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Everything posted by Dogofwar
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As the title suggests, I would like to suggest the ability to select between the Y-32 Xi'an (Transport) or the V-44 Blackfish (Transport) when activating the vehicle. Neither VTOL provides a better experience, with both topping out at around 700kph, with the only difference being that the blackfish carries 32 passengers compared to the 17 that the Xi'an carries. By implementing this it will allow VTOL pilots to choose the VTOL that they prefer providing a better experience for infantry getting to the AO.
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The only time you have too much fuel is when you're on fire.
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FOB trenchfoot doesn't spawn vehicles even when fully activated and FOB Monash doesn't activate when crates are dropped at its location added: FOB hopeland doesn't take crates either
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i agree with Bread
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Should we go get the bad guys, maybe? Just a suggestion.
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The Easter Bunny ate all of the carrots we left for him. What a pig.
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Instead of removing it relocated it to a better location in that area, because when it comes to missions up there i can be really handy.
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Hi All, Here's a solution to the topic of CAS Jets to CAS Helicopters is that both do well at there job. i have listened to many arguments on both sides from my time on the server and i feel that this would be the best solution. before we start I like to fly both the Jets and helicopters so i hope to come at this argument from both angles. CAS Jets have the capability to quickly fly in drop it pay load and be out the other side of the AO in a matter of seconds, they have there ups and downs as the single pilot is required to watch for AAA, find their target and fly the jet all at the same time and having a higher chance of dodging AA. Whilst, CAS Helicopters lack in the ability to fly through the AO at speed, they make up with the ability to precisely drop massive payloads and deal with multiple targets, they lack the ability of armor and dodging AAA. All the CAS Helicopters if it was the Blackfoot or the Kajman they both can easily be brought to the ground by AA. Especially the Blackfoot which is made of 'paper mache' and can be brought down by a simple HMG or armed qilin. In total, both assets have have the ability to replace each other in different areas, though it in all comes down to the player and what they want to fly. I propose a simple solution to this topic, when a user loads into the fighter pilot slot they are present with a computer that gives them the option to either select AA Jet or CAS Jet. simply add a option that gives them the option to select CAS helicopter. By doing this would increase team work on the server as if they select CAS Helicopter their gonna need a gunner (AI: take alot of skill to efficiently gun with, and id still leave available for those who want). They still need to be called in by UAV or Infantry on the ground. Now as for the AA Jet, the Helicopters could never replace them they its role can be filled in by and infantry and would be if it was necessary. you see at the moment on the server due to us having Jets infantry don`t need to carry AA launchers or drive the cheetah as they have a Jet. but if they were put in a position on needing to actually carry a launcher to deal with enemy Jets they would. This would again bring more team work onto the server. Thanks and please leave an ? if you agree or an ? if you don't
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Humaine you should put that as a poet in the guides area
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great work persona
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I think even though this is a great idea, it is a bit to much for the IA community. We got to remember that a lot of new players join straya to try out arma and have fun. Putting restrictions that harsh would, I feel severely affect the player base. But if straya was to make there IA a lot more serious that would be an awesome system to implement.
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CAS Jets dont despawn when pilots dc. they dont count peoples jets, i just spawned a jet in and it said spawning 0/3, this being the first time iv gotten on the fighter pilot role today. Transport points work though
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Seems that the system for CAS count is working but, still logging off and the jet not despawning is still there
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i like the idea of being able to change role without having to go back to the lobby. But against the adding limit equipment would take away from the aspect of Straya IA. Plus who doesn't like wookie medics touching you all over.
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Pumpkin Eater
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Possible to add like 3 AI to ironside so that they dont steal the infantrys AI to drive and gun thier tanks
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True, though if we could limit it to like one AI a tank and have like only 2 AI could fix that issue
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Yes but it can only be used by iron side which should mean that the AI can't get in it yet I saw it
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There was a rhino our there today being operated by AI and a random player (checked that it want admin)
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i`m suggesting a script that allows for the Rhib and little sub to be loaded into the back of the vehicle blackfish. This could be done by have the mini sub or Rhib be towed by the Hemtt and loaded into the blackfish like the fuel, ammo and repair containers are. Also another mission that has to do with water, or having to hit some of the small islands to secure an objective, by doing this letting the use of boat and the mini sub be a option
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True But they could also do with a new aspect in the game, putting it in with a group of AOs on the ocean would allow for boats to be used to get from the fob to the ao instead of prowlers and off-roads but this also would be difficult due to the AOs spawning randomly. But would defiantly add a nice and different thing to the server + having missions on similar boats would be great. Though I now that it would be a lot of programming on Fitz's behalf
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What about using the new ships they added or even the aircraft Carrier
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In SQUAD we trust
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My whole life just flashed before my eyes, I gave it 2 stars