Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 11/26/15 in Posts

  1. 4 points
    I have noted due to the lack of general participation in roleplay by both rebels and civs, it is dragging down the general role play of the police due to a need to respond, and in turn makes the rebels salty and worse. and so the cycle starts again. This is being encouraged by senior members of the community, and this is destroying the experience for the police, and serious rebels who want to RP. I feel as though this is being worsened by the large starting sum of money, and swapping of police to rebel and vise versa. I have been rebel for months on this server and i have fired on other rebels once in self defense of RDM . This shows a culture surrounding fail RP and being general assholes. I believe with more strict rules, and correct enforcement of said rules, the general level of RP would improve. Seeing as the server title has /Strict RP/ in it. It would be amazing to improve the level of RP and change Altis life back to the way it should.
  2. 3 points
    I saw you and your crew rob Sydney bank 6 times consecutively with no downtime. You sat there and camped it, wiping out the cop force time and time again. Most of those cops are bloody cadets with taser rifles and rangemaster belts, how dare you shift the blame on the cops when YOU are part of the problem. Your actions has forced away a great deal of good players, and discouraged the newer cops from coming back. As far as I can tell, the rebel community is the main problem and it is a thorn in the side of the server's player-base. In fact, shortly after that 1000 hour siege, the same group of rebels held up in the castle and RDM'd cops who came close to negotiate - roleplay - the situation out. They were blatantly baiting us into responding just so they could capture and kill cops. These events had nothing to do with the cops not role-playing, as they were fully willing to do so. However, these blokes made the decision not to return the favour. So when the cops pull SRT gear and go wiping out these people, everyone has a cry about it. I say again, the rebel community has the gun pointed at the head of the server, not the cops.
  3. 1 point
  4. 1 point
    The nightstalker was never meant to be white/black, so the 'temp fix' is how you can recreate the bug..
  5. 1 point
    The rearm vehicle allows continuous firing and rapid firing. I've seen this in action with people parking on top of them with tanks. Fav place ive found them hiding is on the bridge with a a couple of spotters near the target whos job is to run in and loot money. Anyway Tig has a valid point reduce the firing range would be nice
  6. 1 point
    Its a bit hard to outsmart infinite mortars hidden who knows where on the map which hit any and every gun store on the map when it says enemies here.... which also makes it almost impossible to pick a gun, which for a combat diver is essential since there is only one gun and one type of ammo which works underwater
  7. 1 point
    Altis Life Update - 22/11/2015 - Added the Sydney Bank - Changed Civilian intro to Bullet Train (https://www.youtube.com/watch?v=gkime9M4z34) - Changed the cops needed online to rob the sydney bank to 6 (TEMPORARILY) - Changed the cops needed online to rob the federal reserve to 6 (TEMPORARILY) - Changed the police paycheck to $5000 - Changed the medic paycheck to $6000 - Changed impounding helicopters price to $4500 - Fixed the sydney hq so you can send people to jail there again - Changed the Air HQ so you can now send people to jail there - Moved the Brisbane Medic vehicle spawn so cars don't launch into the sky on spawn - Moved Cocaine Processing to KOS Island - Moved the Blood Diamond Processing to another area in the KOS Island - Changed Knockdown Round price to 7500 - Removed the Brisbane Bank
  8. 1 point
  9. 1 point
    When @CPT dies in your arms It was a sad day A true citizens arrest in progress.
  10. 1 point
    as Rog said, its also a hex tube which the AT has a square tube Then length probably isnt that much different tbh
  11. 1 point
  12. 1 point
  13. 1 point
    Great video bud, keep up the good work! If you want you can apply for the video production team here: http://strayagaming.com.au/forums/index.php?/forum/81-video-production-team-applications/
  14. 1 point
    No comment. BTW we are rebels. (Click for High Res)
  15. 1 point
    so far ive done everything through scripting. now i need to place the smaller objects, like tables etc, using a 3d editor mod.
  16. 1 point
    Still need to finish this trader off :P
  17. 1 point
    Sexy screen from Development Server Click for High Res
  18. 1 point
    You can't expect people to be a cop all the time, and there shouldn't be a limit. Yes Ik that I don't play enough cop atm but that's only when there's like 17 cops online at once vs like 20 Civs... It's almost a 1-1 ratio when it's better for it to be around a 3-1 ratio civs to cops. Me and dog have organised an SRT training for tonight and after that I'll probably start to play mainly cop anyway coz I'm getting fairly bored of civ. The main reason I go civ is to balance out the cop to cig ratio. Civilian should be another life not the same as your cop life. Kicking them or demoting them shouldn't at all be for playing rebel instead of cop but it's fine if it were due to a lot of cop inactivity. I play at least an hour or so of cop at the moment a day but also play rebel as well.. If I were to only play rebel I'd agree with this completely. Anyway Ik this doesn't only regard me but I'm part of it. So due to this I'll do my best to play more cop then I currently do.
  19. 1 point
    The poll has resulted in Combat Medics staying, on the condition that they can only heal in combat and not revive during any sort of combat. Meaning any medic who revives during combat will be allowed to be killed by the person fighting against the revived person aswell as a potential kick from the server. This rule will be changed on the forums, and some more in depth rules will be put on the forums in some time, i'll change it ingame in the briefing and medic rules next update. //Closed
  20. 1 point
    That's why I wrote there's been some confusion. Because originally that's what it was meant to be but everyone thinks they can go and revive anyone in combat yet they can't be killed. Even in the middle of an active gunfight. That's why I'm having this vote just to see what people want. And if combat medics to stay wins then the rules will be changed to them only being able to heal like it was originally meant to be.
  21. 1 point
    you dont get a choice, i think it occasionally bugs out and gives white/black. It's only happened a few times for me
  22. 1 point
    yeah, the black/white seems kind of temperamental and bugged. Whether this is true or not hey. White figures are still enemies
  23. 1 point
    are you talking about the black/white thermal instead of the orange/white thermal?
  24. 1 point
    HEY THATS ME! yeah the bombs were actually frozen there
  25. 1 point
×