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luke_

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Posts posted by luke_


  1. 2 minutes ago, Randall said:

    Just to clarify, this probably comes down to some division members that do little to no GD and only operations. (there's quite a few I imagine who have this problem). It is definitely very easy to make much more money than you require on GD. Most of the guys Divisions are dealing with would have charges well into the hundreds of thousands which even when split up would be enough but i'd say there is much less focus on arresting than there is killing (and some of the time not an option).

      

    This is just my personal opinion observing the cop force as a whole as a GD member, the large majority of them are only ever doing things with their division.

    99% it's suicide to try tase/restrain a rebel. Our gear is a lot more expensive than GD gears set. If I want a mk1 kit with an ifrit it will cost me 500-600k. Also most of the time the bounties we get aren't that big, the people with big bounties are either in sydney or don't fight.


  2. 8 hours ago, Wiskey said:

    Also bounties, I personally think bounties on the same charge should not stack E.G: 2 manslaughters is a 70K Bounty instead of 140k. 

    Dumb idea. Making money on cop has already been nerfed hard to the point where you can't sustain yourself by only playing cop. 

    • reee 1

  3. 8 hours ago, Wiskey said:

    Police are breaking the rules when they bring suspects into PD, mods refused to punish offenders for doing this. Either the rules need to change or the mods need to learn how to read and enforce rules.

    We really aren't. Pd is a blue safe zone we are allowed to go there if we are in Dec. 


  4. On 4/6/2019 at 2:03 PM, Wiskey said:

    I also think rebels should have access to the strider

    Most likely a unpopular idea but one I could see working. Striders would be okay as a cheaper alternative to ifrits considering that ifrits without the doors opening and better than striders.

    • Like 4

  5. im not saying they should be removed. Im saying they need to be in a place where they are used for big banks, feds and what not. Instead of where they are right now where if I was at a cap point fighting rebels I need to hit them 3 often 4 times with mk1 to kill them, while a rebel needs to hit me twice most of the time with mk1. This is pretty obviously a big advantage. Im saying that csats should be at a price point that makes them used at banks and feds like level 5s do so rebels can deal with the high cop numbers but not used in fights at cap points and such where most of the time rebels have the numbers and are fight cops with equal weapons. As for RPGs and IEDs give me some recent examples. If you don't want to be ghost hawked don't drive ifrits into sydney pretty simple.


  6. 7 minutes ago, Skepta1 said:

    You want our version of level 5's (CSAT + LVL 4) to cost 135-160k, when your's cost 75-100k?

    Go away idiot smh

    You guys tend to hit banks with 8-10 people vs 10-20 cops. Everyone of your players will have csat level 4 while most cops won't even get a level 4 vest while a even smaller group of people get to take level 5s and be on even footing with a rebel. The majority of cops will have level 2-3 vest and a mx to fight against rebels with effectively level 5 armour and at the minimum a mk1 and quite often bigger guns. This isn't also just about banks while the select few of us who can pull level 5 vests are limited to when we can use them (see protocol 3.11) you guys take your level 5 armour loadouts to every fight. Cops have limitations in place to keep things fair you guys don't and because you can't give rebels protocols you need to give them a financial limitation to keep things fair.

    Finally for a gang that complains to members of SRT whenever they use level 5 vests that they are op. It seems pretty hypocritical to say that csats are fair and level 5s are not.


  7. Csat uniforms (hex fatigues and pilot coveralls) should be in gang bases for like 75-100k each which is the same price a level 5 vest, which is the only thing that comes close to a csat kit in terms of protection. This would be great as it would stop everyone being tanky in normal fights and just limit them to important situations. Most other successful AL servers have done stuff to limit the impact of csats by making them expensive or simply not letting you wear vests with them. A change like this would give rebels incentives to get gang bases as for bigger events they would be able to still be many steps ahead of cops armour wise but would leave normal fights with other rebels or cops a cleaner less tanky affair unless they want to pay for the considerable amount of extra protection that csats offer. 

    Also put csat wetsuits in gang base.

    • Wait What? 1
    • Facepalm 2
    • feelsretardedman 1
    • Haha 1
    • Dislike 1

  8. Have  a 2v2 strider fight tournament give everyone mk1s. Would be easy to run for mods and a bit of a throwback for everyone who played before the wipe.

    • Like 5

  9. I think you should be able to craft navids and spmgs. They should be extremely difficult to craft but this would reward players that put time into the server. Lastly if your gonna have rpgs on the server then surely a hard to obtain navid/spmg is not too powerful to be on the server. In moderation they make for some pretty fun fights.


  10. 4 hours ago, Joshua_ said:

    Fair point, but I think it'll be good for the rebel climate

    my issue is that gang wars take so long to set up we will be outgunned for at few weeks. Another issue is that the first few weeks after the wipe is when player will decide if they want to grind their way up again and they wont wanna keep playing if they keep getting ****ed by op cops. they should lock srt level 3,4,5 for the first two weeks at least so we can have some fair fights.

    • lul 1
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