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Showing content with the highest reputation on 09/20/15 in Posts

  1. 4 points
    Hi guys, i floated this idea with j17 and he said to put it on the forums. Recently i was on an asi (i think) invade and annex server and there were CSAT slots though it said admin only. Like how pilots are i think creating 5 or so CSAT slots would be a great idea, there should be a small CSAT base and the class should be able to access all weapons. From here they can gear up and maybe teleport or travel to the ao or even the airfield to attack soldiers and helicopters. They will also pose a fun challenge to the players as they can inflict more damage than the ai and also the option of them dressing as nato and infiltrating the ranks could be fun.
  2. 2 points
    This area is only for Development updates change logs just so people know all suggestions from no forward need to be directed to the suggestion area only. Fixed: Admin Tools duplicating when player is killed and moved to serverside folder. Few minor bugs. Added: Some minor tweaks to AI difficulty and accuracy. New View Distance. Admin and Mod Roles updated. Changed the percentage of chance of a HQ being a defend this may change again. Few other minor tweaks.
  3. 1 point
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  4. 1 point
    Maybe make it so the CSAT can teleport to the area of the HQ while the AI hold it. And once they lose the HQ they must drive/fly there? That should give CSAT the objective to hold the HQ to ensure they can quickly return to the AO. Just something I thought of whilst reading the posts here.
  5. 1 point
    We were talking today about a very similar idea basically exactly the same thing and also possibaly doing a zues white slot of course there will be some rule guide lines for the zues functionality and also the CSAT like maybe confining the CSAT to the area that is marked as a the area of the HQ or maybe or maybe the entire hotzone good to here some good ideas been bought up we'll see what we can put in for ya fellas.
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