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    Joshua_

    Major Wasteland Update 5.0 

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    Joshua_    858

    Major Wasteland Update 5.0 

    Revamp and Rebalance

     

    We've been listening to your feedback over the last few months - and changes are coming. 

     

    We've been listening:

    Your discontent has been heard. You’ve told us:

    • The server grind is far too intense and time consuming. Acquiring sufficient funds to play with high level gear and vehicles is not practical for average players with time constraints.
    • There is no incentive to play cooperatively and it is not encouraged. A majority of players join the Independent faction and get annihilated by longstanding veterans who have accumulated capital giving them access to superior small arms and vehicles and can field them in greater numbers.
    • The majority of combat is fought kilometers away by snipers in ghillie suits or jets with air-to-ground missiles. 

     

    We're taking action:

    This afternoon, the server will be updated with a variety of new features and balancing changes to the server economy.

    • Capture rewards for all zones have been increased 
    • Starting balance for new players has been increased
    • Heavy lifting has been reintroduced 
    • Burying bodies has been reintroduced 
    • Independent group sizes have been restricted
    • Extensive pricing balancing for vehicles, weapons and gear
    • New vehicles, weapons and gear have been added
    • Sniper nest mission has been added
    • Super heavy money mission has been added
    • !admin support feature has been added.

     

    Map changes based on feedback you gave has been made:

    • Central has been revamped with unnecessary buildings being removed and a vehicle store added
    • USS Freedom has been relocated back to the southern side of the island accessible by land
    • Gun Stores have been given a facelift and decluttered 
    • Relocation of a number of stores to complement the new territorial layout

     

    What's in the pipeline:

    Moving forward into 2020, we plan to implement the following features and changes. 

    • Loyalty cash rewards for BLUFOR and OPFOR players
    • Refreshed missions including the much requested Rogue Admin mission
    • Cash rewards for reviving team members
    • New virtual inventory items for base building and a deployable quadbike for quick getaways. 
    • Dynamic weather to add variety to the combat environment
    • Food and water items to keep players moving around.

     

    Our vision for Wasteland:

    These changes will promote more territorial play between the BLUFOR and OPFOR factions by incentivizing zone contestion between factions and reducing the time required to source higher grade weapons and vehicles. Aforementioned changes reflect this vision in the rework of the map, delineating clearly two zones to encourage each side to control one of, capturing zones and constructing defenses around them, and then fighting over a reworked central zone with one of each type of store. 

    Increased costs for first-rate aircraft means their acquisition will be more difficult and their loss more punishing. This combined with reduced launcher costs will create a more even playing field by allowing relatively affordable countervailing responses from either side in response to more expensive and lethal assets fielded by the other. Jets and ahelicopter gunships will retain power but not be able to attack without appreciable reprisal. 

    Moving forward, the Wasteland Team will be running weekly server events to provide some variation in gameplay and inject some cash into the server economy. 

     

    Full dev-blog can be found here.

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