Unit_3397 712 Report post Posted December 16, 2016 Wasteland Update #7 Wasteland Staff are pleased to present you with another Official update for our server. Important: Our rules have been updated. Please click here to review them. In the event of any catastrophic errors or problems on initial release, we may revert back to the previous settings while we make appropriate changesOur server has bee struggling with donations lately, Please consider donating to keep the server up so you can continue enjoying/ hating playing on our server ^.^ Development Added - Loyalty System Added - "Secret Function" Added - Hide Body System Added - Large IED Added - Auto Server Messages Added - Abandoned Jet mission Added - Clean up store system Added - Extra route for coastal patrol Added - Airfield Gunstore as a new capture/ spawn area Added - Special Skin Moved - ATM at south Gunstore Tweak - Various Prices Tweak - Welcome message and hints Tweak - Lights at south Gunstore facing outward Tweak - Either increased/ decreased various spawn Radius's Tweak - Supply truck mission now only spawns ammo trucks Tweak - Object/ vehicle deletion radius on mission spawn from 300m to 50m Tweak - Diary entries: Wasteland Veterans/ Update /roadmap notes Tweak - Supply mission now includes Ammo truck. (spawns either ammo or repair) Deleted - Sub prob from Marina Deleted - Sentry guns (Too many issues) Deleted - ATM Transfer Tax Road Map Definite - tweak/s Definite - Limited Edition Skin/s Definite - Mission Edits Definite - Map changes Planned - New server events and missions Planned - Store movements & additions Planned - Prototype class missions (OP vehicles up for capture) Planned - Other Stuff Potential - Remove Rain/ Fog Potential - 'hackers' mission Potential - New Admin Event/ mission creator Interface Potential - Kick & lock to Blufor button for admins Potential - Team balance/ disable team damage Potential - Set default render distance button for player menu Potential - Capture and hold territory mission Potential - New AI Groups to defend missions Potential - Addition of AA soldier in for defending AI groups Potential - 'Secret stuff' Potential - Danger class event Potential - Bounty system/ player & Admin hunt Potential - Add new Reward crate 'Rare' including totally op helm Potential - Other Stuff Extra Details Abandoned Jet mission This mission will spawn in one of a few places around the Airfield The jet will spawn in with a random set damage (white to Red hull), and low fuel Depending on the Jet, Some types of armament will be disabled and/ or reduced Please be aware, the ammo truck spot in the water may be affected. (Deletes objects within 'X' of mission spawn) Work in progress ||||| Notify us of any issues, bugs or suggestions ||||| Loyalty System Pretty much straight forward, the longer you play on our server, the more free monies you get Every thirty minutes you will receive 'x' sum of cash Hide Body script Based from This Poll we have decided to add in the script enabling peeps the ability to hide bodies To activate, look at the corpse and a option will come up in the scroll menu On activation, you pay a fee of $5000, and are locked for X amount of time (same as placing a beacon) After the progress bar reaches 100%, the body, and any objects laying around it (excluding cases, food and water) will be deleted within a 1 meter radius Work in progress ||||| Notify us of any issues, bugs or suggestions ||||| Clean up store system Any dropped objects (excluding cases/ food/ water) will be deleted within a 3 meter radius of a shop keep after remaining on the ground over 10 minutes Secret Function Yeah wouldn't you like to know Once enough people know what the function is, and what parameters are required to activate it, I will either change or remove the function entirely Work in progress Special Skins This idea is thanks to a quick discussion with @Dak Commstar Basically, some of the skins we created were for particular vehicles only, and if we wanted to include them all, the client download per update would be enormous To counter this, every update we will endeavour to add 1 or two skins for select vehicles and delete the previous selection Tile Skins What we mean by this is the colours/ hello kitty/ everything else currently available to plaster on any vehicle you choose either via purchase or donator button We have noticed that some of these tile skins never get used, so we will be looking at modifying the selection every once in a while If you are a donator and would like to recommend a tile texture for us to potentially add into the game, Please notify one of our staff. If you have created one yourself, the file must be 512 x 512) Finding any Issues or bugs? Report your findings to our wasteland staff.The best method to get me looking for solutions is via PM'ing me. 12 Share this post Link to post Share on other sites
Unit_3397 712 Report post Posted December 22, 2016 Patch 7.1In the event of any catastrophic errors or problems on initial release, we may revert back to the previous settings while we make appropriate changes After a quick talk to Its developer, the bury body script has been updated and appropriate accreditation has been given. Development Tweak - Mortar will now salvage for 15k instead of $100 Tweak - Bury body feature Tweak - 'Trap card' Tweak - Auto Message now displays every 20 minutes instead of 10. Added - Christmas styled Loads of Tile skins courtesy of @Dak Commstar Updated - diary entry: Wasteland Veteran List Deleted - Intro Music Deleted - Welcome Message (replaced via auto messages) Extra Details Bury body feature Updated to soul's current version Find the scroll option to bury a body a tad easier Deletes dropped items within a few metres radius of the body. Will now delete repair kit, food and water Burying a body now costs 2k instead of 5k Trap Card ~ 'Secret Function' The function can no longer be spam activated. 1 Share this post Link to post Share on other sites
Unit_3397 712 Report post Posted January 2, 2017 Patch 7.2In the event of any catastrophic errors or problems on initial release, we may revert back to the previous settings while we make appropriate changes Development Added - Spawn delay before re-using towns* Tweak - Fixed Staff Panel for some members of staff Deleted - Falcon* Deleted - ATM Tax for player to player transfer Extra Details Spawn Delay for Towns Staff have decided to add a spawn delay for towns in an effort to combat constantly re-spawning in the same location eg. rogain The goal is to make it harder to camp locations based on how many players are defending vs. attacking. You can semi-counter this feature by utilizing more spawn beacons Deleted Falcon Thanks to a community member that thought 'outside the box', the falcon has been removed from the game Basically, using this players method, the player controlling the falcon could dominate the battlefield with ease We are currently undecided on the fate for the falcon. whether it will remain removed, be made into a special class mission, be reactivated but for all teams. Finding any Issues or bugs? Report your findings to our wasteland staff.The best method to get me looking for solutions is via PM'ing me. Share this post Link to post Share on other sites