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Found 3 results

  1. possibly ironside could have an APC for troop movements if the transport helicopters are under stress. Also this will allow for more covert operations and faster response times. Also the S29 would be very support poggers artillery. Thank you for your time.
  2. Scion Of Iron

    Hey guys this is going to be a big post with a fair bit of detail. I'd appreciate instead of just reading the comments and the post itself if you could interact with it in some way (i.e. leaving a comment or just doing a react) so the staff know that people are looking for changes/updates to the AL server (you don't necessarily have to agree with this post but the react shows to staff that people want changes). -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Updates for Civ & Cop: - Make banks provide half the payout that they currently do as this would encourage more civs to do runs of substances rather then rely on banks for payouts (also makes tapping and running less viable. - Remove the rotation for banks and allow a mass amount of banks on to the map (This would give more options to civ for bank raids and also make it harder for APD to anticipate the upcoming bank raid with drones or PolAir following ifrits places and with the half payout from the first suggestion it would mean that if the APD lost a bank more often it wouldn't hurt as much) - Remove the city limit rules from Sydney as this would make SYD ratting less viable as it just becomes another part of the map and doesn't require a constant APD presence. Updates for Civ: - Make it so you can have saved kits that you can repurchase if you have the correct money amount on you at rebel (makes people hang around rebels safezone less and puts more people out in the world). - Make the first spawn city for civs Adelaide (there isn't APD there and this would stop SYD ratting because they feed off the police and it protects the newbies because it is a safezone area where they can earn a bit of money in peace (Glass) before going into the wide world). - Conduct a mass unban of players who've either committed minor offences such as not giving enough time between a dec and killing the person (at least they dec'd) and duping (as I believe all the duping glitches have been patched out). - Create more Cap points around the map as this would mean that one gang can't just control the entrance to KOS island and monopolize the caps away from smaller gang (maybe even fold some of the Gang Hideouts into cap points as well so they become doubly valuable forcing more rebs to move around the map) - Increase max money for the grinders - Implement a bounty system for civs who've got contractor. This would create more gang on gang pvp as one gang would try to kill the bounty of another gang (if the reward is worth-while) and this would also work toward mitigating the money wastage on civs for kits. Updates for Cop: - Make it so Det & SRT can go out on ops as soon as there is more than 6 GD cops on (ie if there is 7 cops on and 2 of the 7 are Det then only one of the Dets are allowed on ops until another GD unit gets on or another div member joins afterwards meaning they take up their rotation of GD allowing the div members who've been on longer to go out on ops) - Move the main APD base away from SYD to Melbourne. This would make SYD rats even less viable as they tend to feed off the APD and always getting into fights with them. This would force the SYD rats to go global meaning there will be more Reb interaction out in the world. This would also make PolAir a much more useful tool than it currently is as a PolAir division based at Melbourne is able to access all parts of the map quiet easily. - Morph the CO role into someone who assigns areas of the map to GD units and pairs officers appropriately rather than someone who is made to take charge of every situation in SYD. This would still mean that it is all APD units responsibility to respond to banks still and a CO is still assigned for that bank. - Create patrol zones for GD unites (i.e. from Agios to Melbourne for one unit, Sydney to Agios for another). This would potentially make highway patrol training more viable and spread the APD out for more RP and PVP rather than bunch them all together in SYD market and have them watch the SYD rats kill and spike strip each-other. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Lets try and get some more realistic requests going as well gang. Scion
  3. I know we aren't keen to clog up the fresh server with too much crap but can we get the stone incinerator block back? I found it to be a great companion to the Drillsystem mod for junking excess stone.
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