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  1. WASTELAND 2.0.0 ANNOUNCEMENT “The world as we have created it is a process of our thinking. It cannot be changed without changing our thinking.” ― Albert Einstein Greetings everyone, I was going to wait until the day of it's release to announce this and have it be a surprise however due to the large amount of discussion surrounding the issue (see this thread: https://strayagaming.com.au/forums/topic/14049-stratis-vs-malden/) I have decided to announce the update now, in advance of it's release and give you all a rough run down of our big news! First of all and most excitingly update 2.0.0 will mark our transition to Malden as our server's map. This has been in development for around a week now and is now complete! Long story short we have designed and built a Wasteland map for Malden which we will be deploying on our server on the map's official release date, wed/thurs next week! For your viewing pleasure some images to give you a taste of our new map This new map has been built specifically for strayagaming wasteland and as such we should be one of the first wasteland servers to be on the new map! Some Gameplay images: Other Notes, Along with the switch to Malden there will be an associated gameplay update rolled onto the same patch aimed to adjust the economy (both price changes and modifications to some mission rewards) along with a handful of bugfixes and other small additions (full patch-notes will be released when it goes live next week). Developing Malden in such a short time-span has however delayed our next larger gameplay patch slightly, however it is on it's way and should be released in around ~3-4weeks baring anything unexpected coming up. However I'm certain that until then that the new map will keep you all more than occupied What this all will entail (the cons), To avoid inconsistencies involving the coordinates of players and vehicles transfering over when we switch to the new map, as well as ensuring a more even starting field when we go live with the patch I will be wiping on hand money/gear and force saved vehicles. This means that if you wish to keep your gear you should store it, you should also bank all your on hand money and park any vehicles you wish to keep before the day the switch over is due to happen. Please note: This will not effect stored vehicles, stored items or bank money, only vehicles out on the map and on hand gear/money. Furthermore due to the experimental nature of the new map/ WL build we are unsure how well it will suit wasteland yet. As such we will trial the map for a couple of weeks to gauge it's suitability, we will then decide whether or not we will keep using Malden permanently or either switch back to Stratis, or put the maps on a rotating schedule This new map is also quite likely to have a bug or two considering how rapidly it was put together along with the fact that the Wasteland version of the map was built from the ground up, As such there may be the odd issue with the map that I was unaware of, so please bare with me, and if you encounter any bugs or map issues please let me know so I can fix them ASAP A Sidenote, As a part of improving our server and development cycle I would like to encourage the community to engage more with the process and help us understand what you feel is working and what isn't, and what your thoughts are on the direction on the server and how it could be improved! We aim to make the server as fun and fair for everyone as possible! If you have any suggestions for the server please feel welcome to post them here(and tag me): https://strayagaming.com.au/forums/forum/27-suggestions/. (Please note however that I offer no guarantees any individual suggestion will be implemented, however I can assure you that we will read any and every suggestion and give them fair consideration!) In addition I would implore everyone to assist me in becoming aware of any bugs so that I can ensure a fair playing field for all players. If you feel a bug is completely game-breaking please feel free to message myself or any other Wasteland staff member on the forums or TS with the issue so it can be addressed, if it isn't game-breaking please post it here https://strayagaming.com.au/forums/forum/28-bug-reports/ Additionally if you have any thoughts on this post or the 2.0.0 update I will leave this thread unlocked for discussion. (I have also added a poll to this post Re: interest in a preview of the map) Regards, James32, Wasteland Developer/Admin @Unit_3397 @Ya Mum @Dak Commstar @Lazy @ALI @Connor.
  2. James32

    Wasteland 1.3b Version 1.0.0 UPDATE In the event of any catastrophic errors or problems on initial release, we may revert back to the previous version. Today we are switching over to the Wasteland 1.3b Template as the basis for our server, we have ported all our existing server specific features over to the new version along with a host of new features Our server has been struggling with donations lately, please consider donating to keep the server up so you can continue enjoying and/or hating playing on our server ^.^ Development N.B. This list of changes is not everything, it’s just what we felt were the most significant changes General Changes - Added -1.3b Wasteland template Version by Agent Rev then Modified for StrayaGaming Added -64Bit Server/DB Support Added -Sticky Charge Script Added -Flip Script Added -Added Vehicle locking and ownership system Added -UAV Side Persistence Added -Heli Cannons on dual pilot vehicles now auto-allign when you take controls from pilot seat Added -Reintroduced the Falcon UAV Drone for All factions with a modified payload (cost $55k) Added -Added M5 Sandstorm for purchase for 2.5mil, send a global hint notifications to all players on server when purchased Added -Added significantly more items to general stores Added -Added vehicle and item storage to the map, indicated by purple and yellow markers respectively (can store max 5 vehicles at once, costs 5k to withdraw a vehicle from storage) Added -Money Mission rewards adjusted (sunken treasure 50k, Money Shipments: 25k,37.5k, 50k, 75k) Added -Heavy towing and airlifting Added -Fatal Headshots now instakill instead of allowing revival Added -Various New Admin Functions and features Added -New Loading Image Added -New Gunstore at Central Tweak -Map overhaul Tweak -Locked server flight model to simple to prevent flight model switching abuse Tweak -Significant price overhaul on various Guns/Vehicles/Gear Tweak -Player Class Adjustments (See below for details) Tweak -General Spawn Loadout Changes (See below for details) Tweak -Spawn Beacon spawn height adjusted to 1km Tweak -Players can now carry 2 Spawn Beacons on them at once Tweak -Hostile Jets missions now have a chance to spawn Buzzard AA’s Tweak -Reduced AI difficulty slightly Tweak -Adjusted crate rewards for various missions Tweak -Allowed some gear to be bought/used by other factions Tweak -Various map/Performance Optimizations Tweak -Many Map adjustments Tweak -Adjusted spawn chances of map easter-eggs Tweak -General GUI Changes Tweak -Misc Main configuration changes Tweak -Vehicle purchasing delay reduced to 30 seconds Tweak - Assorted Bugfixes Deleted - Player Bank Accounts/Gear/Money Extra Details Player Class Adjustments: Engineers now spawn with a repair kit, and an engineer carrying a toolkit can use a single repair kit infinite times without consumption Snipers now spawn with a Laser Designator (opfor Version) instead of a rangefinder Player Spawn Loadout Changes: Removed suppressor from spawn pistol Players now spawn with an equipped GPS unit Opfor now spawn with Officer fatigues (which have no inbuilt Kevlar) to bring the number of pistol shots required to kill a fresh opfor player to the same as Blufor/Indi Finding any Issues or bugs? Report your findings to our wasteland staff. Like what you see? Many Thanks to @Dak Commstar for his amazing map editing and @Unit_3397 for his coding & Managing
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