component of this is a large rework of MRAPs, which our friendly AL admins discuss here I would also once again like to thank our map dev @Chadd for his hard work!
  14. Hey there everyone, Today we're releasing our next gameplay update for AL. The goal of this update is to both add a bunch of new guns and gear along with several changes to mechanics that we hope encourage a more enjoyable combat experience. A large component of this is a large rework of MRAPs, which our friendly AL admins discuss here I would also once again like to thank our map dev @Chadd for his hard work! View full devblog
  15. James32

    Altis Life v11.3.1

    Hey there, Just a few bug fixes/miscellaneous fixed today, most notably an issue discovered with the t5 drops from R&D. A bug was discovered where any R&D more than 15mins into a restart would not spawn t5's. I will also include the fixes from the hotfix yesterday.
  16. Hey there, Just a few bug fixes/miscellaneous fixed today, most notably an issue discovered with the t5 drops from R&D. A bug was discovered where any R&D more than 15mins into a restart would not spawn t5's. I will also include the fixes from the hotfix yesterday. View full devblog
  17. James32

    Altis Life v11.3

    Update Summary Today we bring you our major AL update that has been weeks in the making, we hope you enjoy it! Main talking points include, a rework of how the KOS shop system works, integrating it with the capture point system, buffs to some runs and money rewards for capture points. We also have a huge buff to R&D, it will now include t5 guns in the reward crate, along with 5 mags for any guns spawned. New KoS Mechanics KoS store is now built into capture point 1. When a gang captures the point, they open the KoS store for 15minutes for their gang. After 15minutes the point will automatically neutralize and can be captured by another gang or defended by the police. Police can also neutralize the point to end the KoS store access early. Screenshots/Map Changes New Pharma Layout New R&D First Laptop Compound New Capture Point Layout New KoS Zone
  18. Update Summary Today we bring you our major AL update that has been weeks in the making, we hope you enjoy it! Main talking points include, a rework of how the KOS shop system works, integrating it with the capture point system, buffs to some runs and money rewards for capture points. We also have a huge buff to R&D, it will now include t5 guns in the reward crate, along with 5 mags for any guns spawned. New KoS Mechanics KoS store is now built into capture point 1. When a gang captures the point, they open the KoS store for 15minutes for their gang. After 15minutes the point will automatically neutralize and can be captured by another gang or defended by the police. Police can also neutralize the point to end the KoS store access early. Screenshots/Map Changes New Pharma Layout New R&D First Laptop Compound New Capture Point Layout New KoS Zone View full devblog
  19. James32

    Today I take over. 1 React = 1 supporter for my mutiny against violent dictator Red. Too long has he ruled with an iron fist
  20. James32

    No.
  21. James32

    Altis Life v11.2c

    Hey guys, Today's update is a minor patch to introduce the new cop ticket list and several changes to GB2, and some small changes to westpac courtesy of @Chadd. We hope to have a more major gameplay update out over the weekend.
  22. Hey guys, Today's update is a minor patch to introduce the new cop ticket list and several changes to GB2, and some small changes to westpac courtesy of @Chadd. We hope to have a more major gameplay update out over the weekend. View full devblog
  23. James32

    trying to poach wasteland's players
  24. James32

    Altis Life v11.2b

    Hey, Just a fix for a few oddly persistent bugs that should hopefully make everyone a bit happier.
  25. Hey, Just a fix for a few oddly persistent bugs that should hopefully make everyone a bit happier. View full devblog
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