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Unit_3397

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Everything posted by Unit_3397

  1. Unit_3397

    For those that aren't aware, Humble-bundle sells games significantly cheaper/ free and this round its Risingstorm game of the year edition. Click Here for a direct link or just visit their main page and click on the various banners 9 hours until its up.
  2. Unit_3397

    Not too sure how we could implement something like this territory capture system onto the server But based from this idea we could have some kind of event that involves capturing and holding towns for x time, or make a form of "king of the hill" event where teams/ groups must stay within a radius for x time to receive a reward. Perhaps we can utilize the oil rigs for a capture and defend base type of event?
  3. Unit_3397

    I apologize for the delay, here is the post i promised.
  4. Hi lads, This topic has been created to address a few grey areas; Both the direction of our wasteland server and to give you lads a response to this topic. Note I'd like to apologize for the presentation of this information but it addresses key information that wasteland players need to know. Group/ team sizes Let’s say most of the veterans suddenly decided they were going to stop playing on our server. Most of the ‘balance’ related issues brought forward would significantly decrease. I say this because you fellas have invested more time on arma and therefore have a significant advantage over the other players. Take this example: having a group of 6+ veterans (that are mates, can coordinate, know the best practices, places and glitches etc…) regardless of what team they are on are going to bleed our player base and cause uproar. It doesn’t matter what way you try to spin this, it's the simple truth. You can argue that “oh, if players won’t bother to team up and use teamspeak to coordinate like us then that’s their fault, but how can they get the chance too if you're slaughtering them all? I'd like to think it's not just the responsibility of the staff but also the members (especially veterans) to help with these complaints about 'balancing'. We have been giving key players subtle hints to try and break this chain of mass hoarding vets in the one team/ group/ channel, but apparently these individuals aren’t getting the message. Even 3 vets teamed together may level the battlefield or at least prove a great threat to new players or people with less skill/ less money than you. The fact that you're all mates, teaming up together and causing mayhem on the server shows me that you're not interested in helping us improve the server, but only interested in being about to kill everyone. Shouldn't the veteran players be helping making the server a more competitive and enjoyable experience? All I continuously see is you murdering literally everyone and doing the exact opposite. So it doesn't matter what team or group you go to, it doesn't matter what limit we set the group size too, the fact that you constantly group up together means the server population is gonna bleed, so naturally it reduces the fun for other players. Most of the complaints and issues are coming from key players, so my answer to them is why not try and help us better the server by using your initiative. Help level team balance. Check the veterans on each team and choose the team with the least. If there are many vets in the one team, don't all group together. Try to limit the amount of vets per group/ channel. We have numerous channels available in our teamspeak, yet all we constantly see are you fellas all whoring in the one channel. Spread out, go for different objectives, and instead of grouping all up together, branch out, make new friends, create new veterans. Don't you want to have more challenges and face off against more skilled opponents? FBI, your argument for raising the indie group size limit from 5 to 6 does not change the fact that some of your mates will still get left out. I want you to know we do actually have an interest in making the server enjoyable for everyone, it's just these key veterans & individuals that instead of helping us figure out ways to improve the server for everyone, rape/kill/plunder and then cry when we have to make a change that limits their power to completely decimate any pitiful form of resistance. So when I say we're trying to make the server a fun environment, we are trying. It just happens that this (your) grouping problem is a major factor that is affecting our player base and we are purely trying to seek ways to manage it (while you may not agree with the methods done to achieve this, it is in the best interest of the majority of the community.). We see a game breaking issue/ problem we will try and manage it, simple. Going on with your internal protests (like stacking opfor) in an attempt to force us to change our mind will not work because if we see that happen, we can and will simply kick you to bluefor and back to indie. There have been many people before you try to come up with ways that will piss everyone off and force them leave resulting in us changing our mind back to the way it was. Its not gonna role So sounding one sided? Don't like what you're reading? Then I want you to consider if our server is really for you... But, If you generally want to see this server thrive better than it has & is, throw us ideas, and we will consider them. Make the effort to swap teams up, to group up with new/ players that aren't as coordinated than you. Use your initiative to help us make the server a great place of gathering and fun, not purely to benefit your group of mates or a select group of friends. Yes not all ideas can be implemented, in fact many may be rejected, but that doesn't mean you shouldn’t bother to keep throwing us ideas. Chances are you already have an idea that will help us with our vision of making the server a fun environment for all comers, but as you haven't stated it, nothing can happen. A few of you have stated you wish to see more skilled players appear on the server, as to make the gameplay more challenging for you, I couldn't agree more. The only issue with that is what i've repeated over and over here, change your grouping circles, help others see what fun it is to coordinate and achieve objectives; break into smaller groups and vs each other or go for different objectives. A general vibe for wastelands direction. Please keep in mind that information below here in regards to the development of wasteland may not be final, so naturally some of the information and features below may or may not make it into a future patch. Also note that we aren’t providing any eta for anything, as we will work on ideas when we have time. Sandstorm complaints: I am aware of current sandstorm issue that is plaguing all of our less experienced and financially broke playerbase. So as a temporary solution, we will be disabling the ability to store sandstorms in private parking. What this means for players that currently have them in storage is, when you withdraw them, you will no longer be able to park them again. Donation system overhaul: We have been looking into overhauling the current donation system for wasteland for quite some time now. Here is our current system as those who have donated will be familiar with: 1 time donation of $10 : unlimited usage of the ability to change both player and vehicle skins on the go. We aim to change this into a tiered system to offer more content to our player base to thank them for helping with our server upkeep costs and supporting the server. This is the new donator perk system we have envisioned for the future: Tier 1: Donator tag level in TS Access to tier 1 skins (this will include most of the default skins) Tier 2: Donator tag in teamspeak (dependant on amount, next level of donator tag) tier 2 level skins Tier 3: All of the above + tier 3 level skins Private teamspeak channel Custom kill messages Access to special map locations* *Locations to be decided We are also looking at implementing a donation goal which when met, applies a bonus to all players (if donation goal is met at end of month) Global discount in stores Better starting loadout New server events: If you haven't already guessed by the title, we wish to add more server events for our player base to give our them a challenge. The chance to fight for major objectives & rewards etc… Heres just a small list of ideas that we have been contemplating. steal event (steal a percentage of all online players banked money) admin/ player gone rogue hardcore day (locked to first person) explosive truck (Ever see a fireworks barge explode? Well this truck has the payload to make the show a lifetime) kings of the radius (capture and hold area for x time? [group/ team based?]) "staff grab" (staff protect item on map, players have to retrieve it and move to selected zone to win [free for all?]) Again, there is no eta or certainty on when you can expect such events to be implemented, so just keep an eyeball out for patch notes. Knuckling down on the trolls: If you haven’t taken a gander at the rules, I’d advise you do so. Wasteland staff will no longer be tolerating individuals that continuously spam in chat or teamspeak, or individuals that constantly seek ways to bypass/ get out of trouble. We will act upon what we consider to be a violation & threat to what we are trying to achieve here. The retaliation will vary depending on the staff member, the incident, and several other factors. Do you need to know these other factors? No, because you shouldn't have been breaking the rules. Trying to use what I have stated in this section to advance your personal interests may in fact land you in trouble yourself. Been banned or caught out lying/ breaking rules before? Well, lets just say there's levels of trust that have been compromised over the years, so this may also influence the outcome any incidents involving you. Will we see jets dlc in the game? the Jets DLC is arrived and your new vehicles are now purchasable in game Bringing this post to a close: I hope after reading through all of this content you are able to obtain a better idea of what’s going on with our wasteland server, the expectations and goals we hope to achieve. We appreciate your feedback & support in helping to make our server a better place and we humbly ask that you continue to do so. If it fits in with what we hope to achieve, and if it's possible for our team to implement, chances are your idea will appear in future patch notes. Just note there is a difference between what we consider “positive” feedback and not so positive… In answer to the question in getting the limit raised for indie groups, unfortunately i can’t see increasing the limit will in any way reflect what has been mentioned in here, so the limit will remain at five for now. Wasteland staff are gamers just like anyone else, we’d rather have fun and play the game, but as staff we are also tasked with protecting the servers interests (a task that may have fallen short of its meaning until now); and that will now be enforced by any means necessary. If we can see a group or team that is leveling the battlefield, we may intervene and give the receiving end a ‘leg up’ to help combat the issue that is you. Oh i'm sorry, is this statement not fair? Well, lifes not fair… Welcome to the real world; welcome to world of what it feels like for “noob” players trying to face off against the devils horde. There's no question that your skill or team work is anything but a wonder to witness, but you have to meet us halfway… Until you can give us alternative methods that we consider will help manage the overall servers direction; and until it becomes apparent that you guys start making changes, we will continue to change features of the game in an attempt to limit your ability to wreak havoc on the server. So, after reading all of this, have some reflection time, because If you can't agree with what has been stated in here, I’d like you to consider moving on from our server. You came, you definitely conquered, but it's time to find another server to utilize your “abilities” in. “We will intervene with what we consider to be the right approach per situation.” Have a nice week. Peace out @LuckyB33f @Ya Mum @ALI @Dak Commstar @James32 Don't bother to try and counter what I say here @Dymium & @BulletL. I'm aware of your discord group content and i'm not amused. You must also be aware that your so called private discord group is not that private. Trying to manipulate the server into your ideal environment and stuff like "oh i'm gonna get rid of this staff member" because you have it in for them isn't going to stand. Frankly actions and comments like this ingame message shows me your immaturity and again i ask myself, why are you here? We aren't going to change this server to better your cause, and if members of your discord team dislike that, same question, why are they here? In no way have I seen any of you support our server. Maybe it's time to move on to a server that better suits your personnel “standards?” because keeping this attitude and behaviour up is a sure fire way to getting removed from our server for good.
  5. Unit_3397

    Im locking this thread from further comments. Ill be posting the verdict in here later today in regards to both this topic and to give the community a general vibe of wastelands direction edit, later tomorrow now, sorry.
  6. Unit_3397

    This topic is subject for review in the coming week. Its a bit of a grey area as many people have different opinions on how large the group size should be. A few members even noted that indies shouldn't be allowed to group up; "as independents their roles isn't to attack large groups of enemies or work together, you want to team up, join blufor or opfor. The vet players should try vs each other or teaming up with those of us that arent as frequent in playing as them"
  7. Unit_3397

    what is Destiny?
  8. Unit_3397

    ohhh shiny rotating logo :3
  9. Unit_3397

    Not sure about this one, ill add it to our ideas list to discuss later down the track
  10. Unit_3397

    we will look into having a system like this in the future
  11. Unit_3397

    Hi ladies and gents, We have had reports from players that the vehicle storage system is bugged, resulting in vehicles that they stored randomly disappearing from the 'pull out' () menu. Unfortunately this is an issue that we cannot fix on our end, and due to the nature of the system, we cannot accept compensation requests related to this issue. So summing up; Utilize vehicle storage at your own risk. + Compensation requests related to vehicle storage issues will not be accepted.
  12. Unit_3397

    A new rock formation created by my own flying skills...
  13. Unit_3397

    it'll be rad to catch ya round on wasteland again @Salt
  14. Unit_3397

    A few months ago a dream of starting anew was created. This idea was shared by both members of the community and by the staff team alike; and now finally, thanks to the dedication and hard work of my crew, we are almost ready to unveil our "starting product." For those that haven't been informed in game or somehow missed interpreted the title of this topic, we are incredibly close to activating our 1.3b version of wasteland onto the main server. So who wants little FAQ? Q: So whats changed? A: Stuff... Q: Can you be a bit more elaborate? A: Well, as it currently stands, our version of wasteland is 1.2b, and considering 1.2b has been around for ageesssss, it pretty much means the major part of our mission file was riddled with outdated code and features. [Less so in recent months thanks to various updates] Q: What does 1.3b bring? A: A3wasteland 1.3b is a template designed by Agent revs team that we have 'suited' for the strayagaming community. For further information about what the template brings please visit their website or when we roll the new update, check the diary entry "updates" for a list of changes made via his team. Q: Any changes to the map? A: We have brought over most map features to our 1.3b version, however, you should now find two new markers, yellow and purple. Yellow representing player storage, and purple representing vehicle storage. Q: Is there any effects that playerbase will feel that might be considered negative? A: Unfortunately yes, while 1.3b brings optimizations and new features such as storage and vehicle locking, from what we can see, there will be one major down side for everyone, and that is the current database isn't coming with the update. To put it simply, consider the update a 'clean slate', starting anew, the beginning! (bans still hold.) Q: Why isnt the database being utilized for this update? A: There's a new database in town! Q: So will the server now have 64 exe capacity? A: Yes, the database has been setup for x64 capacity! Rejoice! Q: Can we use sounds mods with this update? A: Currently, the only sound mod compatible with our server is dynosound 2.0. If you wish to utilize this sound mod, please download this & this from the steam workshop and select them when you start up arma. Q: Can you give us an ETA on when the update will drop? A: As it stands, the updates is as close as Wednesday the 19th of April; however as we finalize the update the date could be set back by a few days. Summing up New database new stuff (parking system, storage, locking etc...) better FPS (hopefully ;P) dynosound capability x64 exe capability SPEND YOUR MONEY!!!! SPENNNNNNNNNNDDDDDDDDDDDDDDDDDDDDDDDDDDDD Give a shout out to your wasteland team members @James32 @Dak Commstar @Ya Mum @ALI for making all this possible!
  15. Unit_3397

    I foresee a zeus mission outta this ;P
  16. Unit_3397

    imagine if it was a vehicle, allowing you to drive it around the island :triggered: Pretty hyped for this ^.^
  17. Unit_3397

    Patch 11.3 In the event of any catastrophic errors or problems on initial release, we may revert back to the previous settings while we make appropriate changes Development Added - New Cap zones Added - Sound mod capability* Tweak - Map changes Tweak - AI difficulty Adjustment Tweak - Renaming of south airfield Tweak - Updated Server restart times Tweak - Various dialogs & panels Tweak - Store keeper orientations Tweak - Adjusted weather conditions Extra Details Sound mod We are trialing the use of dynasound 2.0 mod on wasteland. You are not required to have the mod in-order to play on the server To get the mod working you will need to install both this & this and have them both selected. Finding any Issues or bugs? Report your findings to our wasteland staff.
  18. Unit_3397

    UPDATE #11 In the event of any catastrophic errors or problems on initial release, we may revert back to the previous version. Please note that this will be the final 'official' update for our current version of wasteland (1.2b). Development will now be focused on setting up version 1.3b for use. Our server has been struggling with donations lately, please consider donating to keep the server up so you can continue enjoying and/or hating playing on our server ^.^ Development Tweak - Map overhaul* Tweak - Helicopter damage models* Tweak - Server Event: Jet mission* Tweak - Staff system Tweak - Main configuration Tweak - Vehicle purchasing delay down to 45 seconds Tweak - Fix for reward crates remaining locked after completing mission Deleted - Gunstore presence markers* Extra Details Map overhaul Major renovations have occurred across the map to produce new key areas, promote tactical gameplay, adjust spawn locations and to provide protection from air superiority Feel free to let us know how these changes affect your FPS. (Bad fps? consider changing your view distance to near for close combat engagements.) Helicopter damage models We are trialling a modification to Helicopter Damage Models but will continue to monitor its effects on server health carefully. Server Event: Jet mission Updated Sever Jet Mission Method of delivery and Reward location marker accuracy (Now spawns a crate when the jet is destroyed which parachutes down containing gear/money [100k+]) Gunstore markers Due to popular request, we have decided to trial the removal of the presence markers at gunstores to see how it changes gameplay tactics. Should the results of this trial be positive, we will port this feature over to our 1.3b version when released. Finding any Issues or bugs? Report your findings to our wasteland staff. Like what you see? Swing a thanks to our map-editor & texture Specialist: @Dak Commstar and our coding wizard @James32 for bringing you this update.
  19. Unit_3397

    "no i didnt make any un-authorized additions to the map" @Dak Commstars final words
  20. Unit_3397

    Patch 11.1 In the event of any catastrophic errors or problems on initial release, we may revert back to the previous settings while we make appropriate changes Development Tweak - AI* Tweak - Welcome Dialog Tweak - Spawn beacons* Tweak - Server Event: Jet mission* Tweak - Increased territory hold reward (Per 30 minutes) Tweak - Various map objects that either caused significant lag or spawning issues Extra Details Server Event: Jet mission Longer duration for reward marker. AI Reduced aiming Increased intelligence Spawn Beacons Spawn beacon Prices have been dramatically reduced. Spawn beacons will no longer persist over restarts.
  21. Unit_3397

    When you load into the test server ^.^
  22. Unit_3397

    Patch 10.3 In the event of any catastrophic errors or problems on initial release, we may revert back to the previous settings while we make appropriate changes Development Tweak - Kamino heli spawn location Tweak - Various dialogs Tweak - South atm location Tweak - Vehicle respawn values Tweak - Armament of abandoned jet mission Tweak - Mission frequencies Tweak - Moved south vehicle store between jay cove and the spartan Tweak - Jay Cove building positions Tweak - Various spawning angles for vehicles Tweak - Ingame diary entry "Rules" to current version found here
  23. Unit_3397

    Update 10 In the event of any catastrophic errors or problems on initial release, we may revert back to the previous settings while we make appropriate changes Development Added - Jets/ Attack helis back in Tweak - Loyality reward system Tweak - Various dialogs Tweak - Various diary entries Tweak - Main configuration Tweak - Various Prices for weapons, gear and vehicles RESET - Bank Wipe / cap set to 2.5m Deleted - Various gear that barely gets purchased
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