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Showing content with the highest reputation on 05/02/21 in Posts
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1 pointHey guys this is going to be a big post with a fair bit of detail. I'd appreciate instead of just reading the comments and the post itself if you could interact with it in some way (i.e. leaving a comment or just doing a react) so the staff know that people are looking for changes/updates to the AL server (you don't necessarily have to agree with this post but the react shows to staff that people want changes). -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Updates for Civ & Cop: - Make banks provide half the payout that they currently do as this would encourage more civs to do runs of substances rather then rely on banks for payouts (also makes tapping and running less viable. - Remove the rotation for banks and allow a mass amount of banks on to the map (This would give more options to civ for bank raids and also make it harder for APD to anticipate the upcoming bank raid with drones or PolAir following ifrits places and with the half payout from the first suggestion it would mean that if the APD lost a bank more often it wouldn't hurt as much) - Remove the city limit rules from Sydney as this would make SYD ratting less viable as it just becomes another part of the map and doesn't require a constant APD presence. Updates for Civ: - Make it so you can have saved kits that you can repurchase if you have the correct money amount on you at rebel (makes people hang around rebels safezone less and puts more people out in the world). - Make the first spawn city for civs Adelaide (there isn't APD there and this would stop SYD ratting because they feed off the police and it protects the newbies because it is a safezone area where they can earn a bit of money in peace (Glass) before going into the wide world). - Conduct a mass unban of players who've either committed minor offences such as not giving enough time between a dec and killing the person (at least they dec'd) and duping (as I believe all the duping glitches have been patched out). - Create more Cap points around the map as this would mean that one gang can't just control the entrance to KOS island and monopolize the caps away from smaller gang (maybe even fold some of the Gang Hideouts into cap points as well so they become doubly valuable forcing more rebs to move around the map) - Increase max money for the grinders - Implement a bounty system for civs who've got contractor. This would create more gang on gang pvp as one gang would try to kill the bounty of another gang (if the reward is worth-while) and this would also work toward mitigating the money wastage on civs for kits. Updates for Cop: - Make it so Det & SRT can go out on ops as soon as there is more than 6 GD cops on (ie if there is 7 cops on and 2 of the 7 are Det then only one of the Dets are allowed on ops until another GD unit gets on or another div member joins afterwards meaning they take up their rotation of GD allowing the div members who've been on longer to go out on ops) - Move the main APD base away from SYD to Melbourne. This would make SYD rats even less viable as they tend to feed off the APD and always getting into fights with them. This would force the SYD rats to go global meaning there will be more Reb interaction out in the world. This would also make PolAir a much more useful tool than it currently is as a PolAir division based at Melbourne is able to access all parts of the map quiet easily. - Morph the CO role into someone who assigns areas of the map to GD units and pairs officers appropriately rather than someone who is made to take charge of every situation in SYD. This would still mean that it is all APD units responsibility to respond to banks still and a CO is still assigned for that bank. - Create patrol zones for GD unites (i.e. from Agios to Melbourne for one unit, Sydney to Agios for another). This would potentially make highway patrol training more viable and spread the APD out for more RP and PVP rather than bunch them all together in SYD market and have them watch the SYD rats kill and spike strip each-other. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Lets try and get some more realistic requests going as well gang. Scion
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1 pointApologies in advance but I am going to pick out things of this thread in stance of my own opinion. Thanks for making a thread to try improve AL for the future >:D Problem is, not many people enjoy spamming windows key and driving a truck around for an hour or so. Would like to see more encouragement for runs as a passive way to earn cash but this isn't the best way to do it. AL has a lot of banks if you plop it all on at once. It might kill FPS I think but I wouldn't mind a revised rotation system. I think on rotations, there will always be a certain bank that is there for all rotations, like abandoned or shipping because it seems it's the rebel's favorite. If city limit rules are gone, then the APD will always need presence in the area, it would become infested with gangs with rebel weaponry. I suppose this idea would be an interesting change but it would require changes to the APD. Patrolling in paper cars with water guns would end bad for us if we would be facing rebel gangs in a city like environment constantly. Kits/loadouts = Hell yeah, would be good for cop as well. Do you mean that new players have no choice but to spawn in Adelaide? Problem is Adelaide is dead. Yeah, it is a new player environment as you can't get shot but it is dead. Sort of like playing on Rust or 7 Days. Yeah, it's easy to start on a dead server but people like to interact with other players, even if it's a good way (making friends), or a bad way (getting shot). New players are going to need to learn fast that Altis Life in this server is a poor country ran by bandits and rebels and need to watch their back at all times. I believe some that have committed minor offences has already been unbanned but I may be wrong. Just note there was a looooooooooad of people that duped and was given many many chances but just duped in the end again. It is a hard choice for a community to survive when half of itself is full of rule breakers but it's the reality of ARMA3's community, if not, Straya AL's community. What I would think would be a good idea is to revoke some older bans (minor-medium) from like 4 years ago. Now and then, I see people trying to join but is comm banned years ago. I've seen a few proposals of this but I personally don't think the s management will pass it through. But I want to see this implemented for sure. Sorry but I flat out disagree with this proposal. Sydney/kav from what I remember from years ago has always been our main focus and will always be. It's the largest city on the map and the PD just fits nicely where it is currently. The server currently does not have enough population to support activity across 2 major cities. For ideas like, I suggest forwarding it to command/cabinet but I personally think this will not be considered. Yes, syd rats are annoying af however that is what Altis Life is. A cooked country full with a gang problem where if you walk into the dark back streets by yourself, you're going to have a bad day when a hatchback sport pulls up behind you. Sydney is the most active and most chaotic which is why we are always focusing on Sydney. When it is quiet, as said by cabinet, COs are always encouraged to enable global patrols past airport. When a situation happens, almost always a unit would require backup for their safety. Spreading out units over a large proportion of the map is not a bad idea if the server is quiet at the time, but at all times Sydney would need to have at least 2 ground units in or nearby the city. For police matters, I recommend forwarding ideas to command/cabinet and discussing it there. Thanks for thinking up a bunch of ideas, other than the bug fixes that come now and then, would like to see new concepts implemented.