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Cpl Aidoss

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Posts posted by Cpl Aidoss


  1. I would much rather have a designated marksman role (probably 4 slots and a 5th whitelisted) , and get rid of the marksman weapons you can have as a rifleman.

     

    Also limiting what scopes certain roles can have, such and medics, engineer and rifleman don’t need scopes anything past X6 magnification.

    • Like 1

  2. Maybe have the level system as if u are new to the server then you can only play as certain roles such as rifleman or Auto rifleman. Then later levels you can then do more marksman roles such as spotter/ sniper and of course marksman. This then would mean the longer you have been playing the more trust and faith we would have in you to do such things as Iron side or Pilot. 

     

    Yes i do know there will be ways to get around these roles/classes as you can play as a rifleman and just grab the longest range weapon you can get with a sniper scope then you got around the system

     

    still its just an idea that you could put into the game but it would come with a lot of problems 

    • wutface 1

  3. 50 minutes ago, Matsozetex said:

    Oh sorry I wasn't specific enough, any armed vehicle should have crew slots lockable, but passenger slots open. I.e the Marshall's Gunner, driver and Commander slots are locked but the passenger slots are not. Or in cases where there is no passenger slots, I.e Cheetahs and Bobcats the vehicle's entry is locked to the regular player without some sort of verification (Being in the group).

    wouldn't this mean more scripting for the server and wouldn't this mean they would have to do it for every armed vic?---I'm no expert but if that was the case for each vic wouldn't that be very tasking for the server to maintain for fram reasons?


  4. Would we see a test of this idea and if, so when would the test be.

     

     

    Also i reckon the I&A veterans should be able to be CSAT due to the fact that they have put so much time and effort to get to where they are now in the server, and it would be a nice reward for them.


  5. Another mission could be that there is a marked road packed with IEDs and Ambushes and you have to safely get a very important car or person out from the middle of the road ( because the convoy would of been hit hard ). the mission would be to find the VIP or car and get them out of there...There would be no air support or Evacs due to the amount of enemy AA in the area.


  6. Idk if this is just me but i think during the peak hours for I&A i reckon the AI lvl should be put up to a higher level or just have the AI in the HQ and snipers just have their level higher, this would lead to more coms and teamwork for the players...i suppose this would come down to any Zeus that decides to Zeus for a while. Overall im curious if the level of the AI be put up during peak hours

    • Like 5

  7. This could take some time to set up but you could set up a few CSAT units as Civis with guns in a town and plant random civis around as well, The mission would be to find a certain civi wearing a certain item (aka hat or uniform) and talk/stand next to him for a minute. The Zeus would decide when your done talking. The idea of the mission would be to PID targets and work on 360 security because only CSAT civis would have their weapons on them. What a possibly idea of what the NATO unit and civi could be talking about is  intel for the next zeus mission. This would take time to set up and could be a hit or a miss but it would work on teamwork and coms. 

     

    Also how/what do u have to do to be able to become the Zeus in this server...do u just have to become a veteran or play on the server for an X amount of hours.

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