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Yeet

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Posts posted by Yeet


  1. 22 hours ago, Slep. said:

    I've said it time and time again. Antistasi is based off trust and respect. I shouldn't have to say this, but if you don't own a vehicle, even as commander, do not use it without the owners prior permission. I know that some vehicles may be useful for certain situations, but that doesn't mean you ignore the fact that the vehicle is owned by someone else.

    I ****en love you

    • <3 1

  2. Commander Locking and Unlocking others Vehicles:

    Just wondering if we can get this changed/removed so only Admins can do this. I had all my vehicles locked by commander (that I had either paid for or captured) and then given out to people as mission vehicles. Thus wasting 2.5k of the money I spent. 

    Can we either just not ****en do this and trust everyone (who are all apparently trusted members of the community already) to use their own vehicles? Seems stupid for us to buy a vehicle, customise it; then have a commander lock it and hand it out like free candy.

    Edit: Furthermore, it seems that this "commander locking" is glitchy as ****. We just had my BTR80A despawn as Taiga was unlocking it for me to own it again, luckily Slep is a god and spawned one back in.

    • Like 5

  3. -

    12 hours ago, Ptarmigann said:

    Nobody can quite destroy the entirety of AI enemies in the AO like you described though,

    Yes, yes they can. I often take on Secure Radar and Secure Intel side missions solo, these side missions spawn atleast 3-6 squads and have a dozen or so within/near the objectives themselves.

     

    -

    12 hours ago, Ptarmigann said:

    Don’t cut out the other half of the point mate. 

    Not quite sure if you know how a debate works, but I can selectively choose what points I want to talk against.

    Also the other half of that sentence had no correlation to the aforementioned, it was simply a comparison..

    On 7/15/2018 at 3:13 PM, Ptarmigann said:

    But restricting stuff like normal assault & marksman rifles for autorifleman while still letting most other classes use rifles with grenade launchers (aren't they suppose to be grenadier only?) just seems quite odd.

    You were just comparing the bias of the restrictions.. And I wasn't talking about the bias of the restrictions, I was talking about the example you used within the comparison..

    Edit: Also that shouldn't seem "odd".. It should seem like the Grenade Launchers should be locked to Grenadier. If you think something needs to be restricted tell a server manager, I'm sure they can either give you some insight with why its not restricted or if they'll restrict it in a future update..

     

    -

    12 hours ago, Ptarmigann said:

    And I have never met more than two AT specialists around and ready to nail something with their launcher.

    I was just on at around 2PM, I believe its the first day of school for the kiddos so the server pop was around high 20's. As soon as we got into new ao we had 3 AT guys blow the shit out of every asset in sight..

     

    -

    12 hours ago, Ptarmigann said:

    Usually there are like 5-6 of them from what I can see on the server roster but when I run into most of them, they aren’t actually carrying any rockets. Some of them even deliberately refuse to carry AP/AT shells and waste HE on scattered infantry. 

    I'd doubt they aren't carrying any launchers, I've never come across an AT soilder without atleast a Launcher.. Sure, some of them only carry HE rockets, but I doubt that they "refuse" to carry AP/AT rockets..

    If I play AT I usually grab either a Verona with 1 HEAT loaded, 2 in a backpack. Or a Titan MPRL Compact (or sometimes the longer (aa) variant depending on the mission) with 1 HE in my backpack, 1 AT loaded and 2 more AT rockets in my backpack..

     

    Anyway, to each their own. If you want to continue carrying 7 rockets go ahead. But I don't think they'll fit into a VR suit..

    • Like 3

  4. 1 hour ago, Ptarmigann said:

    I've seen and heard people ranting in voice chat and side chat about the restrictions and removal of CSAT gear for quite a few days after the change. It has mostly quiet down now but whenever the topic is brought up people just start talking about how they can no longer carry enough stuff and things along those lines. 

    I haven't? The CSAT gear provided more ballistic protection.. Thats it.. It also made you a target for me to shoot at because your dressed like the ****en enemy!

    If your so hurt that you can no longer hold enough RPG's for an entire AT Team go have fun somewhere else.

    Whenever I play Infantry, I go sharpshooter, take a SPAR-17, normal fatigues or Starvou fatigues, Kerry Rig and a Leg Strap/Pouch. I get killed in about 1-3 shots.. Doesn't mean I can't storm a town and decimate every enemy in sight though.. If your good enough it doesn't matter what you have. 

    (Side note: I don't think its fair to let 1 guy put on a specific loadout, then be able to wipe out majority of hostiles leaving the rest of the people within the AO to shoot at snakes..)

    1 hour ago, Ptarmigann said:

    Ballistic protection on CSAT gear is fairly high and gave me the ability to take an additional shot before going down

    Maybe don't get shot so much..

     

    1 hour ago, Ptarmigann said:

    but it mostly came from the vests that made people into walking tanks. 

    Sweet, use the Carrier Special Rig, alot of carry space and the most tanky vest. Best part is: it isn't a CSAT vest!

     

    1 hour ago, Ptarmigann said:

    But restricting stuff like normal assault & marksman rifles for autorifleman

    A U T O R I F L E M A N, I wonder what weapon system an A U T O R I F L E M A N is supposed to use? Maybe not a "normal assault" rifle or a "marksman" rifle..

     

    - I understand you want to come on and just destroy AI (or so it seems) but you've got to take into account that the providers of this server have to let the other patrons also have fun.. 

    • Like 1
    • Clap 1

  5. Just now, BridTheAtl said:

    The server was once like this but unfortunately people were only using the CQC weapons

    I can't honestly remember this, maybe it's because I was constantly in helicopters.

    But if thats what they want to use, why not let them? They'll just be useless now (seeming that enemies now have alot more health than they did a couple years back (from what I can tell)).


  6. Recently I've started playing infantry a hell of a lot more, but a few of the classes either don't restrict, or restrict very weird weapons:

    A good example of this is the Sniper Class, for some reason, all of the 9mm weapons are restricted, I'd love to see these unrestricted so that you can grab both a LQC and CQC weapon (as some snipers do in the real world) and swap them out as you head into towns and start clearing buildings.

    Also, MG Gunners have a weird restriction on the HEX Navid, I think that one is self explanatory..

    Edit: If anyone else wants to talk about class perms/restrictions they like/don't like, maybe chuck a reply in down below.

    • Like 1

  7. 14 hours ago, Zombine45 said:

    Good luck with that, i remember when i brought up an idea like this for all vehicles that have varied spawns i was shot down spectacularly.

    Not really surprised, I wouldn't like it being done for all vehicles with varied spawns, but due to the jets only being accessible by 1 person at a time it makes more sense.

    • Like 1

  8. I was thinking about posting something about this after PK's post.

    Maybe the computer just having an intractable screen then you can select jets (that you can "afford" with transport points). 

    But I do of course have to disagree with you on something..

    On 5/5/2018 at 6:09 PM, Luke said:

    Oh you could have taken them all down with a wipeout....scrub, learn to fly.

    git gud scrub


  9. I had a wonderful terrible brilliant time on Tanoa tonight (as usual), but I did find something out. 

    Sometimes the Caches in Secure Cache Side Missions will spawn on out of reach places (IMG1/2).

    In my specific case, 1 of them spawned on the 3rd story of a building which made it unreachable. We tried blowing up the building but it turns out, that once you blow it up, you can no longer use the ladder on the building, to get to the roof, then drop onto that ledge.

    I'm not really sure if you can fix this or not, but just letting the team/community know that this is a thing that hopefully gets fixed/changed.

    If you can't see the crate, look above the barrel of my weapon on IMG1. Yes, it is in fact that barely ****en visible crate which took me about 5 minutes to find.

    20180628200850_1.thumb.jpg.48394258503c7ef002d24089fa71d703.jpgIMG120180628200846_1.thumb.jpg.5c7cf5fb27bbf88f925b7a850d21bbe8.jpgIMG2

    • Like 2

  10. First off, I'd like to start this with: I don't mind how the EE's are, I guess I'm just a bit nostalgic and want some good Easter Eggs.

    Now, as a lot of somewhat older players (pre Apex Framework) would know, Easter Eggs were once a unit that was already spawned and showed on active radar (or radar sensors). This was a very cool thing to have as at each restart, a pilot would head out in a blackfish (or any vehicle with active radar) and do an Easter Egg Hunt; this hunt involved flying all around the map looking for gems (The occasional armed helo) and other treats. But unfortunautly after the Apex Framework was released they have since become an object that has to be activated before becoming enter-able (thus removing from the radar (defeating the purpose of EE hunts)). 

    I would love to see these Easter Eggs put back on radar (and also the Easter Eggs being better overall (The ones I've seen after the Apex Framework have only been Hellcats and Orcas (unarmed) and will despawn once your 2km away from their original location (leaving you to fly through the air and die)) to give pilots something to do when they are bored shitless due to all the infantry being at AO.

    I understand that recently there have been a lot of posts about how CAS is way overpowered and whatnot (which it really isn't (It's about as useless as it can get without it having no bombs/being taken out of the game)) but I feel although allowing players/pilots to occasionally find a nice shiny death creating helicopter isn't such a bad thing (especially seeming that you can't take them anywhere near the AO if you don't want to be shot down by tigs (effective 20mm/30mm range is only 2-3km)).

    Overall, I think this would be a welcome change back to what it was, I enjoyed the scramble for who put dibs on doing the initial hunt, then the race of all the pilots trying to fly to the location of a pretty vehicle. (and if 3-5 more active vehicles on the server is going to cause lag I don't know what to say)

    Edit: And no, I'm not saying give the Easter Eggs amazing loadouts either, maybe just pilot access to full DARS/SHREIKERS and gunner gets the cannon (and whatever the hell you want to do to the non dual helicopters (Orca, Pawnee, Hellcat).

    • Like 5

  11. If your getting a buzzard (I hate to be like the majority but:), just get more transport points. We have base AA for a reason, if a Shikra is destroying all aircraft as soon as they leave base, chuck on base AA. Then fly your heart out. 

    If we were to remove the need for transport points for better jets, the enemy jets would just become redundant and an easy opponent.

    Hate to disagree with you, PK. But I do so in the name of balance, if we take away the need to work for better jets - many people wouldn't fly transport.

    • Like 3

  12. On 6/22/2018 at 6:05 PM, pkisbest said:

    So, with the recent explosion of numbers for the Tanoa server (its slowly increasing in publicity), i wanna make the recommendation that it goes back to a permanent Tanoa server. Ie removal of Malden from the Rotation. 

    Yes please

    +1

     


  13. I think its more so that if you do want to fly jets, once you get the Fighter Pilot slot it takes a couple dozen minutes to find a somewhat coherent player who can lase targets for you (let alone call the targets in side chat). With the current state of I&A, I think that its fine to have them, but I do think they need some tweaks. 

    I'd much rather we have 2 jets (2 (or separate) Fighter Pilot slots to accompany them), with only 2 "variants":

    One of the 2 jets would be CAS, with a Nephreon from 0-29 Transport Score,  and a Warthog for 30+.

    Second of the 2 jets would have an AA loadout, with a Gryphon from 0-29 Transport Score, and a Blackwasp for 30+.

    In a perfect world, I'd love for jets to be gone, and for us to get a Blackfoot (Still keeping Enemy Jets/CAS (And to counter said foe, permanent base AA controlled by UAV OP). But really, from a server's perspective I feel like this would be a stupid decision due to the now "lack" of jet play (Which some players would feel strongly against).

    Don't take this as me being opposing to the idea of jets going (Quite frankly I'd love them gone) but I don't think its the only option there is. 

    I don't even see the massive problem with how CAS is currently, it's already been nerfed millions of times (No longer being able to kill AA without having to get ground/UAV unit's permission, the engagement range of vehicles outside of AO being upped (I think it went from straight outside AO to 2km or so), the addition of the Fighter Pilot slot and 3 jets per restart). I think this is the best CAS/Jets have been in multiple years..

    • Like 2

  14. I personally fly the Hummingbird, and I really enjoy doing so but the Y-32 and its somewhat 'mediocre' spawn rate + its challenging nature means you don't see them often used because usually most people crash them before they get out of base. The only real person who can use it effectively is Persona Non Grata..

    I don't feel as though when someones in the Y-32 I have a 'reduced role', I feel like I'm flying a helicopter as I usually do just without as many passengers.

    Also in regards to you saying "Not to mention, the reason why everyone play videos games; Personal enjoyment. lowers for everyone but the person in the VTOL.", I think for me myself, (maybe I'm just some weirdo) my enjoyment level doesn't change whatsoever whether I have a full heli or just 1-2 people. 

    I think people who play I&A as a pilot, play it so they can have the enjoyment of flying helicopters in a virtual world. I don't think that is effected by having whatever amount of people in your helicopter. 

    Or if you play so you can get that #1 rank on the transport score leaderboard, just turn on stamina, lock first person and hop in a Huron/Mohawk..

    I can agree that the spawn rate might need a little bit of a tweaking, maybe a 20-30% spawn chance, but having 1 per restart doesn't sound fair for the people who actually want to fly it. Sometimes when I hop in TS I hear people asking 'for a go' on the Y-32, it's not like its a generally hated air frame, most infantry enjoy seeing it at base because its fast and efficient transport. But if you fly well and gain a reputation for being a good pilot, you'll be stealing just as many passengers from the Y-32 as it steals from you..

    (Also, nice to see you back, I remember trying to stack helis with you at one point)

     

    • Like 2

  15. So, I was playing I&A, flying like a maniac as usual. Then we got a MI-28 Kajman as a side mission reward, obviously a very very overpowered vehicle with the standard loadout. But as I got closer I realised that this was no 'standard' Kajman, it had 3x, count em, 3x 20mm HE Gun Pods, and a LQM 500 pounder.. Now, I know we don't want CAS to be overpowered, but c'mon, I haven't seen a side mission Kajman since before the APEX framework was added into Altis I&A. And to have a loadout that weird/terrible on a Kajman really means its useless, I'm fine with having an armed hellcat with 2x HE Gun pods and some miniguns (Although still unusual) I don't feel quite the same way about the Kajman. And this is a topic I've previously talked about in the forums:

    I think alot of the vehicle's need to have specific loadouts (Or if thats already the case then.. well maybe change them a little?) that actually makes them somewhat useful because after flying that thing within about 4km of the AO me and my gunner realised that we weren't going to be able to do shit, atleast not in combination: Either, I'd have to use it like a Pawnee and be strafing mother****ers, or: I'd have to give my gunner a stationary platform (Like you usually would) so he could use his 'not very overwhelming' 30mm cannon and nothing else..

    Screenshots (Sorry for the grainy images, apparently it didn't want them to save in high def):20180420203017_1.thumb.jpg.782e0f8d66d910466f4e52f27ea1b935.jpg:

    20180420203014_1.thumb.jpg.5b8e8be3335874c7606bfe7a6a1f21d0.jpg20180420203017_1.thumb.jpg.782e0f8d66d910466f4e52f27ea1b935.jpg

     

    • Like 3
    • wooow 1
    • thinking3d 1

  16. 37 minutes ago, LuckyB33f said:

    Yeah.. We have monthly expenses... so we need a monthly strat...

    We can't pay for our dedicated servers with hugs and kisses and were barely making 100% on donations... Those goals don't include hosting the forums + forum hosting,  ts, battlemetrics, plugins and few other random things...

    The hard reality is if we don't make 125% of our goals we don't have a community...
    So with each month you help us out we do our best to provide a good gaming experience for you.

    I would like to hand on the extra income to our developers as they spend buckloads of time on the missions u guys play...

    I mean, if you needed me to, I could definitely pay for your dedicated servers with hugs and kisses..

    I understand that you guys still need to make money, you are running a business after all. But I wouldn't ever think you would add the 'Pay4Whitelist' back in. But if thats what needs to be done to keep this community running, then go ahead. (I've also seen that we aren't hitting donation goals, at all)

    Personally, I would of rathered a higher pay wall for whitelist/skins, but I know I'll still be wanting those skins/slots. So you better start buying more rubber bands for the racks of money thats about to roll in.

    (If the goal is $690, and you guys are currently getting $290, just from new donators/good people, then forcing/changing all the previous donators to have to donate again will greatly increase the amount of profit/money you guys earn, which definitely isn't a bad thing. I know I'll be donating monthly, or maybe just a large amount of money 1 month which I'll use for "ingame perks" over the following months.)

    Anyway, the change is somewhat welcome by me, I just think you guy's could of done a little bit better in maximising your earnings, as $10 a month for whitelist and skins is pretty low. (I'd say sweet spot would be $15)


  17. 20 hours ago, Slep. said:

    The AH-99 is meant to be a co-op heli, but you can control all fire systems by jumping in pilot and doing manual fire, and switching between the two to access all weapons.

    However as I said before this heli is best flown with a gunner and a pilot. Also play it from a distance, use the guided weapons to your advantage, don't play like a light helo like the Hellcat.

    So this is what I did:

    1. Swapped seats to gunner so I could acquire 20mm HE cannon.

    2. Ate Doritos.

    3. ???

    4. Toe is now stuck in asshole please help?

    • Seems Good 1
    • lul 1

  18. Late last night, after successfully capturing all 3 objectives at side ao we were given a MH-99 Blackfoot. Back in the day (before apex framework) it wasn't really the best aircraft, but when i hopped in I found it to have 12x DAGR's and 2x Skalpel ATGM's which is a god send. But I soon found out, they could only be controlled by the pilot, and the gunner only had access to the 20mm HE cannon, obviously that is not the best way to share weaponry due to the pilot supposed to be the one 'flying' and not 'gunning', my gunner was more or less rendered useless due to the 20mm HE cannons low damage and bad spread, then I found myself trying to take out multiple called in areas, by dumbfiring rockets (FROM 1.5KM-3KM) due to my gunner not being able to use DAGRS. That subsequently ended with us being hit by a ZSU missile because my gunner couldn't do anything other than throwing some fireworks at a heavily armoured AA vehicle.

    The Blackfoot and I'm guessing if the Kajman has the same vehicle loadout setup as the Blackfoot, are basically now slower, fatter, less manoeuvrable WY-55 Hellcats. And with us apparently soon taking away the jets all together, I think, I, and many others would much rather the pilot has access to: DARS, SR A-A Missiles and counter measures while the gunner has access to all the big stuff like; DAGRS, ATGMS and obviously the 20mm cannon. Because at the moment, if you can somehow 1 man army that helicopter, without having any capability to lock onto targets with your weaponry, your name must be Milo Morbid..


  19. 18 minutes ago, Zombine45 said:

    While it is always unfortunate to lose a reward vehicle or easter egg, i don't think they're going to open up a griefing opportunity this large. If you lose connection or your pilot dies, then that's just how the game goes, it sucks but you've got to move on. Just bad luck really.

    Not really a griefing opportunity as you'd only be able to take control when you don't have a pilot. And although its just a game, it kind of sucks when your grinding side missions to get a specific vehicle only to have it downed within the first 3 minutes of it being airborne due to the pilot disconnecting (Which happens a lot more now because of the VTOL's being so buggy and causing crashes when you fly them).

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