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Everything posted by Connor.
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I have to assume you haven't already noticed, altis life isnt a modded server. I'm looking into recreating rappelling as unmodded for the new mission but not for altis life, and most certainly not considering adding mods to altis life.
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Thats not quite right... there are 30 cop slots in total. 4 public slots (one locked when there are less than 6 whitelisted officers on, another locked when there are less than 8) 21 whitelist slots 5 command team slots (restricted to the command team) 5 srt slots (restricted to srt members) I feel like ive addressed the cop ratio before? It is only 1:1 during off-peak because there arent many players on (although looking right now 13 players on the server and 11 of them are civ).
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I understand why streamers want something new, cause arma 3 life has been going around since 2013 and they gotta keep it fresh for their viewers, but in terms of the player split on arma 3 i believe it goes milsim units > KOTH > Life > Everything else cause their audience isn't so big.
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only 32 slots Does look interesting, although a couple of concerns would be a game update could easily break the mod and we’d have to wait for it to be fixed, and wouldnt it be easier for hackers to get on or would that be just as easy as getting on a rockstar server?
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Sounds like things they are already doing for new BI games? new scripting language that is very similar to C++, no dependencies (PhysX for example) so they arent restricted in that regard, and its an engine designed for new pcs, not pcs from the year 2000. I feel like the accomplishment would come from loads of people playing it for a long time, like PUBG. Would be a huge let down to spend all that time on a game for no one to play it (No mans sky is a good example of that).
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Altis Life v6.5.1852 Release Date: 15/10/2017 Size: 20,411KB Notes: Download the update before it goes live here! Have a question about this update? Ask it on discord. Change Log: Added: 5 command team cop slots Modified: Fixed escorting Modified: Re-enabled zeus Modified: Server restart times (3am, 3pm) Removed: Logs used for search of server crash cause Report all bugs via discord. If you have a suggestion, please send it to the Altis Life staff team. Thanks for playing StrayaGaming Altis Life!
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No... id rather wait for arma 4 and do something on that.
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Probs a decent gain cause it would be in a language that can way faster than SQF. unreal engine seems pretty good (which is what identity is being made on). Not as well as if it were on Arma 4, simply because Arma already has a reputation and a playerbase.
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Altis Life v6.5.1849 Release Date: 13/10/2017 Size: 20,414KB Notes: Download the update before it goes live here! Have a question about this update? Ask it on discord. Change Log: Modified: Further optimization to data syncs Modified: Fixed escorting bug (hopefully) Escorting bug will be fixed next update. Details: Server Crashes: We fixed them! Last update we patched a horrendous bug that had slipped under the radar for far too long, finally resolving our server crash problems. We have since been tinkering with the network settings to get them back to a respectable state, which has caused some lag during peak time. This update should help ease some of the backlog as we close in on the sweet spot for the network settings, at which point we will leave it be so you all can enjoy the game. Report all bugs via discord. If you have a suggestion, please send it to the Altis Life staff team. Thanks for playing StrayaGaming Altis Life!
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I know without trying. Both wasteland and I&A don't use all the system resources available. They dont even use half each, so giving one server more resources to not use simply doesnt help anyone. Wastelands issues are purely thanks to heavy AI load and possibly some outdated scripts.
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Altis Life v6.5.1842 Release Date: 08/10/2017 Size: 20,413KB Notes: Download the update before it goes live here! Have a question about this update? Ask it on discord. Change Log: Modified: Patched excessive network spam resulting in server freeze. (This may not be the only cause of the server freezing, but it seems to be the most frequent) Report all bugs via discord. If you have a suggestion, please send it to the Altis Life staff team. Thanks for playing StrayaGaming Altis Life!
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Hi all, A couple of posts on the forums over the last few days have got me thinking, should we make a Capture the Flag server? The first post was about our pop-up server events: Specifically the reply suggesting we host a KOTH server. The reasons why KOTH may not be such a good idea are posted in that thread, but the point is there is a clear desire for that kind of PvP gameplay. The other post is one by @Warden showing how to add flags to vehicles: Seeing this reminded me of the player-held flags, which I have hardly ever seen used in a mission. With those two thought bubbles merged together Capture the Flag is what comes to mind. If we were to make CTF we would definitely look at what makes KOTH so appealing and try to replicate it for CTF gameplay. Things like the progression system for example. Ranking up to unlock new items and vehicles could be easily designed to work in a CTF scenario, and it obviously adds great replay value. Make sure you vote on the poll attached to this thread so we can get an idea of where people stand on this. Cheers, Connor
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On the release of 1.76 BI confirmed that fixing server instability on high pop servers (mass kicks & freezes) was one of their next targets, and that they were aiming to fix them in a post-1.76 security update. Yesterday they announced a 1.76 hotfix will be released within the next week or so (depending on how tests go), but unfortunately it does include the fix we need. When asked if the hotfix would include a fix for the instability, they said: Hopefully they will share some more details in their next SPOTREP. In the meantime we have released an update today to help avoid data query timeouts during peak time, along with some small additions. Unfortunately the changes do require a mission download which will cause increased server instability for the next day or two while players download the new mission, but it should relieve the build up of database queries which would bog the server down and take forever to clear.
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Altis Life v6.5.1838 Release Date: 04/10/2017 Size: 20,413KB Notes: Download the update before it goes live here! Have a question about this update? Ask it on discord. Items marked with * have a related segment under "Details" Change Log: Added: Toggle environment option in the settings menu (disable for slight FPS boost, disables local animals and ambient sounds) Added: That pink suit everyone wanted Added: 2 restricted public cop slots* Added: Bus stops to police stations Added: Short placing period to placeables Added: Boat shop north of Rebel #1 Modified: Optimized data syncs Modified: Fixed nearest medic distance on death screen Modified: Fixed motor boat Modified: Fixed invisible buildings re-appearing when destroyed Modified: Bug report button now redirects to discord Modified: Minor changes to some shops Modified: Moved weed processing to north of Sydney Removed: 2 whitelist cop slots Details: 2 restricted public Slots: Pub slot 3 requires 6 whitelisted officers online Pub slot 4 requires 8 whitelisted officers online Report all bugs via discord. If you have a suggestion, please send it to the Altis Life staff team. Thanks for playing StrayaGaming Altis Life!
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Yes, the map is one of the last things to do. The mission is designed for easy setup on any map which is why we can leave it till the end.
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No, malden is the map I am doing the testing on because its a nicer backdrop than altis, the map it will actually be on is not yet decided. That is not to say I don't want to have it on Malden, just that we are yet to consider what map is the best for launching on.
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it reacts to wind (like a windsock) and ur movement:
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tbh id love to make a ctf gamemode
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I do enjoy KOTH and it would get our name our in another category for sure, however I personally think it would be a case of ppl playing the server with the most players on it instead of the server for the community they like the most, and that's just because they are all linked to the same database. Is up to excel in the end (I assume).
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We can host KOTH but it has to be purchased through specific providers, so it would end up being between $100-$200/month (depending on slots) for a server that is exactly the same as the next one
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We have had these issues since January and there are other servers who have had the same problems since as early as May last year. Clearly we are all doing something wrong but no one has managed to figure out what. We have rewritten most of our mission over this year but the issue still persists so I won't be waiting around tinkering with values hoping someone figures out where we all went wrong, I'm instead going to use the time to build a mission from scratch so we can have a mission to call our own instead of taking the piece of shit that is altis life and adding some skins to it. Am I concerned about the player base running away? Hell fucking yea, but we've already hit a pretty depressing low this year (max of 20 players a night) and I'd rather not see us there again because I chose to sit around looking at a mission I know is 100% garbage.
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Fair enough, the generic answer is the truth though.
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I have priorities, not excuses. It's already in the server anyway, just not at cop stations... no need to be all demanding about it.
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Altis Life v6.5.1829 Release Date: 18/09/2017 Size: 20,409KB Notes: Download the update before it goes live here! Have a question about this update? Ask it on discord. Items marked with * have a related segment under "Details" Change Log: Modified: Optimized parts of the AntiCheat Modified: Optimized create gang sequence Modified: Reduced frequency of some data syncs Modified: Required ranks for some items in weapon and clothing shops Modified: Virtual storage capacity on the transport van Report all bugs via the in game bug tracker. If you have a suggestion, please send it to the Altis Life staff team. Thanks for playing StrayaGaming Altis Life!