Wiskey
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Wiskey last won the day on September 1 2019
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About Wiskey
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Please keep the petty arguing aside, all you’re going to do is give some lazy staff member a excuse to lock the thread.
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Not only does this totally miss the point of the discussion and make you look like a shill for the event, it makes the staff team overall look bad. Basically what you’ve (a staff member) just done is told us (people who have aired legitimate complaints about the server in a constructive manner) to join a different server. Now this is what we in the industry may call “Big Brain Time” I’m sure that many of the Altis life players will join another server, probably not a straya one though. On another relevant note I’ve noticed a trend of staff shutting down discussions by locking them when critical of the server after one or two community members bring the discussion off topic, as opposed to hiding the relevant off topic posts.
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I personally think Zed has hit the nail on the head, just he didn’t realise it. I think the main issue with straya is lack of high teir rebel activities, IMO uranium should be restored to the pre-nerf prices so rebels have a great money maker. I personally recall desperately making runs on illegal in a truck with like 4 uranium to sell as a civ. It was some of the best fun I had on straya. I think a good point of this is capture points; Money isn’t worth fighting over, You can’t sell the guns. To fix capture points the 10 minute bonus should be rolled to 40k and the staff should look into adding back the player market/auction. I have always liked this feature and It will allow for crafters, thief’s and rebels to trade over a single system (while obviously the system takes a hefty percentage for this (%15) undercover stuff) I think the staff would be wise to consider this, and for those sniffing it off as “Wopay, **** off if you don’t want to Wopay with me” you ought to take a common sense pill, the civs are the best faction on straya and the server is suffering due to that.
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Fantastic Tutorial, keep up the good work. One question though, are you sure that fishing zones have a better turtle environment? In my experience it hasn’t mattered one bit.
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Same Wiskey, Not the main reason I did it but I do always like it when gem mine is being used - that being said I expect new players to go to copper mine instead of Iron mine
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Copper is a good way to introduce new players to the server, but I have targeted the guide at new players who already have some money but don’t yet have a house and they are unfamiliar with the finer points of gem mining. I would recommend copper to any first time player and at some point I will make a guide for players who have only just connected to the server
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I’d actually recommend against this for a few reasons 1. Large inventory space takes along time to fill, as such new players will be risking being robbed and will attract more attention flying around in big helis. 2. Using the garage method the gems are safe and new players can consistently do small runs (normally 2mins round trip to the garage), this will keep the gems safe and they can easily access them anywhere on the map and move them quickly. 3. A truck (or small heli) has a smaller pull out cost than a Huron This guide is targeted at new players who have not run gems before. If the player has a house then I’d recommend running gems in large helis, but a new player running gems in a car or humming bird is fine, especially when you consider that you can fit a mil of gems in a hummingbird.
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Heya, It's your local street rat here with a tutorial for new players on the best way to make money on Straya. You should read the entire guide before you act on it. Step 1: Setup Before mining for gems you will want: Roughly 400k (Aka a few normal runs) You will want to buy the following: 1x Pickaxe 1x Backpack 2x food and drink 1x Repair and Fuel kits 2x box truck (Keep at least 200k for the gem processing licenses, or see the Bunnings method) Step 2: Mining Go to either Iron mine (Pros: More profitable, Cons: Less safe) or Copper mine (Pros: Safe, Cons: Normally less profitable). These can be found by using the map search function or looking east of Kavala/Sydney or South of Pyrgos/Brisbane. When arriving at the mine you will want to press command once while looking at the ground, Then press Y and drop all but one of the copper/iron you have picked up, Press command again and drop all of the new Iron/Copper (While leaving 1 Iron/Copper). Repeat. This technique allows you to mine for gems while pressing the least amount of keys. It also makes you less aware of your surroundings though, so do be careful when using it. When you have found a gem (Gold, Sapphire, Ruby or Diamond) stop mining at putting it into your vehicle. If you get gold peices you can either discard them (Recommended if you don't have a house or don't feel like crafting them) or save them and craft the pieces into gold bars when you have 10 pieces. You cannot log/Store vehicles with gold bars in them and keep the gold bars. When your vehicle is full or you decide to leave I recommend driving back to a garage in the nearby towns, pulling out a box truck and transferring your gems into these trucks. This means that they are safe as long as you don't move the trucks from a safe zone. Step 3: Processing At some point, you will want to process your Gemstones. You have two options. I recommend you pull out a truck/vehicle and go to the gem trader northeast of Atheria/Brisbane. Here you can process the gems for a price, With the licenses being roughly 100K. I recommend players low on cash buy the processing license of whatever gem they have the most of. You can then sell your processed gemstones at the gem trader northwest of Syrta. NOTE: There is not an ATM here. I recommend you sync data then log to a city if you do not have a helicopter and you have sold your gems. If you do not want to do this method, You can skip the processing by visiting one of the bunnings stores around the map and purchasing a chisel and hammer for each gem you have. You can then use the chisel and hammer on a single gem to process it without having to go to the gem processor. This is costly so I recommend you only perform this method on diamonds and when you have no other option to make money. Step 4: Results So, What does all this hard work get you? Per person, it will change depending on your luck, Proficiency ( The higher proficiency means a larger amount of gems) and selling price. Here is a screenshot of a summary of two runs I did. As you can see in just over 25 Minutes I found approximately 1.4 Million in gems. The spreadsheet breaks down the individual type of gems that I got, along with Value per hit and other factors. This will be different for you, as a new player will find fewer gems over a similar amount of time, (A new player could expect to take 3x as long) and this did not include time traveling to processor, processing and selling so runs will take longer. This is for demonstration purposes only. I got lucky on my first run.
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Gonna respond to these two points alone and do a general summary (not to say that you didn’t have other points, just that I don’t want to hog the discussion with one scenario) - Yes we saw that he was arrested through the notification. It’s a grey zone in the rules to see if we are allowed to do that - There was no shit talking in side from either side as in my memory ( I will amend this if someone disagrees) - We did dec prior and we gave him multiple RP routes to let us into the house, e.g “give me the location of the spare key” or “give me a way to get into the house” It is my belief that if you live through a dec, it is perfectly valid RP to hunt down the person that attempted to kill you/ killed your mates. I think it’s targeting if you die and continue the Feud because at that point your just being a dick. E.G is it targeting if you get arrested by a cop then later look for them in SYD and take them hostage is it targeting? A level of common sense is applied, it’s mod discretion. Senior staff have been quite lazy (imo) with the rule updates and large exploits in the rules are still not fixed. Another point - Severe double standards in staff has led to many issues with straya administration. I’m not staff on straya and I don’t know the internal protocols but a good fix would be a document with the rules on it and staff could comment on it with the given interpretation of the rules to insure a consistent message coming from staff: I’ll give an example of this: I was playing pubbie yesterday and I saw some horrible RP from cops, and even exploiting. I took the cop up, he had impounded a police heli that had exploded after ramming (on purpose to my understanding) a Civ heli in PD safezone, I was told that as it was a glitch he was in the right to exploit it - apparently it “saved time” and I would get comped if my heli blew up in safezone. To test this theory I hopped on civ and decided to invert a hummingbird 10m off the ground at cartel 1. As you can guess, the mod handling my Comp request said: “I have denied your request as you have intentionally crashed and blown up your helicopter on purpose at no fault of the server.” Myself and the cop did the exact same thing - just I was on civ and he was cop, and he got to keep the heli because cops can exploit and keep exploded vehicles of theirs. Im pretty sure that most people who play civ can relate to the experience that I have just described, it’s honestly tiring how every time you go up with a case against a cop you end up with nothing
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Got some more rule grey zones, also if you wanna argue SRT vs GD then please take it elsewhere. Affected Rules: 2.6 Any actions that are done with the intention of interrupting or interfering with role-play or the actions of other people is trolling and fail role-play. 2.6.1 Don’t be a dick. (Don't do anything which could be seen as purposely annoying or interfering with the Roleplay of others. Things like baiting police, destroying vehicles and targeting certain people). Suggested Fix: Targeting needs a definition, along with guidelines of what is interrupting role play. Eg when someone robs me they are interfering with my RP. I’ll highlight a situation that tested these rules. yesterday a gang mate of mines house was going to be broken into, he bought insurance before they actually decced or started bolt cutting so nothing got taken and they verbally decced on him, he told me who did it shortly before he died. I contacted another person for the guys house location and got it. Unfortunately it was insured. About an hour later we saw that he was imprisoned so we went to jail and he talked to us so we were pretty confident it was him. We robbed him for his house keys but he said he didn’t have the one for the specific house we were after, in a attempt to continue roleplay I asked him for the location spare key or any other way of getting inside. He didn’t work with us so he was killed. We were taken to HD and banned for a day (bans were reversed 5 minutes later) for interfering with RP and targeting. This has brought a couple of questions up for discussion such as: is it still targeting if you have a RP reason, you haven’t died and you have only done it once? is It valid RP to claim that you don’t have any keys despite you giving one? Can you RP your way out of actual facts if only one party is going this way with the RP? these questions have big implications as from what I was told in the HD channel I could literally RP out a MK200 as a toy gun, and if someone disagreed take them up to HD and have them banned.
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Side chat does have RP in it, but also OOC. It needs to be defined. The rules contradict themselves here. 8.2 When in an active declaration you can not flee to a safe zone. Police can arrest people from within safe zones. 8.2.1 Cop v Rebel declarations are called off when all members of either party reach to their safe zone (PD or Rebel outposts). 8.2.4 Police may return to Melbourne, Brisbane, Sydney PDs during a bank only for the purpose of escalation and will not call off their declaration in doing this. Only in this case are they exempt from rule 8.2.3. Are all of the relevant rules. Not one allows a single police officer to flee into a safe zone. You can think this but I've been through this in helpdesk multiple times. Mods refuse to punish for this rule breach tho ;(.
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I Was gonna make a new post for suggestions but as UNO posted I'll just post this here Rule changes are needed and I have contacted senior staff about these breaches/grey zones many times I figured I'd post it here so the community could add to the grey zones 2 - Fail Role-Play (Fail RP) -- Needs to be updated to reflect side chat, and rules to govern side chat's use, E.G Can I sell shit inside chat or is it failRP, If so can I speak while dead inside chat? 4 - Value Life Rule (VLR) -- A definition is required "risk of death far outweighs the odds of surviving" e.g 3v1 or 2v1 as it's just not clear enough 5 - Declarations -- you should dec on the person you are going to engage, as at this point people in the safe zone/dead can be decked and the gang members can be killed 7 - Vehicle Death Match (VDM) -- It is technically okay to VDM someone in a car if you are fleeing, the current consensus among mods is against this. 8 - Safe Zones -- Police are breaking the rules when they bring suspects into PD, mods refused to punish offenders for doing this. Either the rules need to change or the mods need to learn how to read and enforce rules. 10 - Hostage Rules -- it is possible to keep a hostage from 3:05 pm AU to 3:00 the next day as no time limit on hostages. Also bounties, I personally think bounties on the same charge should not stack E.G: 2 manslaughters is a 70K Bounty instead of 140k. Police aren't supposed to value money more than RP so this shouldn't be too bad. I also think it's ludicrous that a police officer could get 500k - Mil for killing someone of 1 - 2 mil for arresting someone. I'd like for someone to post a time that ludicrously large bounties have honestly added to roleplay more than it's removed. I think a lot of civs have had the experience of being decced for doing something small and getting taken back and the processing officer say " oh look at that you're wanted for 500k". It feels cheap and shit. Thank's for the time, PS Read the rules before debating them. I've dealt with a lot of people who didn't and think they did so please do, it will make everyone's life easier if we all read the rules
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Fair enough, I do only get one side of it as I do mainly play civ/ paramedic. I do agree that Sydney should have the highest police presence, I just think that the police force should be spread around to other cities some more.
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-- These are all concepts, feel free to critique in detail and -- 1. Civ Suggestions A) XP System Rework The XP/Proficiency system needs a bit of a rework IMO, I think crafting XP should be added and the ability to de-level certain traits should be added, as some traits, it is not actually favorable to gain large amounts at a time. All of the traits that are deconstructed should give say 20% to a certain trait of the player's choosing. E.G I could move some XP from oil to repair. B) More Civvie Vehicles I Think that civilians should have access to the Taru and the Hellcat (Unarmed), The Taru fills the role of the Medium-Heavy life helicopter and I think the Hellcat should be given around 250 cargo space. I also think rebels should have access to the strider unarmed as it's aquatic abilities would add a new element to Drug Shipments and such. 2. Events I think events are the best part of the server, They are both interesting and rewarding with a pace that requires instant action. As such I think there should be a couple more events varying in scale A) Civilian events I believe that there should be some civilian events that occur with at least 15 civilians on in order to keep something for those who want to do legal events, These may include: Cop Suggestions: At some points, the cop-civ ratio is way to high and police presence is quite high, in order to ensure that it doesn't create a one-sided experience I think the police protocols should be changed in order to force police out of Sydney and into other cities, also a cooldown should be placed on each capture point/drug are raided. Thankyou for your time!